On the class lists: C− (59), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average1peak 6
Rank#3,272top 15% · #538 in NA
Last wipe6d agoweekly schedule
Next wipe18hThu 29 Oct, 17:09 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 1 of 100 on average. Plenty of space to grow.
Standingrank on player hours
85/ 100
A−
Holds a respectable place: #3,272 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
46/ 100
D
Needs to work on its frame rate: 28 server fps on average.
Wipeskeeping the crowd after a wipe
60/ 100
C
Keeps a fair share of its players through a wipe: 60% of wipes kept half their crowd.
Momentumrank now against a week ago
57/ 100
C−
Moving up: up 467 places this week.
A fair term, with more to come.
Strongest in uptime (A); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 15% of all ranked servers, top 29% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
6 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
fixed weekdays
Next wipe Thursday 29 October, 17:09 UTC, in 18h.
Every Thursday at 17:09 UTC · high confidence
usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak5players, last three wipes
crowd held60%else halves by day 4
Coming wipes
18hThu 29 Oct, 17:09 UTC
7d 20hThu 5 Nov, 19:00 UTCFW
14d 18hThu 12 Nov, 17:09 UTC
21d 18hThu 19 Nov, 17:09 UTC
28d 18hThu 26 Nov, 17:09 UTC
35d 20hThu 3 Dec, 19:00 UTCFW
42d 18hThu 10 Dec, 17:09 UTC
The first 48 hours of its last wipes
Thu 22 OctThu 15 OctThu 8 Oct
Players each hour, from the hour of the wipe. The latest peaked at 6, 29 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 22 Oct, 17:09 UTC6d ago
6
–
running
2
Thu 15 Oct, 17:10 UTC13d ago
3
✓ held half
7 days
0
Thu 8 Oct, 17:10 UTC20d ago
5
✓ held half
7 days
0
Thu 1 Oct, 17:09 UTCFW27d ago
8
halved by day 6
7 days
0
Thu 24 Sep, 17:10 UTC34d ago
7
halved by day 2
7 days
1
Thu 17 Sep, 17:11 UTC41d ago
3
✓ held half
7 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
NA · groups of 15+ · 10x · biweekly · 46 on average
42 / 100
Quick answers
from the figures on this page
Server details
In what location does RGN 500x PvE [Events|Purge|Zombies|SkillTree] sit?
With region code us5, RGN 500x PvE [Events|Purge|Zombies|SkillTree] says it is in North America and shows the NA tag. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 91.229.114.68:28023.
How dependable is RGN 500x PvE [Events|Purge|Zombies|SkillTree], and is it online at the moment?
Right now, RGN 500x PvE [Events|Purge|Zombies|SkillTree] is online. About 7 hours ago, it restarted, based on the uptime it reports. It was up 162 of 168 hours over the last 7 full days, which is 96% of the time. It was first seen by Rust Server Score on 13 September 2026.
Is RGN 500x PvE [Events|Purge|Zombies|SkillTree] smooth to play on?
The average over the last 48 hours was 28 server fps, and it never went below 10. Buildings, deployables and everything else in the world added up to as many as 68,630 entities. Memory use reached up to 3,285 MB. Players feel lag when fps drops and entities pile up.
What Rust version is RGN 500x PvE [Events|Purge|Zombies|SkillTree] on?
Rust network protocol 2635 and build 168909 on Linux is what RGN 500x PvE [Events|Purge|Zombies|SkillTree] runs. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
On what schedule does RGN 500x PvE [Events|Purge|Zombies|SkillTree] reset?
The wipe rhythm on RGN 500x PvE [Events|Purge|Zombies|SkillTree] is every Thursday at 17:09 UTC. Expect the next wipe on Thursday 29 October at 17:09 UTC. It has been running its current world for 6 days 5 hours. The tags carry a weekly wipe schedule.
What should you expect from wipe day on RGN 500x PvE [Events|Purge|Zombies|SkillTree]?
Across its recent wipes, the busiest moments averaged 5 players. 29 hours after the latest wipe began, the crowd hit its peak. The crowd stayed above half that peak, right through to the next wipe, in 60% of its recent wipes. Day 4 is when it sank below half in the wipes that did not hold.
Player count
What position does RGN 500x PvE [Events|Purge|Zombies|SkillTree] hold in the rankings?
In North America, RGN 500x PvE [Events|Purge|Zombies|SkillTree] is #538, and overall it is #3,272 on player hours over the last seven days, in the top 15% of all ranked servers.
Is RGN 500x PvE [Events|Purge|Zombies|SkillTree] a busy server?
RGN 500x PvE [Events|Purge|Zombies|SkillTree] is showing 0 players right now, with 100 slots in total. The seven-day average is 1 players, with a peak of 6. The busiest time in the last 48 hours was 22:00 UTC, with an average of 2 players.
Lists and filters
What do RGN 500x PvE [Events|Purge|Zombies|SkillTree]'s tags stand for?
The game's browser takes its cue from the tags RGN 500x PvE [Events|Purge|Zombies|SkillTree] has set: gmrust (Game mode): Rust survival, played by the standard rules; mp100 (Max players): 100 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $rus5 (Region code): Region code: us5; ^w (Weekly): A wipe happens every week; ^p (PvE): Players do not fight one another here; the world is the danger; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; NA (North America): You will find it under North America in the browser. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show RGN 500x PvE [Events|Purge|Zombies|SkillTree]?
These Rust Server Score lists count RGN 500x PvE [Events|Purge|Zombies|SkillTree] among them: Rust servers above 10x gather rate, Modded Rust servers, graded, Rust PvE servers, graded, Rust zombie servers, graded and North America Rust servers, graded. You can find it under these server-list filters: Region: North America; Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x.
Rules and settings
Which rules does RGN 500x PvE [Events|Purge|Zombies|SkillTree] enforce, and what are its settings?
RGN 500x PvE [Events|Purge|Zombies|SkillTree] sets gather at 500x, as its name suggests. The group limit stays at the game's default of 8 players. It runs pve, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. You are not covered by VAC, Valve's anti-cheat.
Can you tell me which map RGN 500x PvE [Events|Purge|Zombies|SkillTree] uses?
A procedural map of size 3,000 and seed 1919363505, generated by the game, is what RGN 500x PvE [Events|Purge|Zombies|SkillTree] runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. The name of the map reads: RustGamingNation Procedural.
Connecting
How should you connect to RGN 500x PvE [Events|Purge|Zombies|SkillTree]?
Enter client.connect 91.229.114.68:28023 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://rustgamingnation.com/.
Server tags
what each one means
Published asmp100,ptrak,$rus5,v2635,^w,NA,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp100
Max players100 slots are available.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$rus5
Region codeRegion code: us5.
Wipe schedule
^w
WeeklyA wipe happens every week.
Gameplay
^p
PvEPlayers do not fight one another here; the world is the danger.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Region
NA
North AmericaYou will find it under North America in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in uptime (A); population is the one to work on (F).