Working its way up from the back of the class: #16,084 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
24/ 100
F
Lost ground: down 8,399 places this week. A strong wipe could turn it round.
A term to build on.
Even marks across the subjects, from F to F.
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 4h.
The force wipe
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Arrow Heart luck leaves the region unpublished. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 95.31.151.204:28215.
Is Arrow Heart luck up, and how steady is its uptime?
At this moment, Arrow Heart luck is offline; the last time it was seen was 27 days 19 hours ago. For the last 7 full days, it was up 0 of 168 hours, or 0% of the time. It was first seen by Rust Server Score on 15 September 2026.
Which Rust version is Arrow Heart luck running?
The server Arrow Heart luck is on Rust network protocol 2633 and build 163794 under Linux. You need the same protocol to join; Steam takes care of updating your game.
Resets
How frequently does Arrow Heart luck wipe its map?
the force wipe gives the basis for estimating Arrow Heart luck's next wipe. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. The world it runs now was created 43 days 19 hours. Its tags list a monthly wipe schedule.
Player numbers
Where does Arrow Heart luck place in the wider field of Rust servers?
In the top 69% of all ranked servers, Arrow Heart luck sits at #16,084 for player hours over the last seven days.
What does the population on Arrow Heart luck look like?
It has been 27 days 19 hours since Arrow Heart luck was last seen, and it is offline right now.
Tags and filters
What do Arrow Heart luck's tags stand for?
gmrust (Game mode): Survival in the standard Rust style; mp150 (Max players): The server holds 150 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2633 (Protocol): The game protocol is 2633, so your game must match that version to join; cs163794 (Build): This runs on build 163794; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^v (Vanilla): Nothing is altered here: rates, kits and rules are as Facepunch ships them are the tags Arrow Heart luck publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does Arrow Heart luck appear in the Rust Server Score lists and filters?
These Rust Server Score lists count Arrow Heart luck among them: Best community servers, graded and Vanilla Rust servers, graded. You can find it under these server-list filters: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly.
Rules and settings
How is Arrow Heart luck set up, and what rules does it keep?
The name of Arrow Heart luck gives no gather rate. The group limit stays at the game's default of 8 players. It runs survival, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. Under Community in the server browser you will find this community server. Vanilla is what it calls itself: nothing is altered here: rates, kits and rules are as Facepunch ships them. VAC, Valve's anti-cheat, is enabled.
Arrow Heart luck runs which map?
The game generates the procedural map on Arrow Heart luck at size 5,000 with seed 958556. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Getting in
How do you get onto Arrow Heart luck?
Enter client.connect 95.31.151.204:28215 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp150,ptrak,$r?,v2633,^m,^v,gmrust,cs163794,ts8
Game
gmrust
Game modeSurvival in the standard Rust style.
mp150
Max playersThe server holds 150 slots.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2633
ProtocolThe game protocol is 2633, so your game must match that version to join.
cs163794
BuildThis runs on build 163794.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Difficulty
^v
VanillaNothing is altered here: rates, kits and rules are as Facepunch ships them.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Even marks across the subjects, from F to F.