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Every Rust server graded on real, live numbers. 31,131 players on the roll · 11,626 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 93.206.141.105:28015
Name of server

[EU] Tranquility:PvE | IN DEVELOPMENT

RegisterAbsentOffline
RegionEU
Address93.206.141.105:28015
Last checked42d ago
moddedcarbonpve
Launch Rust and join
Overall grade

Not graded yet

Too few figures to grade yet

Players now 1/ 50 2% full
7-day average0peak –
Rank#14,106#2420 in EU
Last wipe44d agono schedule published
Next wipe–no wipe seen yet

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average unmarked No weekly average to mark yet.
Standingrank on player hours unmarked Not ranked yet, so there is no place in the school to report.
Uptimehours on the list, last 48 unmarked Not seen long enough to take a register.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago unmarked No rank a week ago to compare with.

Not enough figures yet to write a report. Check back after a few days on the list.

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep

Attendance: the wipe record

0 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo
EU · no group limit · biweekly · 241 on average
78 / 2000
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10
EU · groups of 30+ · biweekly · 51 on average
18 / 100
1[PvE]Тульский|Русский|Classic+Ивенты
EU · groups of 8+ · monthly · 35 on average
8 / 200
[PvE] Relic Europe | No Killing | No Raiding | No Decay
EU · groups of 30+ · monthly · 31 on average
10 / 200
[GER] Rust Oase |PVE|Quests|XP|Raidable Bases|Events
EU · groups of 15+ · monthly · 30 on average
3 / 140
RustAria#4 [Мирный / PVE / SKINDROPS]
EU · groups of 100+ · biweekly · 29 on average
6 / 200

Quick answers

from the figures on this page

About the server

Which region is [EU] Tranquility:PvE | IN DEVELOPMENT based in?

The EU tag on [EU] Tranquility:PvE | IN DEVELOPMENT puts it in Europe. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 93.206.141.105:28015.

Is [EU] Tranquility:PvE | IN DEVELOPMENT up, and how steady is its uptime?

At this moment, [EU] Tranquility:PvE | IN DEVELOPMENT is offline; the last time it was seen was 42 days 18 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. The first sighting by Rust Server Score was on 16 September 2026.

On what Rust version does [EU] Tranquility:PvE | IN DEVELOPMENT sit?

The server [EU] Tranquility:PvE | IN DEVELOPMENT is on Rust network protocol 2633 and build 163207 under Windows. Steam updates your game for you, but you need the same protocol to join.

Resets

When does [EU] Tranquility:PvE | IN DEVELOPMENT wipe, and how often?

The record holds too few of [EU] Tranquility:PvE | IN DEVELOPMENT's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. 44 days 8 hours have passed since this world was made.

Player count

Where does [EU] Tranquility:PvE | IN DEVELOPMENT place in the wider field of Rust servers?

Over the last seven days, [EU] Tranquility:PvE | IN DEVELOPMENT has #14,106 for player hours, in the top – of all ranked servers and #2,420 in Europe.

Is [EU] Tranquility:PvE | IN DEVELOPMENT a busy server?

The last sighting of [EU] Tranquility:PvE | IN DEVELOPMENT was 42 days 18 hours ago, and it is offline right now.

Tags and filters

How should you read the tags on [EU] Tranquility:PvE | IN DEVELOPMENT?

The game's browser takes its cue from the tags [EU] Tranquility:PvE | IN DEVELOPMENT has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp50 (Max players): Its slot count is 50; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2633 (Protocol): To get in, your game needs to be on the same version: the protocol is 2633; cs163207 (Build): The game build is 163207; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^p (PvE): This is player against world: players do not fight each other; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; ^y (Carbon): The plugin framework in use is Carbon; EU (Europe): You will find it under Europe in the browser. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.

Which Rust Server Score filters and lists feature [EU] Tranquility:PvE | IN DEVELOPMENT?

These Rust Server Score lists count [EU] Tranquility:PvE | IN DEVELOPMENT among them: European Rust servers, graded, Modded Rust servers, graded and Rust PvE servers, graded. It shows under the following filters on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.

Map and rules

Which rules does [EU] Tranquility:PvE | IN DEVELOPMENT enforce, and what are its settings?

Nothing in the name of [EU] Tranquility:PvE | IN DEVELOPMENT states a gather rate. The group limit stays at the game's default of 8 players. You get pve here, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. Carbon plugins are running on it. You are covered by VAC, Valve's anti-cheat.

[EU] Tranquility:PvE | IN DEVELOPMENT runs which map?

[EU] Tranquility:PvE | IN DEVELOPMENT runs a procedural map, which the game generates.

Getting in

How should you connect to [EU] Tranquility:PvE | IN DEVELOPMENT?

Enter client.connect 93.206.141.105:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,EU,^z,^y,^p,gmrust,cs163207,ts8

Game

gmrust
Game mode This one runs plain Rust survival, with nothing altered.
mp50
Max players Its slot count is 50.
ts8
Group limit Teams are capped at 8, the game's standard setting.
v2633
Protocol To get in, your game needs to be on the same version: the protocol is 2633.
cs163207
Build The game build is 163207.
ptrak
Networking RakNet handles it, the game's default network layer.
$r?
Region code A region code is not set here.

Gameplay

^p
PvE This is player against world: players do not fight each other.

Mods and access

^z
Modded The game is changed by plugins or settings; you will find it under Modded.
^y
Carbon The plugin framework in use is Carbon.

Region

EU
Europe You will find it under Europe in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.