On the class lists: F (44), with population over 48 hours and no performance mark.
Players now0/ 2000% full
7-day average0peak –
Rank#15,323top 69% · #1507 in NA
Last wipe27d agomonthly schedule
Next wipe7d 8hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 200 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,323 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 120 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 198 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 8h.
The force wipe · high confidence
wipe-day peak0players, last three wipes
Coming wipes
7d 8hThu 5 Nov, 19:00 UTCFW
35d 8hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 18:23 UTCFW27d ago
0
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is DadCore GitGud | Aim/Gun Game/FFA| Playsafe ID | DadClub?
In North America, according to its own listing, sits DadCore GitGud | Aim/Gun Game/FFA| Playsafe ID | DadClub, with the NA tag. Rust Server Score takes the server's word for its location and does not trace the hardware. 91.229.114.207:28023 is the address to use.
Is DadCore GitGud | Aim/Gun Game/FFA| Playsafe ID | DadClub up, and how steady is its uptime?
You can join now: DadCore GitGud | Aim/Gun Game/FFA| Playsafe ID | DadClub is online. According to its reported uptime, the last restart was about 5 days 17 hours ago. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
How well does DadCore GitGud | Aim/Gun Game/FFA| Playsafe ID | DadClub run?
It never fell below 120 server fps in the last 48 hours, averaging 120. At its peak, it held 20,872 entities, including buildings, deployables and all else in the world. Up to 3,269 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does DadCore GitGud | Aim/Gun Game/FFA| Playsafe ID | DadClub sit?
The server DadCore GitGud | Aim/Gun Game/FFA| Playsafe ID | DadClub is on Rust network protocol 2635 and build 168909 under Linux. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
When does DadCore GitGud | Aim/Gun Game/FFA| Playsafe ID | DadClub wipe, and how often?
DadCore GitGud | Aim/Gun Game/FFA| Playsafe ID | DadClub wipes with the force wipe and at no other time. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. 27 days 16 hours have passed since this world was made. Its tags list a monthly wipe schedule.
What happens on DadCore GitGud | Aim/Gun Game/FFA| Playsafe ID | DadClub when wipe day arrives?
Recent wipes have peaked at 0 players on average. Peak numbers came 0 hours into the latest wipe.
Player numbers
What position does DadCore GitGud | Aim/Gun Game/FFA| Playsafe ID | DadClub hold in the rankings?
In North America, DadCore GitGud | Aim/Gun Game/FFA| Playsafe ID | DadClub is #1,507, and overall it is #15,323 on player hours over the last seven days, in the top 69% of all ranked servers.
What does the population on DadCore GitGud | Aim/Gun Game/FFA| Playsafe ID | DadClub look like?
DadCore GitGud | Aim/Gun Game/FFA| Playsafe ID | DadClub is showing 0 players right now, with 200 slots in total. A seven-day average of 0 players applies here.
Tags
What do DadCore GitGud | Aim/Gun Game/FFA| Playsafe ID | DadClub's tags stand for?
You'll see DadCore GitGud | Aim/Gun Game/FFA| Playsafe ID | DadClub tagged with gmrust (Game mode): Rust survival, played by the standard rules; mp200 (Max players): Its slot count is 200; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; ^y (Carbon): Plugin framework: Carbon; ^q (Premium): Joining requires premium status on Rust; NA (North America): The server browser lists it under North America; sc1 (Custom tag): A plugin or the owner set this tag; it is not a standard Rust one; rustmaps (Custom tag): A plugin or the owner set this tag; it is not a standard Rust one in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does DadCore GitGud | Aim/Gun Game/FFA| Playsafe ID | DadClub appear in the Rust Server Score lists and filters?
Rust Server Score lists that include DadCore GitGud | Aim/Gun Game/FFA| Playsafe ID | DadClub: Modded Rust servers, graded, Rust combat training servers, graded and North America Rust servers, graded. It shows under the following filters on the server list: Region: North America; Type: Modded; Game mode: Premium; Server tag: Monthly ^m, Premium ^q, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Map and rules
Which rules does DadCore GitGud | Aim/Gun Game/FFA| Playsafe ID | DadClub enforce, and what are its settings?
Nothing in the name of DadCore GitGud | Aim/Gun Game/FFA| Playsafe ID | DadClub states a gather rate. The group limit stays at the game's default of 8 players. You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. Carbon plugins are running on it. Joining requires premium status on Rust. The server runs Valve's anti-cheat, VAC.
DadCore GitGud | Aim/Gun Game/FFA| Playsafe ID | DadClub runs which map?
A custom map of size 5,000 is in use on DadCore GitGud | Aim/Gun Game/FFA| Playsafe ID | DadClub, and its published file can be downloaded from this page.
How to join
How do you get onto DadCore GitGud | Aim/Gun Game/FFA| Playsafe ID | DadClub?
To connect, start Rust, press F1, and type client.connect 91.229.114.207:28023. Or click Launch Rust here, which launches Rust through Steam and joins you. Joining requires premium status on Rust. You can find its website at https://www.dadcorerust.com/.
Server tags
what each one means
Published asmp200,ptrak,$r?,v2635,^z,^y,^m,NA,^q,gmrust,cs168909,sc1,ts8,rustmaps
Game
gmrust
Game modeRust survival, played by the standard rules.
mp200
Max playersIts slot count is 200.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Mods and access
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
^y
CarbonPlugin framework: Carbon.
^q
PremiumJoining requires premium status on Rust.
Region
NA
North AmericaThe server browser lists it under North America.
Other
sc1
Custom tagA plugin or the owner set this tag; it is not a standard Rust one.
rustmaps
Custom tagA plugin or the owner set this tag; it is not a standard Rust one.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).