On the class lists: C (62), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average0peak 3
Rank#7,170top 32% · #1095 in NA
Last wipe4d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
68/ 100
C+
Working its way up from the back of the class: #7,170 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 60 server fps on average.
Wipeskeeping the crowd after a wipe
50/ 100
D
Keeps a fair share of its players through a wipe: 50% of wipes kept half their crowd.
Momentumrank now against a week ago
100/ 100
A+
Climbing fast: up 7,623 places this week.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 32% of all ranked servers, top 59% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
4 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap2 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak2players, last three wipes
crowd held50%else halves by day 1
The first 48 hours of its last wipes
Sat 24 OctSat 10 OctThu 8 Oct
Players each hour, from the hour of the wipe. The latest peaked at 3, 28 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sat 24 Oct, 18:30 UTC4d ago
3
–
running
0
Sat 10 Oct, 15:04 UTC18d ago
1
halved by day 1
14.1 days
0
Thu 8 Oct, 14:58 UTC20d ago
1
✓ held half
2 days
0
Wed 7 Oct, 16:59 UTC21d ago
1
–
0.9 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is Rednecks Of Rust 5x PvE|US based in?
You'll find Rednecks Of Rust 5x PvE|US in North America, tagged NA, with region code us5. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 91.229.114.45:28031.
How reliable is Rednecks Of Rust 5x PvE|US, and is it up?
The server is up: Rednecks Of Rust 5x PvE|US is online now. The uptime it reports puts the last restart at about 4 days 6 hours ago. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
How well does Rednecks Of Rust 5x PvE|US run?
It never fell below 60 server fps in the last 48 hours, averaging 60. Buildings, deployables and everything else in the world added up to as many as 49,103 entities. At its highest, it used 3,006 MB of memory. Lag is what players feel when fps is low and the entity count climbs.
Which Rust version is Rednecks Of Rust 5x PvE|US running?
You will find Rednecks Of Rust 5x PvE|US on Rust network protocol 2635 and build 168909, hosted on Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
How frequently does Rednecks Of Rust 5x PvE|US wipe its map?
There is no next wipe to predict on Rednecks Of Rust 5x PvE|US, as it wipes at irregular times. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. 4 days 8 hours have passed since this world was made.
What happens on Rednecks Of Rust 5x PvE|US when wipe day arrives?
Across its recent wipes, the busiest moments averaged 2 players. Peak numbers came 28 hours into the latest wipe. Half the peak held until the next wipe in 50% of its recent wipes. In the other wipes it slipped under half by day 1.
Player count
Where does Rednecks Of Rust 5x PvE|US sit among Rust servers?
Over the last seven days, Rednecks Of Rust 5x PvE|US has #7,170 for player hours, in the top 32% of all ranked servers and #1,095 in North America.
Is Rednecks Of Rust 5x PvE|US a busy server?
Rednecks Of Rust 5x PvE|US is showing 0 players right now, with 100 slots in total. It peaked at 3 and averaged 0 players over the last seven days.
Tags and filters
How should you read the tags on Rednecks Of Rust 5x PvE|US?
The game's browser takes its cue from the tags Rednecks Of Rust 5x PvE|US has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp100 (Max players): Its slot count is 100; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $rus5 (Region code): It is filed under the region code us5; ^p (PvE): Players do not fight one another here; the world is the danger; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; NA (North America): You will find it under North America in the browser. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does Rednecks Of Rust 5x PvE|US appear in the Rust Server Score lists and filters?
These Rust Server Score lists count Rednecks Of Rust 5x PvE|US among them: 5x Rust servers, graded, Modded Rust servers, graded, Rust PvE servers, graded and North America Rust servers, graded. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week; Gather rate: 5x.
Rules and settings
How is Rednecks Of Rust 5x PvE|US set up, and what rules does it keep?
Rednecks Of Rust 5x PvE|US sets gather at 5x, as its name suggests. The default of 8 players applies as the group cap. It runs pve, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map Rednecks Of Rust 5x PvE|US uses?
A procedural map of size 3,000 and seed 41279, generated by the game, is what Rednecks Of Rust 5x PvE|US runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Connecting
How should you connect to Rednecks Of Rust 5x PvE|US?
Enter client.connect 91.229.114.45:28031 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp100,ptrak,$rus5,v2635,^p,NA,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp100
Max playersIts slot count is 100.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$rus5
Region codeIt is filed under the region code us5.
Gameplay
^p
PvEPlayers do not fight one another here; the world is the danger.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Region
NA
North AmericaYou will find it under North America in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).