On the class lists: D (54), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average0peak 1
Rank#7,862top 35% · #1149 in NA
Last wipe27d agono schedule published
Next wipe7d 18hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
65/ 100
C+
Working its way up from the back of the class: #7,862 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
99/ 100
A+
Runs smoothly: 60 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
53/ 100
D
Moving up: up 500 places this week.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 35% of all ranked servers, top 62% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
···F···
·······
·······
·······
····
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 18h.
The force wipe · high confidence
wipe-day peak2players, last three wipes
Coming wipes
7d 18hThu 5 Nov, 19:00 UTCFW
35d 18hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 8 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 18:10 UTCFW27d ago
2
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is [US] Atlantis 2X, QOL, Loot+ no PTW?
The NA tag places [US] Atlantis 2X, QOL, Loot+ no PTW in North America, and the region code is us5. Rust Server Score takes the server's word for its location and does not trace the hardware. 91.229.114.11:28015 is the address to use.
Is [US] Atlantis 2X, QOL, Loot+ no PTW up, and how steady is its uptime?
You can join now: [US] Atlantis 2X, QOL, Loot+ no PTW is online. About 14 hours ago, it restarted, based on the uptime it reports. For the last 7 full days, it was up 144 of 168 hours, or 86% of the time. The first sighting by Rust Server Score was on 13 September 2026.
Does [US] Atlantis 2X, QOL, Loot+ no PTW perform well?
It never fell below 53 server fps in the last 48 hours, averaging 60. At its peak, it held 68,536 entities, including buildings, deployables and all else in the world. At its highest, it used 2,505 MB of memory. Lag is what players feel when fps is low and the entity count climbs.
Which Rust version is [US] Atlantis 2X, QOL, Loot+ no PTW running?
The server [US] Atlantis 2X, QOL, Loot+ no PTW is on Rust network protocol 2635 and build 168909 under Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
When does [US] Atlantis 2X, QOL, Loot+ no PTW wipe, and how often?
[US] Atlantis 2X, QOL, Loot+ no PTW wipes with the force wipe and at no other time. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. It has been running its current world for 27 days 6 hours.
What should you expect from wipe day on [US] Atlantis 2X, QOL, Loot+ no PTW?
The average peak on its recent wipes was 2 players. 8 hours after the latest wipe began, the crowd hit its peak.
Player numbers
Where does [US] Atlantis 2X, QOL, Loot+ no PTW sit among Rust servers?
Over the last seven days, [US] Atlantis 2X, QOL, Loot+ no PTW has #7,862 for player hours, in the top 35% of all ranked servers and #1,149 in North America.
Is [US] Atlantis 2X, QOL, Loot+ no PTW a busy server?
Right now, 0 players are on [US] Atlantis 2X, QOL, Loot+ no PTW, which has 100 slots. The seven-day average is 0 players, with a peak of 1. The highest average in the last 48 hours came at 23:00 UTC, with 1 players.
Tags and filters
What do [US] Atlantis 2X, QOL, Loot+ no PTW's tags stand for?
The game's browser takes its cue from the tags [US] Atlantis 2X, QOL, Loot+ no PTW has set: gmrust (Game mode): Rust survival, played by the standard rules; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $rus5 (Region code): Region code: us5; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; NA (North America): You will find it under North America in the browser. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does [US] Atlantis 2X, QOL, Loot+ no PTW appear in the Rust Server Score lists and filters?
Rust Server Score lists that include [US] Atlantis 2X, QOL, Loot+ no PTW: 2x Rust servers, graded, Modded Rust servers, graded and North America Rust servers, graded. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.
Server rules
Which rules does [US] Atlantis 2X, QOL, Loot+ no PTW enforce, and what are its settings?
The name of [US] Atlantis 2X, QOL, Loot+ no PTW points to a 2x gather rate. The default of 8 players applies as the group cap. You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map [US] Atlantis 2X, QOL, Loot+ no PTW uses?
A procedural map of size 3,500 and seed 1964585104, generated by the game, is what [US] Atlantis 2X, QOL, Loot+ no PTW runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Getting in
What is the way to join [US] Atlantis 2X, QOL, Loot+ no PTW?
Enter client.connect 91.229.114.11:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp100,ptrak,$rus5,v2635,NA,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp100
Max playersThe server holds 100 slots.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$rus5
Region codeRegion code: us5.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Region
NA
North AmericaYou will find it under North America in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).