Working its way up from the back of the class: #15,836 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
26/ 100
F
Lost ground: down 7,673 places this week. A strong wipe could turn it round.
A term to build on.
Even marks across the subjects, from F to F.
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sun 4 Oct, 21:48 UTC24d ago
1
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is Creator Studio | Build • Tutorials • Cinematics?
You won't see a region from Creator Studio | Build • Tutorials • Cinematics, whose region code is us5. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 91.229.114.221:28111 is the address to use.
Is Creator Studio | Build • Tutorials • Cinematics up, and how steady is its uptime?
At this moment, Creator Studio | Build • Tutorials • Cinematics is offline; the last time it was seen was 20 days 4 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. It was first seen by Rust Server Score on 13 September 2026.
Which Rust version is Creator Studio | Build • Tutorials • Cinematics running?
You will find Creator Studio | Build • Tutorials • Cinematics on Rust network protocol 2634 and build 167231, hosted on Linux. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
How frequently does Creator Studio | Build • Tutorials • Cinematics wipe its map?
Creator Studio | Build • Tutorials • Cinematics has not had enough wipes recorded to reveal its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. The world it runs now was created 24 days 10 hours.
What should you expect from wipe day on Creator Studio | Build • Tutorials • Cinematics?
Recent wipes have peaked at 1 players on average. The crowd on the latest wipe was largest 0 hours after it began.
Population
What position does Creator Studio | Build • Tutorials • Cinematics hold in the rankings?
In the top 72% of all ranked servers, Creator Studio | Build • Tutorials • Cinematics sits at #15,836 for player hours over the last seven days.
How many players does Creator Studio | Build • Tutorials • Cinematics usually have?
It has been 20 days 4 hours since Creator Studio | Build • Tutorials • Cinematics was last seen, and it is offline right now.
Tags
What is meant by the tags on Creator Studio | Build • Tutorials • Cinematics?
You'll see Creator Studio | Build • Tutorials • Cinematics tagged with gmrust (Game mode): Rust survival, played by the standard rules; mp8 (Max players): 8 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs167231 (Build): This runs on build 167231; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $rus5 (Region code): Region code: us5; ^r (Roleplay): Roleplay is the focus here; ^c (Creative): A sandbox with no gathering: build whatever takes your fancy; ^d (Combat training): Practise aim and PvP, loot provided; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Plugin framework: Carbon in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature Creator Studio | Build • Tutorials • Cinematics?
These Rust Server Score lists count Creator Studio | Build • Tutorials • Cinematics among them: Rust tutorial servers, graded, Modded Rust servers, graded, Rust combat training servers, graded, Rust build and creative servers, Rust creative servers, scored and graded and Roleplay servers, graded. It shows under the following filters on the server list: Type: Modded; Server tag: Roleplay ^r, Creative ^c, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more.
Rules and settings
Which rules does Creator Studio | Build • Tutorials • Cinematics enforce, and what are its settings?
You will find no gather rate in the name of Creator Studio | Build • Tutorials • Cinematics. The group limit stays at the game's default of 8 players. It runs combat training, practice for aim and PvP, and loot is handed out. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Carbon. The server runs Valve's anti-cheat, VAC.
Can you tell me which map Creator Studio | Build • Tutorials • Cinematics uses?
A procedural map of size 1,500 and seed 1234567, generated by the game, is what Creator Studio | Build • Tutorials • Cinematics runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Getting in
How should you connect to Creator Studio | Build • Tutorials • Cinematics?
To connect, start Rust, press F1, and type client.connect 91.229.114.221:28111. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://discord.com/invite/offshorenetwork.
Server tags
what each one means
Published asmp8,ptrak,$rus5,v2634,^z,^y,^r,^c,^d,gmrust,cs167231,ts8
Game
gmrust
Game modeRust survival, played by the standard rules.
mp8
Max players8 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2634
ProtocolThe game protocol is 2634, so your game must match that version to join.
cs167231
BuildThis runs on build 167231.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$rus5
Region codeRegion code: us5.
Gameplay
^r
RoleplayRoleplay is the focus here.
^c
CreativeA sandbox with no gathering: build whatever takes your fancy.
^d
Combat trainingPractise aim and PvP, loot provided.
Mods and access
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
^y
CarbonPlugin framework: Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Even marks across the subjects, from F to F.