Working its way up from the back of the class: #15,226 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
52/ 100
D
Moving up: up 623 places this week.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeak
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 70% of all ranked servers, top 85% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Next wipe Saturday 31 October, 21:47 UTC, in 1d 18h.
Weekly: 7 days after its last wipe
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is [2x] Friends 2x | Kits/TP/Clans | Weekly based in?
In North America, according to its own listing, sits [2x] Friends 2x | Kits/TP/Clans | Weekly, with the NA tag. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 98.21.64.132:28015.
How dependable is [2x] Friends 2x | Kits/TP/Clans | Weekly, and is it online at the moment?
You cannot join now: [2x] Friends 2x | Kits/TP/Clans | Weekly is offline, last seen 12 days 22 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. On 16 October 2026, Rust Server Score saw it for the first time.
On what Rust version does [2x] Friends 2x | Kits/TP/Clans | Weekly sit?
Rust network protocol 2632 and build 161125 on Linux is what [2x] Friends 2x | Kits/TP/Clans | Weekly runs. To join, your game must use the same protocol; Steam handles the update.
Resets
When does [2x] Friends 2x | Kits/TP/Clans | Weekly wipe, and how often?
The estimate for [2x] Friends 2x | Kits/TP/Clans | Weekly's next wipe comes from weekly: 7 days after its last wipe. Saturday 31 October at 21:47 UTC is the date set for its next wipe. 75 days 5 hours have passed since this world was made. Its tags state that it wipes weekly.
Player numbers
Where does [2x] Friends 2x | Kits/TP/Clans | Weekly sit among Rust servers?
Over the last seven days, [2x] Friends 2x | Kits/TP/Clans | Weekly has #15,226 for player hours, in the top 70% of all ranked servers and #1,565 in North America.
What does the population on [2x] Friends 2x | Kits/TP/Clans | Weekly look like?
It has been 12 days 22 hours since [2x] Friends 2x | Kits/TP/Clans | Weekly was last seen, and it is offline right now.
Tags
How should you read the tags on [2x] Friends 2x | Kits/TP/Clans | Weekly?
You'll see [2x] Friends 2x | Kits/TP/Clans | Weekly tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp60 (Max players): 60 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2632 (Protocol): The game protocol is 2632, so your game must match that version to join; cs161125 (Build): This runs on build 161125; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^w (Weekly): Wipes come once a week; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; ^y (Carbon): The plugin framework in use is Carbon; NA (North America): The server browser lists it under North America in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature [2x] Friends 2x | Kits/TP/Clans | Weekly?
These Rust Server Score lists count [2x] Friends 2x | Kits/TP/Clans | Weekly among them: 2x Rust servers, graded, Modded Rust servers, graded and North America Rust servers, graded. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Gather rate: 2x.
Map and rules
Which rules does [2x] Friends 2x | Kits/TP/Clans | Weekly enforce, and what are its settings?
The name of [2x] Friends 2x | Kits/TP/Clans | Weekly points to a 2x gather rate. The default of 8 players applies as the group cap. You get survival here, gather and build and raid: the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Carbon. VAC, Valve's anti-cheat, is not enabled.
Can you tell me which map [2x] Friends 2x | Kits/TP/Clans | Weekly uses?
[2x] Friends 2x | Kits/TP/Clans | Weekly runs a game-generated procedural map at size 1,800, seed 539214998. A matching size and seed produce the same map, viewable on RustMaps from this page.
How to join
How should you connect to [2x] Friends 2x | Kits/TP/Clans | Weekly?
To connect, start Rust, press F1, and type client.connect 98.21.64.132:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp60,ptrak,$r?,v2632,^z,^y,^w,NA,gmrust,cs161125,ts8
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp60
Max players60 slots are available.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2632
ProtocolThe game protocol is 2632, so your game must match that version to join.
cs161125
BuildThis runs on build 161125.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Wipe schedule
^w
WeeklyWipes come once a week.
Mods and access
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
^y
CarbonThe plugin framework in use is Carbon.
Region
NA
North AmericaThe server browser lists it under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).