On the class lists: D (50), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average0peak 3
Rank#9,113top 41%
Last wipe26d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
59/ 100
C−
Working its way up from the back of the class: #9,113 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 146 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
45/ 100
D
Slipped a little: down 910 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 41% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
usual gap0.6 daysbetween real wipes
wipe-day peak2players, last three wipes
The first 48 hours of its last wipes
Fri 2 OctThu 1 Oct
Players each hour, from the hour of the wipe. The latest peaked at 2, 25 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 2 Oct, 11:28 UTC26d ago
2
–
running
1
Thu 1 Oct, 20:38 UTCFW27d ago
2
–
0.6 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is rusty house EU 2X PVE [events/raids/skill tree] based in?
The name of rusty house EU 2X PVE [events/raids/skill tree] points to Europe, though no region tag is set. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 91.212.121.233:50115.
Is rusty house EU 2X PVE [events/raids/skill tree] up, and how steady is its uptime?
Right now, rusty house EU 2X PVE [events/raids/skill tree] is online. The uptime it reports puts the last restart at about 5 days 10 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours. It was first seen by Rust Server Score on 14 September 2026.
How well does rusty house EU 2X PVE [events/raids/skill tree] run?
It averaged 146 server fps over the last 48 hours, with a low of 98. At its peak, it held 118,683 entities, including buildings, deployables and all else in the world. Up to 7,260 MB of memory was used. Players feel lag when fps drops and entities pile up.
On what Rust version does rusty house EU 2X PVE [events/raids/skill tree] sit?
The server rusty house EU 2X PVE [events/raids/skill tree] is on Rust network protocol 2635 and build 168909 under Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
How frequently does rusty house EU 2X PVE [events/raids/skill tree] wipe its map?
There are too few wipes on record for rusty house EU 2X PVE [events/raids/skill tree] to show a rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. 26 days 18 hours have passed since this world was made.
What happens on rusty house EU 2X PVE [events/raids/skill tree] when wipe day arrives?
The average peak on its recent wipes was 2 players. 25 hours after the latest wipe began, the crowd hit its peak.
Population
Where does rusty house EU 2X PVE [events/raids/skill tree] sit among Rust servers?
Over the last seven days, rusty house EU 2X PVE [events/raids/skill tree] has #9,113 for player hours, in the top 41% of all ranked servers.
What does the population on rusty house EU 2X PVE [events/raids/skill tree] look like?
Right now, 0 players are on rusty house EU 2X PVE [events/raids/skill tree], which has 100 slots. It peaked at 3 and averaged 0 players over the last seven days.
Tags and filters
What is meant by the tags on rusty house EU 2X PVE [events/raids/skill tree]?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^p (PvE): The danger comes from the world, not from other players; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon are the tags rusty house EU 2X PVE [events/raids/skill tree] publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show rusty house EU 2X PVE [events/raids/skill tree]?
These Rust Server Score lists count rusty house EU 2X PVE [events/raids/skill tree] among them: 2x Rust servers, graded, European Rust servers, graded, Modded Rust servers, graded and Rust PvE servers, graded. You can find it under these server-list filters: Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Gather rate: 2x.
Rules and settings
How is rusty house EU 2X PVE [events/raids/skill tree] set up, and what rules does it keep?
Going by its name, rusty house EU 2X PVE [events/raids/skill tree] runs 2x gather. With no change from the game default, groups take up to 8 players. pve is the mode here, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Carbon. You are covered by VAC, Valve's anti-cheat.
Which map is in play on rusty house EU 2X PVE [events/raids/skill tree]?
The game generates the procedural map on rusty house EU 2X PVE [events/raids/skill tree] at size 4,500 with seed 760527220. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Getting in
How do you get onto rusty house EU 2X PVE [events/raids/skill tree]?
To connect, start Rust, press F1, and type client.connect 91.212.121.233:50115. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://www.skailarhost.com/.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^z,^y,^p,gmrust,cs168909,ts8
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp100
Max playersThe server holds 100 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Gameplay
^p
PvEThe danger comes from the world, not from other players.
Mods and access
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
^y
CarbonThe plugin framework in use is Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).