On the class lists: C+ (67), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average1peak 5
Rank#3,375top 15% · #557 in NA
Last wipe5d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 1 of 100 on average. Plenty of space to grow.
Standingrank on player hours
85/ 100
A−
Holds a respectable place: #3,375 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 253 server fps on average.
Wipeskeeping the crowd after a wipe
50/ 100
D
Keeps a fair share of its players through a wipe: 50% of wipes kept half their crowd.
Momentumrank now against a week ago
100/ 100
A+
Climbing fast: up 4,556 places this week.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 15% of all ranked servers, top 30% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
W······
······W
···W···
···
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap8.9 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held50%else halves by day 1
The first 48 hours of its last wipes
Thu 22 OctSun 18 OctMon 5 Oct
Players each hour, from the hour of the wipe. The latest peaked at 4, 2 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 22 Oct, 19:05 UTC5d ago
4
–
running
0
Sun 18 Oct, 03:24 UTC10d ago
1
✓ held half
4.7 days
1
Mon 5 Oct, 01:29 UTC23d ago
2
halved by day 1
13.1 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies?
The NA tag on TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies puts it in North America. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 91.229.114.2:28027.
How reliable is TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies, and is it up?
The server is up: TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies is online now. About 22 hours ago, it restarted, based on the uptime it reports. It was up 168 of 168 hours over the last 7 full days, which is 100% of the time. On 5 October 2026, Rust Server Score saw it for the first time.
It never fell below 233 server fps in the last 48 hours, averaging 253. Buildings, deployables and everything else in the world added up to as many as 50,928 entities. Memory use reached up to 2,404 MB. When fps is low and entities climb, that is lag to players.
What Rust version is TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies on?
Rust network protocol 2635 and build 168909 on Linux is what TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies runs. To join, your game must use the same protocol; Steam handles the update.
Resets
When does TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies wipe, and how often?
TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies wipes at times that vary, so no next wipe can be predicted. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. The world it runs now was created 5 days 12 hours.
What happens on TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies when wipe day arrives?
Recent wipes have peaked at 2 players on average. 2 hours after the latest wipe began, the crowd hit its peak. Above half the peak until the next wipe: that was the pattern in 50% of its recent wipes. In the other wipes it slipped under half by day 1.
Population
What position does TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies hold in the rankings?
Over the last seven days, TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies has #3,375 for player hours, in the top 15% of all ranked servers and #557 in North America.
How many players does TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies usually have?
TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies is showing 0 players right now, with 100 slots in total. It peaked at 5 and averaged 1 players over the last seven days. The highest average in the last 48 hours came at 05:00 UTC, with 2 players.
Lists and filters
How should you read the tags on TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies?
You'll see TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies tagged with gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): Plugin framework: Carbon; NA (North America): The server browser lists it under North America in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies?
These Rust Server Score lists count TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies among them: 2x Rust servers, graded, Modded Rust servers, graded, Rust zombie servers, graded and North America Rust servers, graded. You can find it under these server-list filters: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week; Gather rate: 2x.
Map and rules
Which rules does TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies enforce, and what are its settings?
The name of TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies points to a 2x gather rate. With no change from the game default, groups take up to 8 players. You get survival here, gather and build and raid: the standard game. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Carbon. The vanilla label is its own: you get the unmodified game: no rate changes, no kits, no rule changes. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies uses?
A procedural map of size 3,000 and seed 987654, generated by the game, is what TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies runs. A matching size and seed produce the same map, viewable on RustMaps from this page.
How to join
What is the way to join TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies?
To connect, start Rust, press F1, and type client.connect 91.229.114.2:28027. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://thelastofrust.com.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^z,^y,^v,NA,gmrust,cs168909,ts8
Game
gmrust
Game modeSurvival in the standard Rust style.
mp100
Max playersThe server holds 100 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Difficulty
^v
VanillaYou get the unmodified game: no rate changes, no kits, no rule changes.
Mods and access
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
^y
CarbonPlugin framework: Carbon.
Region
NA
North AmericaThe server browser lists it under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).