On the class lists: D (45), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average0peak 1
Rank#9,654top 43% · #1256 in NA
Last wipe27d agobiweekly schedule
Next wipe17hFri 30 Oct, 06:12 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
57/ 100
C−
Working its way up from the back of the class: #9,654 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
99/ 100
A+
Runs smoothly: 59 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
30/ 100
F
Lost ground: down 3,846 places this week. A strong wipe could turn it round.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 43% of all ranked servers, top 68% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
····W··
·······
·······
·······
····
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Friday 30 October, 06:12 UTC, in 17h.
Its biweekly schedule tag · low confidence
wipe-day peak0players, last three wipes
Coming wipes
17hFri 30 Oct, 06:12 UTC
7d 6hThu 5 Nov, 19:00 UTCFW
14d 17hFri 13 Nov, 06:12 UTC
28d 17hFri 27 Nov, 06:12 UTC
35d 6hThu 3 Dec, 19:00 UTCFW
42d 17hFri 11 Dec, 06:12 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 2 Oct, 06:12 UTC27d ago
0
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is [US] Rusty Stache | 3x | Quads | PvPvE | Raidable Bases?
With region code us5, [US] Rusty Stache | 3x | Quads | PvPvE | Raidable Bases says it is in North America and shows the NA tag. Rust Server Score takes the server's word for its location and does not trace the hardware. 91.229.114.90:28056 is the address to use.
How reliable is [US] Rusty Stache | 3x | Quads | PvPvE | Raidable Bases, and is it up?
The server is up: [US] Rusty Stache | 3x | Quads | PvPvE | Raidable Bases is online now. The uptime it reports puts the last restart at about 3 hours ago. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
How well does [US] Rusty Stache | 3x | Quads | PvPvE | Raidable Bases run?
It averaged 59 server fps over the last 48 hours, with a low of 54. At its peak, it held 75,304 entities, including buildings, deployables and all else in the world. At its highest, it used 2,504 MB of memory. When fps is low and entities climb, that is lag to players.
What Rust version is [US] Rusty Stache | 3x | Quads | PvPvE | Raidable Bases on?
The server [US] Rusty Stache | 3x | Quads | PvPvE | Raidable Bases is on Rust network protocol 2635 and build 168909 under Linux. Steam updates your game for you, but you need the same protocol to join.
Resets
On what schedule does [US] Rusty Stache | 3x | Quads | PvPvE | Raidable Bases reset?
Its tag sets the prediction, as the record holds too few of [US] Rusty Stache | 3x | Quads | PvPvE | Raidable Bases's wipes to confirm its schedule. It is due to wipe next on Friday 30 October at 06:12 UTC. It has been running its current world for 27 days 6 hours. Its tags give a wipe schedule of every two weeks.
What happens on [US] Rusty Stache | 3x | Quads | PvPvE | Raidable Bases when wipe day arrives?
Recent wipes have peaked at 0 players on average. Peak numbers came 0 hours into the latest wipe.
Player numbers
Where does [US] Rusty Stache | 3x | Quads | PvPvE | Raidable Bases sit among Rust servers?
In North America, [US] Rusty Stache | 3x | Quads | PvPvE | Raidable Bases is #1,256, and overall it is #9,654 on player hours over the last seven days, in the top 43% of all ranked servers.
What does the population on [US] Rusty Stache | 3x | Quads | PvPvE | Raidable Bases look like?
With 100 slots available, [US] Rusty Stache | 3x | Quads | PvPvE | Raidable Bases currently has 0 players. The seven-day average is 0 players, with a peak of 1. The busiest time in the last 48 hours was 04:00 UTC, with an average of 1 players.
Tags
What is meant by the tags on [US] Rusty Stache | 3x | Quads | PvPvE | Raidable Bases?
The game's browser takes its cue from the tags [US] Rusty Stache | 3x | Quads | PvPvE | Raidable Bases has set: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): 100 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $rus5 (Region code): Region code: us5; ^b (Biweekly): Every two weeks it wipes; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; NA (North America): The server browser lists it under North America; sc1 (Custom tag): Not one of Rust's standard tags, it comes from a plugin or the owner. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature [US] Rusty Stache | 3x | Quads | PvPvE | Raidable Bases?
Rust Server Score lists that include [US] Rusty Stache | 3x | Quads | PvPvE | Raidable Bases: 3x Rust servers, graded, Modded Rust servers, graded and North America Rust servers, graded. You can find it under these server-list filters: Region: North America; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Gather rate: 3x.
Rules and settings
How is [US] Rusty Stache | 3x | Quads | PvPvE | Raidable Bases set up, and what rules does it keep?
Going by its name, [US] Rusty Stache | 3x | Quads | PvPvE | Raidable Bases runs 3x gather. The group limit stays at the game's default of 8 players. It runs survival, gather, build and raid, as in the standard game. You can raid other players and fight them. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. VAC, Valve's anti-cheat, is enabled.
[US] Rusty Stache | 3x | Quads | PvPvE | Raidable Bases runs a game-generated procedural map at size 3,500, seed 1075607710. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Getting in
What is the way to join [US] Rusty Stache | 3x | Quads | PvPvE | Raidable Bases?
Enter client.connect 91.229.114.90:28056 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp100,ptrak,$rus5,v2635,^b,NA,gmrust,cs168909,sc1,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp100
Max players100 slots are available.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$rus5
Region codeRegion code: us5.
Wipe schedule
^b
BiweeklyEvery two weeks it wipes.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Region
NA
North AmericaThe server browser lists it under North America.
Other
sc1
Custom tagNot one of Rust's standard tags, it comes from a plugin or the owner.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).