On the class lists: F (44), with population over 48 hours and no performance mark.
Players now0/ 100% full
7-day average0peak 1
Rank#14,966top 68%
Last wipe26d agono schedule published
Next wipe–no wipe seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 10 on average. Plenty of space to grow.
Standingrank on player hours
32/ 100
F
Working its way up from the back of the class: #14,966 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
91/ 100
A
Mostly smooth: 55 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
50/ 100
D
Holding steady: up 41 places this week.
A term to build on.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll find no region listed by Damaged Gamers Creative. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 92.238.195.246:28013.
How dependable is Damaged Gamers Creative, and is it online at the moment?
The server is up: Damaged Gamers Creative is online now. According to its reported uptime, the last restart was about 3 days 16 hours ago. It was up 149 of 168 hours over the last 7 full days, which is 89% of the time. It was first seen by Rust Server Score on 1 October 2026.
Is Damaged Gamers Creative smooth to play on?
It never fell below 49 server fps in the last 48 hours, averaging 55. At its peak, it held 118,923 entities, including buildings, deployables and all else in the world. Up to 4,391 MB of memory was used. When fps is low and entities climb, that is lag to players.
On what Rust version does Damaged Gamers Creative sit?
Rust network protocol 2635 and build 168909 on Windows is what Damaged Gamers Creative runs. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
When does Damaged Gamers Creative wipe, and how often?
The record holds too few of Damaged Gamers Creative's wipes to tell its rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been running its current world for 26 days 23 hours.
Population
Where does Damaged Gamers Creative sit among Rust servers?
In the top 68% of all ranked servers, Damaged Gamers Creative sits at #14,966 for player hours over the last seven days.
What does the population on Damaged Gamers Creative look like?
Right now, 0 players are on Damaged Gamers Creative, which has 10 slots. Averaging 0 players over seven days, it peaked at 1.
Tags
What do Damaged Gamers Creative's tags stand for?
You'll see Damaged Gamers Creative tagged with gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): Its slot count is 10; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show Damaged Gamers Creative?
Rust Server Score lists that include Damaged Gamers Creative: Modded Rust servers, graded, Rust build and creative servers and Rust creative servers, scored and graded. You can find it under these server-list filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Server rules
What settings and rules apply on Damaged Gamers Creative?
Nothing in the name of Damaged Gamers Creative states a gather rate. The default of 8 players applies as the group cap. It runs survival, gather, build and raid, as in the standard game. You can raid other players and fight them. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. VAC, Valve's anti-cheat, is enabled.
Damaged Gamers Creative runs which map?
Damaged Gamers Creative runs a game-generated procedural map at size 4,500, seed 19782634. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Getting in
How do you get onto Damaged Gamers Creative?
Enter client.connect 92.238.195.246:28013 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
Game modeThis is vanilla survival.
mp10
Max playersIts slot count is 10.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); population is the one to work on (F).