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Every Rust server graded on real, live numbers. 42,587 players on the roll · 11,652 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 30 October 2026 Pupil no. 89.222.104.137:22637
Name of server

[ESP/Ñ] DEV

RegisterAbsentOffline
RegionEU
Address89.222.104.137:22637
Last checked45d ago
biweekly wipes vanillamoddedcarbonpve
Launch Rust and join
Overall grade

Not graded yet

Too few figures to grade yet

Players now 1/ 40 2% full
7-day average0peak –
Rank#14,002#2390 in EU
Last wipe46d agobiweekly schedule
Next wipe6d 14hThu 5 Nov, 19:00 UTC FW

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average unmarked No weekly average to mark yet.
Standingrank on player hours unmarked Not ranked yet, so there is no place in the school to report.
Uptimehours on the list, last 48 unmarked Not seen long enough to take a register.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago unmarked No rank a week ago to compare with.

Not enough figures yet to write a report. Check back after a few days on the list.

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep

Attendance: the wipe record

1 wipe day in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 6d 14h. The force wipe · high confidence

wipe-day peak1players, last three wipes

Coming wipes

  • 6d 14hThu 5 Nov, 19:00 UTCFW
  • 9d 15hSun 8 Nov, 19:48 UTC
  • 23d 15hSun 22 Nov, 19:48 UTC
  • 34d 14hThu 3 Dec, 19:00 UTCFW
  • 37d 15hSun 6 Dec, 19:48 UTC

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 13 Sep, 19:48 UTC46d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo
EU · no group limit · biweekly · 242 on average
69 / 2000
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10
EU · groups of 30+ · biweekly · 50 on average
9 / 100
[ESP] TIESOLAND PVE | SKILLS | EVENTOS | HOME
EU · groups of 8+ · biweekly · 27 on average
25 / 50
[EU/US] RustyWasteland PVE | Fun Week | Zombies | RaidBases
EU · groups of 10+ · biweekly · 27 on average
7 / 100
RustAria#4 [Мирный / PVE / SKINDROPS]
EU · groups of 100+ · biweekly · 26 on average
8 / 200
PvE Rust-Z {х1-х5} Quest/Eco/Zombie/Events
EU · groups of 8+ · biweekly · 24 on average
12 / 100

Quick answers

from the figures on this page

Server details

Which region is [ESP/Ñ] DEV based in?

In Europe, according to its own listing, sits [ESP/Ñ] DEV, with the EU tag. Rust Server Score takes the server's word for its location and does not trace the hardware. 89.222.104.137:22637 is the address to use.

How dependable is [ESP/Ñ] DEV, and is it online at the moment?

The server is down: [ESP/Ñ] DEV is offline now, with the last sighting 45 days 11 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. It was first seen by Rust Server Score on 13 September 2026.

Which Rust version is [ESP/Ñ] DEV running?

The server [ESP/Ñ] DEV is on Rust network protocol 2633 and build 163794 under Linux. To join, your game must use the same protocol; Steam handles the update.

Wipe schedule

When does [ESP/Ñ] DEV wipe, and how often?

The prediction follows its tag, because too few of [ESP/Ñ] DEV's wipes are on record to confirm the schedule. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. 46 days 8 hours have passed since this world was made. A fortnightly wipe schedule appears in its tags.

What happens on [ESP/Ñ] DEV when wipe day arrives?

Recent wipes have peaked at 1 players on average. The crowd on the latest wipe was largest 1 hours after it began.

Player count

Where does [ESP/Ñ] DEV place in the wider field of Rust servers?

In Europe, [ESP/Ñ] DEV is #2,390, and overall it is #14,002 on player hours over the last seven days, in the top – of all ranked servers.

How many players does [ESP/Ñ] DEV usually have?

[ESP/Ñ] DEV is offline at the moment; the last time it was seen was 45 days 11 hours ago.

Tags

How should you read the tags on [ESP/Ñ] DEV?

The game's browser takes its cue from the tags [ESP/Ñ] DEV has set: gmvanilla (Game mode): You play vanilla survival here; mp40 (Max players): The server holds 40 slots; ts12 (Group limit): No team may go above 12; v2633 (Protocol): The game protocol is 2633, so your game must match that version to join; cs163794 (Build): Build number: 163794; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^b (Biweekly): A wipe happens once a fortnight; ^v (Vanilla): Facepunch's own version, with no changed rates, kits or rules; ^p (PvE): The danger comes from the world, not from other players; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Plugin framework: Carbon; EU (Europe): You will find it under Europe in the browser. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.

Which Rust Server Score filters and lists feature [ESP/Ñ] DEV?

These Rust Server Score lists count [ESP/Ñ] DEV among them: European Rust servers, graded, Modded Rust servers, graded and Rust PvE servers, graded. It shows under the following filters on the server list: Region: Europe; Type: Vanilla and Modded; Game mode: PvE; Server tag: Biweekly ^b, Vanilla ^v, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks.

Rules and settings

How is [ESP/Ñ] DEV set up, and what rules does it keep?

You will find no gather rate in the name of [ESP/Ñ] DEV. The limit for a group is 12 players. You get pve here, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Carbon. Vanilla is what it calls itself: facepunch's own version, with no changed rates, kits or rules. VAC, Valve's anti-cheat, is enabled.

Getting in

How should you connect to [ESP/Ñ] DEV?

Enter client.connect 89.222.104.137:22637 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2633,^z,^y,^b,^v,EU,^p,gmvanilla,cs163794,ts12

Game

gmvanilla
Game mode You play vanilla survival here.
mp40
Max players The server holds 40 slots.
ts12
Group limit No team may go above 12.
v2633
Protocol The game protocol is 2633, so your game must match that version to join.
cs163794
Build Build number: 163794.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code has been set.

Wipe schedule

^b
Biweekly A wipe happens once a fortnight.

Difficulty

^v
Vanilla Facepunch's own version, with no changed rates, kits or rules.

Gameplay

^p
PvE The danger comes from the world, not from other players.

Mods and access

^z
Modded Plugins or settings alter the game, so it sits under Modded.
^y
Carbon Plugin framework: Carbon.

Region

EU
Europe You will find it under Europe in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.