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Every Rust server graded on real, live numbers. 60,085 players on the roll · 11,768 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 28 October 2026 Pupil no. 92.20.249.76:28505
Name of server

[EU] Chaos Gaming PvE Vanilla + (HUD Dev)

RegisterAbsentOffline
Region–
Address92.20.249.76:28505
Last checked1d ago
moddedcarbonpve
Launch Rust and join
Overall grade

Not there yet

23 out of 100, the average of 3 subjects

On the class lists: F (22), with population over 48 hours and no performance mark.

Players now 1/ 10 10% full
7-day average1peak 1
Rank#10,002top 45%
Last wipe20d agono schedule published
Next wipe–no wipe seen yet

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 8/ 100 A quiet classroom so far: 1 of 10 on average. Plenty of space to grow.
Standingrank on player hours 55/ 100 Working its way up from the back of the class: #10,002 on player hours.
Uptimehours on the list, last 48 6/ 100 Attendance needs work: on the list only 3 of the last 48 hours.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago unmarked No rank a week ago to compare with.

A term to build on. Strongest in standing (C−); uptime is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeak
00.250.50.75115:0016:0017:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Oct23 Oct24 Oct26 Oct27 Oct28 Oct

Top 45% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

0 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo
EU · no group limit · biweekly · 238 on average
246 / 2000
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10
EU · groups of 30+ · biweekly · 51 on average
19 / 100
1[PvE]Тульский|Русский|Classic+Ивенты
EU · groups of 8+ · monthly · 35 on average
23 / 200
[PvE] Relic Europe | No Killing | No Raiding | No Decay
EU · groups of 30+ · monthly · 31 on average
28 / 200
[GER] Rust Oase |PVE|Quests|XP|Raidable Bases|Events
EU · groups of 15+ · monthly · 30 on average
29 / 140
RustAria#4 [Мирный / PVE / SKINDROPS]
EU · groups of 100+ · biweekly · 29 on average
14 / 200

Quick answers

from the figures on this page

Server details

Where in the world is [EU] Chaos Gaming PvE Vanilla + (HUD Dev)?

You won't find a region tag on [EU] Chaos Gaming PvE Vanilla + (HUD Dev), but its name indicates Europe. Rust Server Score takes the server's word for its location and does not trace the hardware. 92.20.249.76:28505 is the address to use.

How reliable is [EU] Chaos Gaming PvE Vanilla + (HUD Dev), and is it up?

The server is down: [EU] Chaos Gaming PvE Vanilla + (HUD Dev) is offline now, with the last sighting 28 hours ago. For the last 5 full days, it was up 3 of 120 hours, or 2% of the time. The first sighting by Rust Server Score was on 22 October 2026.

What Rust version is [EU] Chaos Gaming PvE Vanilla + (HUD Dev) on?

Rust network protocol 2635 and build 168909 on Windows is what [EU] Chaos Gaming PvE Vanilla + (HUD Dev) runs. To join, your game must use the same protocol; Steam handles the update.

Wipe cycle

On what schedule does [EU] Chaos Gaming PvE Vanilla + (HUD Dev) reset?

The record holds too few of [EU] Chaos Gaming PvE Vanilla + (HUD Dev)'s wipes to tell its rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been running its current world for 20 days 11 hours.

Population

Where does [EU] Chaos Gaming PvE Vanilla + (HUD Dev) place in the wider field of Rust servers?

Over the last seven days, [EU] Chaos Gaming PvE Vanilla + (HUD Dev) has #10,002 for player hours, in the top 45% of all ranked servers.

Is [EU] Chaos Gaming PvE Vanilla + (HUD Dev) a busy server?

[EU] Chaos Gaming PvE Vanilla + (HUD Dev) is offline at the moment; the last time it was seen was 28 hours ago. It peaked at 1 and averaged 1 players over the last seven days. The highest average in the last 48 hours came at 17:00 UTC, with 1 players.

Lists and filters

What do [EU] Chaos Gaming PvE Vanilla + (HUD Dev)'s tags stand for?

The game's browser takes its cue from the tags [EU] Chaos Gaming PvE Vanilla + (HUD Dev) has set: gmrust (Game mode): Rust survival, played by the standard rules; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^p (PvE): Players do not fight one another here; the world is the danger; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Plugin framework: Carbon. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.

Where does [EU] Chaos Gaming PvE Vanilla + (HUD Dev) appear in the Rust Server Score lists and filters?

Rust Server Score lists that include [EU] Chaos Gaming PvE Vanilla + (HUD Dev): European Rust servers, graded, Modded Rust servers, graded and Rust PvE servers, graded. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.

Rules and settings

How is [EU] Chaos Gaming PvE Vanilla + (HUD Dev) set up, and what rules does it keep?

Nothing in the name of [EU] Chaos Gaming PvE Vanilla + (HUD Dev) states a gather rate. The group limit stays at the game's default of 8 players. You get pve here, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Carbon. The server runs Valve's anti-cheat, VAC.

[EU] Chaos Gaming PvE Vanilla + (HUD Dev) runs which map?

A procedural map, generated by the game, is what [EU] Chaos Gaming PvE Vanilla + (HUD Dev) runs.

How to join

How should you connect to [EU] Chaos Gaming PvE Vanilla + (HUD Dev)?

Enter client.connect 92.20.249.76:28505 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,^z,^y,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival, played by the standard rules.
mp10
Max players The server holds 10 slots.
ts8
Group limit The limit is 8 per team, the default the game ships with.
v2635
Protocol Join only if your game runs protocol 2635.
cs168909
Build This runs on build 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code has been set.

Gameplay

^p
PvE Players do not fight one another here; the world is the danger.

Mods and access

^z
Modded Plugins or settings alter the game, so it sits under Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.