On the class lists: C− (57), with population over 48 hours and no performance mark.
Players now3/ 1003% full
7-day average2peak 8
Rank#2,516top 11%
Last wipe27d agomonthly schedule
Next wipe7d 6hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
2/ 100
F
A quiet classroom so far: 2 of 100 on average. Plenty of space to grow.
Standingrank on player hours
89/ 100
A−
Holds a respectable place: #2,516 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 185 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
42/ 100
F
Slipped a little: down 422 places this week. Nothing a good wipe can't fix.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 11% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 6h.
The force wipe · high confidence
wipe-day peak15players, last three wipes
Coming wipes
7d 6hThu 5 Nov, 19:00 UTCFW
35d 6hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 15, 46 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 18:05 UTCFW27d ago
15
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is [GER/PVE] Fette Beute #1 Zlevel|Raidbase|Events|Skins|Purge based in?
You won't find a region tag on [GER/PVE] Fette Beute #1 Zlevel|Raidbase|Events|Skins|Purge, but its name indicates Europe. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 91.212.121.215:28015.
Is [GER/PVE] Fette Beute #1 Zlevel|Raidbase|Events|Skins|Purge up, and how steady is its uptime?
You can join now: [GER/PVE] Fette Beute #1 Zlevel|Raidbase|Events|Skins|Purge is online. According to its reported uptime, the last restart was about 5 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours. On 13 September 2026, Rust Server Score saw it for the first time.
How well does [GER/PVE] Fette Beute #1 Zlevel|Raidbase|Events|Skins|Purge run?
It never fell below 141 server fps in the last 48 hours, averaging 185. Buildings, deployables and everything else in the world added up to as many as 163,253 entities. At its highest, it used 4,716 MB of memory. When fps is low and entities climb, that is lag to players.
On what Rust version does [GER/PVE] Fette Beute #1 Zlevel|Raidbase|Events|Skins|Purge sit?
Rust network protocol 2635 and build 168909 on Windows is what [GER/PVE] Fette Beute #1 Zlevel|Raidbase|Events|Skins|Purge runs. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
When does [GER/PVE] Fette Beute #1 Zlevel|Raidbase|Events|Skins|Purge wipe, and how often?
Once a month, [GER/PVE] Fette Beute #1 Zlevel|Raidbase|Events|Skins|Purge wipes with the force wipe. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. The world it runs now was created 27 days 18 hours. Its tags record that it wipes monthly.
What happens on [GER/PVE] Fette Beute #1 Zlevel|Raidbase|Events|Skins|Purge when wipe day arrives?
Recent wipes have peaked at 15 players on average. Peak numbers came 46 hours into the latest wipe.
Player count
Where does [GER/PVE] Fette Beute #1 Zlevel|Raidbase|Events|Skins|Purge sit among Rust servers?
Over the last seven days, [GER/PVE] Fette Beute #1 Zlevel|Raidbase|Events|Skins|Purge has #2,516 for player hours, in the top 11% of all ranked servers.
What does the population on [GER/PVE] Fette Beute #1 Zlevel|Raidbase|Events|Skins|Purge look like?
With 100 slots available, [GER/PVE] Fette Beute #1 Zlevel|Raidbase|Events|Skins|Purge currently has 3 players. It peaked at 8 and averaged 2 players over the last seven days. Over the last 48 hours, the peak hour was 19:00 UTC, averaging 6 players.
Lists and filters
How should you read the tags on [GER/PVE] Fette Beute #1 Zlevel|Raidbase|Events|Skins|Purge?
gmrust (Game mode): Rust survival, played by the standard rules; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^v (Vanilla): Facepunch's own version, with no changed rates, kits or rules; ^p (PvE): This is player against world: players do not fight each other; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded are the tags [GER/PVE] Fette Beute #1 Zlevel|Raidbase|Events|Skins|Purge publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does [GER/PVE] Fette Beute #1 Zlevel|Raidbase|Events|Skins|Purge appear in the Rust Server Score lists and filters?
These Rust Server Score lists count [GER/PVE] Fette Beute #1 Zlevel|Raidbase|Events|Skins|Purge among them: European Rust servers, graded, Modded Rust servers, graded and Rust PvE servers, graded. It shows under the following filters on the server list: Region: Europe; Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Map and rules
Which rules does [GER/PVE] Fette Beute #1 Zlevel|Raidbase|Events|Skins|Purge enforce, and what are its settings?
The name of [GER/PVE] Fette Beute #1 Zlevel|Raidbase|Events|Skins|Purge gives no gather rate. The default of 8 players applies as the group cap. You get pve here, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. The vanilla label is its own: facepunch's own version, with no changed rates, kits or rules. The server runs Valve's anti-cheat, VAC.
Which map is in play on [GER/PVE] Fette Beute #1 Zlevel|Raidbase|Events|Skins|Purge?
A procedural map of size 4,500 and seed 1992723065, generated by the game, is what [GER/PVE] Fette Beute #1 Zlevel|Raidbase|Events|Skins|Purge runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
How to join
How do you get onto [GER/PVE] Fette Beute #1 Zlevel|Raidbase|Events|Skins|Purge?
Enter client.connect 91.212.121.215:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://www.fette-beute.info.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^m,^v,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp100
Max playersThe server holds 100 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Difficulty
^v
VanillaFacepunch's own version, with no changed rates, kits or rules.
Gameplay
^p
PvEThis is player against world: players do not fight each other.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).