On the class lists: C− (57), with population over 48 hours and no performance mark.
Players now0/ 400% full
7-day average0peak 4
Rank#6,369top 29%
Last wipe13d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 0 of 40 on average. Plenty of space to grow.
Standingrank on player hours
71/ 100
B−
Holds a respectable place: #6,369 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
67/ 100
C+
Keeps a fair share of its players through a wipe: 67% of wipes kept half their crowd.
Momentumrank now against a week ago
33/ 100
F
Lost ground: down 2,139 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in standing (B−); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 29% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
6 wipe days in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
···WW··
···WW··
W···W··
···
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap3 daysbetween real wipes
on rhythm20%of its recent wipes
wipe-day peak6players, last three wipes
crowd held67%else halves by day 1
The first 48 hours of its last wipes
Fri 23 OctMon 19 OctFri 16 Oct
Players each hour, from the hour of the wipe. The latest peaked at 4, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 23 Oct, 12:36 UTC5d ago
4
–
running
0
Mon 19 Oct, 12:51 UTC9d ago
6
✓ held half
4 days
0
Fri 16 Oct, 12:07 UTC12d ago
9
halved by day 1
3 days
2
Thu 15 Oct, 18:10 UTC13d ago
9
–
0.7 days
1
Fri 9 Oct, 02:18 UTC19d ago
1
✓ held half
6.7 days
1
Thu 8 Oct, 01:11 UTC20d ago
1
–
1 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
RUST COMBAT | Training leaves the region unpublished. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 95.165.66.56:28015.
Is RUST COMBAT | Training up, and how steady is its uptime?
At this moment, RUST COMBAT | Training is offline; the last time it was seen was 2 days 2 hours ago. It was up 52 of 168 hours over the last 7 full days, which is 31% of the time. On 6 October 2026, Rust Server Score saw it for the first time.
Which Rust version is RUST COMBAT | Training running?
The server RUST COMBAT | Training is on Rust network protocol 2635 and build 168909 under Windows. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
When does RUST COMBAT | Training wipe, and how often?
RUST COMBAT | Training wipes at times that vary, so no next wipe can be predicted. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. 13 days 3 hours have passed since this world was made.
What should you expect from wipe day on RUST COMBAT | Training?
Across its recent wipes, the busiest moments averaged 6 players. The crowd on the latest wipe was largest 0 hours after it began. Half the peak held until the next wipe in 67% of its recent wipes. In the other wipes it slipped under half by day 1.
Player count
Where does RUST COMBAT | Training sit among Rust servers?
In the top 29% of all ranked servers, RUST COMBAT | Training sits at #6,369 for player hours over the last seven days.
Is RUST COMBAT | Training a busy server?
RUST COMBAT | Training is offline at the moment; the last time it was seen was 2 days 2 hours ago. Averaging 0 players over seven days, it peaked at 4.
Lists and filters
What do RUST COMBAT | Training's tags stand for?
The game's browser takes its cue from the tags RUST COMBAT | Training has set: gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): The server holds 40 slots; ts20 (Group limit): No team may go above 20; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^c (Creative): Build freely in this sandbox, with no gathering to do; ^d (Combat training): Practise aim and PvP, loot provided; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): Carbon provides the plugin framework here. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does RUST COMBAT | Training appear in the Rust Server Score lists and filters?
These Rust Server Score lists count RUST COMBAT | Training among them: Modded Rust servers, graded, Rust combat training servers, graded, Rust build and creative servers and Rust creative servers, scored and graded. It shows under the following filters on the server list: Type: Modded; Server tag: Creative ^c, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Rules and settings
What settings and rules apply on RUST COMBAT | Training?
The name of RUST COMBAT | Training gives no gather rate. The limit for a group is 20 players. It runs combat training, practice for aim and PvP, and loot is handed out. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Carbon. You are covered by VAC, Valve's anti-cheat.
Connecting
How should you connect to RUST COMBAT | Training?
Enter client.connect 95.165.66.56:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp40,ptrak,$r?,v2635,^z,^y,^c,^d,gmrust,cs168909,ts20
Game
gmrust
Game modeSurvival in the standard Rust style.
mp40
Max playersThe server holds 40 slots.
ts20
Group limitNo team may go above 20.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Gameplay
^c
CreativeBuild freely in this sandbox, with no gathering to do.
^d
Combat trainingPractise aim and PvP, loot provided.
Mods and access
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
^y
CarbonCarbon provides the plugin framework here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in standing (B−); population is the one to work on (F).