Working its way up from the back of the class: #13,011 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 246 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in momentum (D); wipes are the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 59% of all ranked servers, top 78% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Sunday 1 November, 21:16 UTC, in 3d 18h.
Its weekly schedule tag · low confidence
usual gap14.2 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1
Coming wipes
3d 18hSun 1 Nov, 21:16 UTC
7d 15hThu 5 Nov, 19:00 UTCFW
10d 18hSun 8 Nov, 21:16 UTC
17d 18hSun 15 Nov, 21:16 UTC
24d 18hSun 22 Nov, 21:16 UTC
31d 18hSun 29 Nov, 21:16 UTC
35d 15hThu 3 Dec, 19:00 UTCFW
38d 18hSun 6 Dec, 21:16 UTC
The first 48 hours of its last wipes
Sun 4 OctSun 20 Sep
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sun 4 Oct, 21:16 UTC24d ago
1
–
running
0
Sun 20 Sep, 16:10 UTC38d ago
1
halved by day 1
14.2 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is OFFSHORE 2X | Weekly | Under Development?
With region code us5, OFFSHORE 2X | Weekly | Under Development says it is in North America and shows the NA tag. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 91.229.114.210:28015 is the address to use.
Is OFFSHORE 2X | Weekly | Under Development up, and how steady is its uptime?
At this moment, OFFSHORE 2X | Weekly | Under Development is offline; the last time it was seen was 11 days 7 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. On 19 September 2026, Rust Server Score saw it for the first time.
Which Rust version is OFFSHORE 2X | Weekly | Under Development running?
The server OFFSHORE 2X | Weekly | Under Development is on Rust network protocol 2634 and build 167781 under Linux. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
How frequently does OFFSHORE 2X | Weekly | Under Development wipe its map?
Its tag sets the prediction, as the record holds too few of OFFSHORE 2X | Weekly | Under Development's wipes to confirm its schedule. It is due to wipe next on Sunday 1 November at 21:16 UTC. 24 days 5 hours have passed since this world was made. Its tags state that it wipes weekly.
What should you expect from wipe day on OFFSHORE 2X | Weekly | Under Development?
Recent wipes have peaked at 1 players on average. Peak numbers came 0 hours into the latest wipe. Above half the peak until the next wipe: that was the pattern in 0% of its recent wipes. Day 1 is when it sank below half in the wipes that did not hold.
Player numbers
Where does OFFSHORE 2X | Weekly | Under Development place in the wider field of Rust servers?
In North America, OFFSHORE 2X | Weekly | Under Development is #1,439, and overall it is #13,011 on player hours over the last seven days, in the top 59% of all ranked servers.
How many players does OFFSHORE 2X | Weekly | Under Development usually have?
OFFSHORE 2X | Weekly | Under Development is offline at the moment; the last time it was seen was 11 days 7 hours ago.
Tags
How should you read the tags on OFFSHORE 2X | Weekly | Under Development?
You'll see OFFSHORE 2X | Weekly | Under Development tagged with gmrust (Game mode): Rust survival, played by the standard rules; mp100 (Max players): Its slot count is 100; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2634 (Protocol): To get in, your game needs to be on the same version: the protocol is 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $rus5 (Region code): us5 is the region code this server uses; ^w (Weekly): A wipe happens every week; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; ^y (Carbon): Plugin framework: Carbon; NA (North America): The server browser lists it under North America in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show OFFSHORE 2X | Weekly | Under Development?
Rust Server Score lists that include OFFSHORE 2X | Weekly | Under Development: 2x Rust servers, graded, Modded Rust servers, graded and North America Rust servers, graded. You can find it under these server-list filters: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Gather rate: 2x.
Rules and settings
What settings and rules apply on OFFSHORE 2X | Weekly | Under Development?
OFFSHORE 2X | Weekly | Under Development sets gather at 2x, as its name suggests. The group limit stays at the game's default of 8 players. survival is the mode here, gather, build and raid, as in the standard game. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Carbon. The server runs Valve's anti-cheat, VAC.
OFFSHORE 2X | Weekly | Under Development runs which map?
The game generates the procedural map on OFFSHORE 2X | Weekly | Under Development at size 3,000 with seed 1337. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. The name of the map reads: Custom Map.
How to join
How should you connect to OFFSHORE 2X | Weekly | Under Development?
Enter client.connect 91.229.114.210:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://discord.com/invite/offshorenetwork.
Server tags
what each one means
Published asmp100,ptrak,$rus5,v2634,^z,^y,^w,NA,gmrust,cs167781,ts8
Game
gmrust
Game modeRust survival, played by the standard rules.
mp100
Max playersIts slot count is 100.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2634
ProtocolTo get in, your game needs to be on the same version: the protocol is 2634.
cs167781
BuildBuild number: 167781.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$rus5
Region codeus5 is the region code this server uses.
Wipe schedule
^w
WeeklyA wipe happens every week.
Mods and access
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
^y
CarbonPlugin framework: Carbon.
Region
NA
North AmericaThe server browser lists it under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); wipes are the one to work on (F).