On the class lists: D (49), with population over 48 hours and no performance mark.
Players now1/ 1001% full
7-day average0peak 4
Rank#5,034top 23%
Last wipe9h agobiweekly schedule
Next wipe6d 19hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
77/ 100
B
Holds a respectable place: #5,034 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 116 server fps on average.
Wipeskeeping the crowd after a wipe
33/ 100
F
Needs to keep more players after wipe day: 33% of wipes kept half their crowd.
Momentumrank now against a week ago
41/ 100
F
Slipped a little: down 868 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeakWipe
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Server fpsWipe
EntitiesWipe
Memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 23% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
4 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
fixed weekdays
Next wipe Thursday 5 November, 19:00 UTC, in 6d 19h.
The force wipe · high confidence
usual gap21 daysbetween real wipes
on rhythm75%of its recent wipes
wipe-day peak4players, last three wipes
crowd held33%else halves by day 2.5
Coming wipes
6d 19hThu 5 Nov, 19:00 UTCFW
20d 14hThu 19 Nov, 13:10 UTC
34d 19hThu 3 Dec, 19:00 UTCFW
41d 14hThu 10 Dec, 13:10 UTC
The first 48 hours of its last wipes
Fri 16 OctThu 1 OctThu 17 Sep
Players each hour, from the hour of the wipe. The latest peaked at 5, 19 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 29 Oct, 13:10 UTC9h ago
–
–
running
0
Fri 16 Oct, 19:41 UTC13d ago
5
–
–
0
Thu 1 Oct, 13:25 UTC28d ago
2
✓ held half
15.3 days
0
Thu 17 Sep, 13:20 UTC42d ago
5
halved by day 3
14 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is OverRust Classic Solo Duo Trio Quad [Max 4] based in?
No region is published for OverRust Classic Solo Duo Trio Quad [Max 4]. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 95.213.184.220:28115.
How reliable is OverRust Classic Solo Duo Trio Quad [Max 4], and is it up?
Right now, OverRust Classic Solo Duo Trio Quad [Max 4] is online. About 7 hours ago, it restarted, based on the uptime it reports. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
Is OverRust Classic Solo Duo Trio Quad [Max 4] smooth to play on?
It averaged 116 server fps over the last 48 hours, with a low of 95. Buildings, deployables and everything else in the world added up to as many as 107,907 entities. At its highest, it used 3,246 MB of memory. When fps is low and entities climb, that is lag to players.
What Rust version is OverRust Classic Solo Duo Trio Quad [Max 4] on?
Rust network protocol 2635 and build 168909 on Linux is what OverRust Classic Solo Duo Trio Quad [Max 4] runs. Steam updates your game for you, but you need the same protocol to join.
Resets
How frequently does OverRust Classic Solo Duo Trio Quad [Max 4] wipe its map?
The wipe rhythm on OverRust Classic Solo Duo Trio Quad [Max 4] is every 3 weeks on Thursday at 13:10 UTC. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. 9 hours have passed since this world was made. Its tags give a wipe schedule of every two weeks.
What happens on OverRust Classic Solo Duo Trio Quad [Max 4] when wipe day arrives?
The average peak on its recent wipes was 4 players. Peak numbers came 19 hours into the latest wipe. Half the peak held until the next wipe in 33% of its recent wipes. In the other wipes it slipped under half by day 2.5.
Player numbers
What position does OverRust Classic Solo Duo Trio Quad [Max 4] hold in the rankings?
Over the last seven days, OverRust Classic Solo Duo Trio Quad [Max 4] has #5,034 for player hours, in the top 23% of all ranked servers.
What does the population on OverRust Classic Solo Duo Trio Quad [Max 4] look like?
OverRust Classic Solo Duo Trio Quad [Max 4] is showing 1 players right now, with 100 slots in total. It peaked at 4 and averaged 0 players over the last seven days. The busiest time in the last 48 hours was 19:00 UTC, with an average of 3 players.
Tags
How should you read the tags on OverRust Classic Solo Duo Trio Quad [Max 4]?
gmvanilla (Game mode): This is vanilla survival; mp100 (Max players): Its slot count is 100; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server; ^b (Biweekly): The server wipes on a two-week cycle; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes are the tags OverRust Classic Solo Duo Trio Quad [Max 4] publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show OverRust Classic Solo Duo Trio Quad [Max 4]?
These Rust Server Score lists count OverRust Classic Solo Duo Trio Quad [Max 4] among them: Best community servers, graded and Vanilla Rust servers, graded. It shows under the following filters on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Biweekly ^b and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.
Server rules
How is OverRust Classic Solo Duo Trio Quad [Max 4] set up, and what rules does it keep?
The name of OverRust Classic Solo Duo Trio Quad [Max 4] gives no gather rate. The group limit stays at the game's default of 8 players. You get survival here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. You will see it in the Community section of the server browser, since it is a community server. By its own description it is vanilla: you get the unmodified game: no rate changes, no kits, no rule changes. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map OverRust Classic Solo Duo Trio Quad [Max 4] uses?
The game generates the procedural map on OverRust Classic Solo Duo Trio Quad [Max 4] at size 4,250 with seed 25326609. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Getting in
How should you connect to OverRust Classic Solo Duo Trio Quad [Max 4]?
Enter client.connect 95.213.184.220:28115 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://overhosting.ru.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^b,^v,gmvanilla,cs168909,ts8
Game
gmvanilla
Game modeThis is vanilla survival.
mp100
Max playersIts slot count is 100.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^b
BiweeklyThe server wipes on a two-week cycle.
Difficulty
^v
VanillaYou get the unmodified game: no rate changes, no kits, no rule changes.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).