On the class lists: C (61), with population over 48 hours and no performance mark.
Players now3/ 506% full
7-day average1peak 5
Rank#3,063top 14%
Last wipe27d agomonthly schedule
Next wipe7d 7hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
2/ 100
F
A quiet classroom so far: 1 of 50 on average. Plenty of space to grow.
Standingrank on player hours
86/ 100
A−
Holds a respectable place: #3,063 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 111 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
60/ 100
C
Moving up: up 628 places this week.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 14% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 7h.
The force wipe · high confidence
wipe-day peak3players, last three wipes
Coming wipes
7d 7hThu 5 Nov, 19:00 UTCFW
35d 7hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 28 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 2 Oct, 00:23 UTC27d ago
3
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll find no region listed by ZONE57. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 95.31.137.207:28015.
How dependable is ZONE57, and is it online at the moment?
You can join now: ZONE57 is online. According to its reported uptime, the last restart was about 10 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours. It was first seen by Rust Server Score on 13 September 2026.
Is ZONE57 smooth to play on?
It averaged 111 server fps over the last 48 hours, with a low of 52. Up to 211,466 entities were in the world, covering buildings, deployables and the rest. At its highest, it used 4,327 MB of memory. When fps is low and entities climb, that is lag to players.
Which Rust version is ZONE57 running?
The server ZONE57 is on Rust network protocol 2635 and build 168909 under Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
When does ZONE57 wipe, and how often?
ZONE57 wipes with the force wipe and at no other time. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. It has been running its current world for 27 days 11 hours. The tags show a monthly wipe schedule.
What happens on ZONE57 when wipe day arrives?
The average peak on its recent wipes was 3 players. The crowd on the latest wipe was largest 28 hours after it began.
Player count
Where does ZONE57 place in the wider field of Rust servers?
In the top 14% of all ranked servers, ZONE57 sits at #3,063 for player hours over the last seven days.
Is ZONE57 a busy server?
Right now, 3 players are on ZONE57, which has 50 slots. The seven-day average is 1 players, with a peak of 5. Over the last 48 hours, the peak hour was 19:00 UTC, averaging 4 players.
Tags
What is meant by the tags on ZONE57?
The game's browser takes its cue from the tags ZONE57 has set: gmhardcore (Game mode): This is hardcore, the harsher option; mp50 (Max players): Its slot count is 50; ts0 (Group limit): You cannot form teams here; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^h (Hardcore): Hardcore mode from Facepunch: fewer helpers and a harsher life. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which person or group runs ZONE57?
Among all the servers we track, only ZONE57 publishes this zone57.org hostname.
Where does ZONE57 appear in the Rust Server Score lists and filters?
Rust Server Score lists that include ZONE57: Best community servers, graded. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Hardcore; Server tag: Monthly ^m and Hardcore ^h; Wipe schedule: Monthly.
Server rules
How is ZONE57 set up, and what rules does it keep?
Nothing in the name of ZONE57 states a gather rate. You will find no published group limit. It runs hardcore, Facepunch's most punishing mode. Raiding and PvP are both permitted. You will see it in the Community section of the server browser, since it is a community server. You are covered by VAC, Valve's anti-cheat.
ZONE57 runs which map?
The game generates the procedural map on ZONE57, at size 6,000.
Connecting
What is the way to join ZONE57?
To connect, start Rust, press F1, and type client.connect 95.31.137.207:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^m,^h,gmhardcore,cs168909,ts0
Game
gmhardcore
Game modeThis is hardcore, the harsher option.
mp50
Max playersIts slot count is 50.
ts0
Group limitYou cannot form teams here.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Difficulty
^h
HardcoreHardcore mode from Facepunch: fewer helpers and a harsher life.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).