On the class lists: D (53), with population over 48 hours and no performance mark.
Players now0/ 400% full
7-day average0peak 1
Rank#8,452top 38% · #2123 in EU
Last wipe1d agobiweekly schedule
Next wipe6d 23hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 40 on average. Plenty of space to grow.
Standingrank on player hours
62/ 100
C
Working its way up from the back of the class: #8,452 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
49/ 100
D
Needs to work on its frame rate: 30 server fps on average.
Wipeskeeping the crowd after a wipe
20/ 100
F
Needs to keep more players after wipe day: 20% of wipes kept half their crowd.
Momentumrank now against a week ago
89/ 100
A−
Climbing fast: up 6,673 places this week.
A term to build on.
Strongest in uptime (A); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeakWipe
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Server fpsWipe
EntitiesWipe
Memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 38% of all ranked servers, top 73% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
6 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Thursday 5 November, 19:00 UTC, in 6d 23h.
The force wipe · high confidence
usual gap10.8 daysbetween real wipes
on rhythm40%of its recent wipes
wipe-day peak1players, last three wipes
crowd held20%else halves by day 2
Coming wipes
6d 23hThu 5 Nov, 19:00 UTCFW
12d 22hWed 11 Nov, 17:36 UTC
26d 22hWed 25 Nov, 17:36 UTC
34d 23hThu 3 Dec, 19:00 UTCFW
40d 22hWed 9 Dec, 17:36 UTC
The first 48 hours of its last wipes
Sat 24 OctMon 12 OctThu 1 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Wed 28 Oct, 17:36 UTC1d ago
–
–
running
0
Sat 24 Oct, 22:04 UTC4d ago
1
halved by day 1
3.8 days
0
Mon 12 Oct, 15:04 UTC17d ago
1
halved by day 2
12.3 days
0
Thu 1 Oct, 19:09 UTCFW28d ago
1
halved by day 2
10.8 days
0
Tue 29 Sep, 17:22 UTC30d ago
1
✓ held half
2.1 days
0
Wed 16 Sep, 16:55 UTC43d ago
1
halved by day 2
13 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In Europe, according to its own listing, sits [ESP/Ñ] DEV, with the EU tag. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 89.222.104.137:22619.
Is [ESP/Ñ] DEV up, and how steady is its uptime?
You can join now: [ESP/Ñ] DEV is online. The uptime it reports puts the last restart at about 12 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours. It was first seen by Rust Server Score on 15 September 2026.
Is [ESP/Ñ] DEV smooth to play on?
The average over the last 48 hours was 30 server fps, and it never went below 22. Up to 71,396 entities were in the world, covering buildings, deployables and the rest. At its highest, it used 4,021 MB of memory. Players feel lag when fps drops and entities pile up.
Which Rust version is [ESP/Ñ] DEV running?
Rust network protocol 2635 and build 168909 on Linux is what [ESP/Ñ] DEV runs. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
How frequently does [ESP/Ñ] DEV wipe its map?
Too few wipes on [ESP/Ñ] DEV are recorded to confirm the schedule, so its tag guides the prediction. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. The world it runs now was created 25 hours. Its tags say it wipes every two weeks.
What should you expect from wipe day on [ESP/Ñ] DEV?
Recent wipes have peaked at 1 players on average. Peak numbers came 0 hours into the latest wipe. The crowd stayed above half that peak, right through to the next wipe, in 20% of its recent wipes. The crowd dropped below half by day 2 in the wipes where it did not hold.
Population
What position does [ESP/Ñ] DEV hold in the rankings?
In Europe, [ESP/Ñ] DEV is #2,123, and overall it is #8,452 on player hours over the last seven days, in the top 38% of all ranked servers.
What does the population on [ESP/Ñ] DEV look like?
With 40 slots available, [ESP/Ñ] DEV currently has 0 players. The seven-day average is 0 players, with a peak of 1. Over the last 48 hours, the peak hour was 20:00 UTC, averaging 0 players.
Lists and filters
How should you read the tags on [ESP/Ñ] DEV?
gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): Its slot count is 40; ts12 (Group limit): No team may go above 12; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): Build number: 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server; ^b (Biweekly): Every two weeks it wipes; ^p (PvE): The danger comes from the world, not from other players; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; ^y (Carbon): Plugin framework: Carbon; EU (Europe): You will find it under Europe in the browser are the tags [ESP/Ñ] DEV publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show [ESP/Ñ] DEV?
Rust Server Score lists that include [ESP/Ñ] DEV: European Rust servers, graded, Modded Rust servers, graded and Rust PvE servers, graded. You can find it under these server-list filters: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.
Rules and settings
What settings and rules apply on [ESP/Ñ] DEV?
You will find no gather rate in the name of [ESP/Ñ] DEV. You can play in groups of up to 12 players. You get pve here, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Carbon. The server runs Valve's anti-cheat, VAC.
[ESP/Ñ] DEV runs which map?
The game generates the procedural map on [ESP/Ñ] DEV at size 3,500 with seed 1337. A matching size and seed produce the same map, viewable on RustMaps from this page. You will see the map name listed as: Bots y eventos en todo el mapa.
Connecting
What is the way to join [ESP/Ñ] DEV?
Enter client.connect 89.222.104.137:22619 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp40,ptrak,$r?,v2635,^z,^y,^b,EU,^p,gmrust,cs168909,ts12
Game
gmrust
Game modeSurvival in the standard Rust style.
mp40
Max playersIts slot count is 40.
ts12
Group limitNo team may go above 12.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^b
BiweeklyEvery two weeks it wipes.
Gameplay
^p
PvEThe danger comes from the world, not from other players.
Mods and access
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
^y
CarbonPlugin framework: Carbon.
Region
EU
EuropeYou will find it under Europe in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A); population is the one to work on (F).