On the class lists: F (43), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak –
Rank#15,400top 69%
Last wipe26d agono schedule published
Next wipe–no wipe seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,400 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 100 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeak
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does Rusty_Sun [DE/ENG/ES/RU] | PvE | BradleyHeli | RaidBases & Even sit?
The name of Rusty_Sun [DE/ENG/ES/RU] | PvE | BradleyHeli | RaidBases & Even points to Europe, though no region tag is set. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 89.245.65.204:28015 is the address to use.
Is Rusty_Sun [DE/ENG/ES/RU] | PvE | BradleyHeli | RaidBases & Even up, and how steady is its uptime?
Right now, Rusty_Sun [DE/ENG/ES/RU] | PvE | BradleyHeli | RaidBases & Even is online. According to its reported uptime, the last restart was about 6 hours ago. For the last 1 full day, it was up 24 of 24 hours, or 100% of the time. The first sighting by Rust Server Score was on 25 October 2026.
How well does Rusty_Sun [DE/ENG/ES/RU] | PvE | BradleyHeli | RaidBases & Even run?
The average over the last 48 hours was 100 server fps, and it never went below 68. Buildings, deployables and everything else in the world added up to as many as 148,769 entities. Up to 4,225 MB of memory was used. Players feel lag when fps drops and entities pile up.
What Rust version is Rusty_Sun [DE/ENG/ES/RU] | PvE | BradleyHeli | RaidBases & Even on?
Rust network protocol 2635 and build 168909 on Windows is what Rusty_Sun [DE/ENG/ES/RU] | PvE | BradleyHeli | RaidBases & Even runs. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
How frequently does Rusty_Sun [DE/ENG/ES/RU] | PvE | BradleyHeli | RaidBases & Even wipe its map?
There are too few wipes on record for Rusty_Sun [DE/ENG/ES/RU] | PvE | BradleyHeli | RaidBases & Even to show a rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. The world it runs now was created 26 days 3 hours.
Population
Where does Rusty_Sun [DE/ENG/ES/RU] | PvE | BradleyHeli | RaidBases & Even sit among Rust servers?
In the top 69% of all ranked servers, Rusty_Sun [DE/ENG/ES/RU] | PvE | BradleyHeli | RaidBases & Even sits at #15,400 for player hours over the last seven days.
Is Rusty_Sun [DE/ENG/ES/RU] | PvE | BradleyHeli | RaidBases & Even a busy server?
Right now, 0 players are on Rusty_Sun [DE/ENG/ES/RU] | PvE | BradleyHeli | RaidBases & Even, which has 50 slots. Over the past seven days, the average player count was 0.
Lists and filters
What is meant by the tags on Rusty_Sun [DE/ENG/ES/RU] | PvE | BradleyHeli | RaidBases & Even?
You'll see Rusty_Sun [DE/ENG/ES/RU] | PvE | BradleyHeli | RaidBases & Even tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp50 (Max players): Its slot count is 50; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^p (PvE): Players do not fight one another here; the world is the danger; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; modded (Modded): The game is changed by plugins or settings; you will find it under Modded in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show Rusty_Sun [DE/ENG/ES/RU] | PvE | BradleyHeli | RaidBases & Even?
Rust Server Score lists that include Rusty_Sun [DE/ENG/ES/RU] | PvE | BradleyHeli | RaidBases & Even: European Rust servers, graded, Modded Rust servers, graded and Rust PvE servers, graded. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
Rules and settings
What settings and rules apply on Rusty_Sun [DE/ENG/ES/RU] | PvE | BradleyHeli | RaidBases & Even?
You will find no gather rate in the name of Rusty_Sun [DE/ENG/ES/RU] | PvE | BradleyHeli | RaidBases & Even. The default of 8 players applies as the group cap. pve is the mode here, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. The server runs Valve's anti-cheat, VAC.
Can you tell me which map Rusty_Sun [DE/ENG/ES/RU] | PvE | BradleyHeli | RaidBases & Even uses?
A procedural map of size 4,800 and seed 2060936823, generated by the game, is what Rusty_Sun [DE/ENG/ES/RU] | PvE | BradleyHeli | RaidBases & Even runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Connecting
How do you get onto Rusty_Sun [DE/ENG/ES/RU] | PvE | BradleyHeli | RaidBases & Even?
To connect, start Rust, press F1, and type client.connect 89.245.65.204:28015. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is http://sunjazz.de.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z,modded
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp50
Max playersIts slot count is 50.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Gameplay
^p
PvEPlayers do not fight one another here; the world is the danger.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
modded
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).