On the class lists: C (60), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average2peak 11
Rank#2,069top 9% · #803 in EU
Last wipe27d agomonthly schedule
Next wipe7d 15hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
2/ 100
F
A quiet classroom so far: 2 of 100 on average. Plenty of space to grow.
Standingrank on player hours
91/ 100
A
Well up the rankings: #2,069 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 149 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
51/ 100
D
Moving up: up 37 places this week.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 9% of all ranked servers, top 27% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 15h.
The force wipe · high confidence
wipe-day peak25players, last three wipes
Coming wipes
7d 15hThu 5 Nov, 19:00 UTCFW
35d 15hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 25, 27 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 18:29 UTCFW27d ago
25
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is [GER/PVE] Fette Beute #2 Raiding Zombies New Generation?
The EU tag on [GER/PVE] Fette Beute #2 Raiding Zombies New Generation puts it in Europe. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 91.212.121.215:28025.
How dependable is [GER/PVE] Fette Beute #2 Raiding Zombies New Generation, and is it online at the moment?
You can join now: [GER/PVE] Fette Beute #2 Raiding Zombies New Generation is online. According to its reported uptime, the last restart was about 19 hours ago. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
Does [GER/PVE] Fette Beute #2 Raiding Zombies New Generation perform well?
It never fell below 56 server fps in the last 48 hours, averaging 149. Up to 160,841 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 6,290 MB. Lag is what players feel when fps is low and the entity count climbs.
Which Rust version is [GER/PVE] Fette Beute #2 Raiding Zombies New Generation running?
Rust network protocol 2635 and build 168909 on Windows is what [GER/PVE] Fette Beute #2 Raiding Zombies New Generation runs. To join, your game must use the same protocol; Steam handles the update.
Resets
On what schedule does [GER/PVE] Fette Beute #2 Raiding Zombies New Generation reset?
[GER/PVE] Fette Beute #2 Raiding Zombies New Generation wipes with the force wipe and at no other time. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. It has been running its current world for 27 days 5 hours. Its tags list a monthly wipe schedule.
What happens on [GER/PVE] Fette Beute #2 Raiding Zombies New Generation when wipe day arrives?
Recent wipes have peaked at 25 players on average. 27 hours after the latest wipe began, the crowd hit its peak.
Player count
Where does [GER/PVE] Fette Beute #2 Raiding Zombies New Generation sit among Rust servers?
Over the last seven days, [GER/PVE] Fette Beute #2 Raiding Zombies New Generation has #2,069 for player hours, in the top 9% of all ranked servers and #803 in Europe.
How many players does [GER/PVE] Fette Beute #2 Raiding Zombies New Generation usually have?
[GER/PVE] Fette Beute #2 Raiding Zombies New Generation is showing 0 players right now, with 100 slots in total. The seven-day average is 2 players, with a peak of 11. Over the last 48 hours, the peak hour was 20:00 UTC, averaging 8 players.
Tags
What is meant by the tags on [GER/PVE] Fette Beute #2 Raiding Zombies New Generation?
The game's browser takes its cue from the tags [GER/PVE] Fette Beute #2 Raiding Zombies New Generation has set: gmrust (Game mode): Rust survival, played by the standard rules; mp100 (Max players): Its slot count is 100; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): This runs on build 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^p (PvE): This is player against world: players do not fight each other; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; modded (Modded): Because settings or plugins change how it plays, it is listed as Modded; EU (Europe): You will find it under Europe in the browser. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature [GER/PVE] Fette Beute #2 Raiding Zombies New Generation?
Rust Server Score lists that include [GER/PVE] Fette Beute #2 Raiding Zombies New Generation: European Rust servers, graded, Modded Rust servers, graded, Rust PvE servers, graded and Rust zombie servers, graded. You can find it under these server-list filters: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Rules and settings
How is [GER/PVE] Fette Beute #2 Raiding Zombies New Generation set up, and what rules does it keep?
Nothing in the name of [GER/PVE] Fette Beute #2 Raiding Zombies New Generation states a gather rate. With no change from the game default, groups take up to 8 players. It runs pve, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. VAC, Valve's anti-cheat, is enabled.
Which map is in play on [GER/PVE] Fette Beute #2 Raiding Zombies New Generation?
[GER/PVE] Fette Beute #2 Raiding Zombies New Generation runs a game-generated procedural map at size 4,500, seed 1037960418. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
How to join
How do you get onto [GER/PVE] Fette Beute #2 Raiding Zombies New Generation?
Enter client.connect 91.212.121.215:28025 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://www.fette-beute.info.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^m,EU,^p,gmrust,cs168909,ts8,^o^z,modded
Game
gmrust
Game modeRust survival, played by the standard rules.
mp100
Max playersIts slot count is 100.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Gameplay
^p
PvEThis is player against world: players do not fight each other.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
modded
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Region
EU
EuropeYou will find it under Europe in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).