Working its way up from the back of the class: #15,125 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
52/ 100
D
Moving up: up 729 places this week.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeak
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 70% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Next wipe Saturday 31 October, 21:47 UTC, in 3d 5h.
Weekly: 7 days after its last wipe
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is [2x] Friends 2x | Kits/TP/Clans | Weekly?
You'll see [2x] Friends 2x | Kits/TP/Clans | Weekly listed in North America, tagged NA. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 98.21.71.60:28015.
How reliable is [2x] Friends 2x | Kits/TP/Clans | Weekly, and is it up?
At this moment, [2x] Friends 2x | Kits/TP/Clans | Weekly is offline; the last time it was seen was 12 days 16 hours ago. For the last 7 full days, it was up 0 of 168 hours, or 0% of the time. It was first seen by Rust Server Score on 10 October 2026.
What Rust version is [2x] Friends 2x | Kits/TP/Clans | Weekly on?
The server [2x] Friends 2x | Kits/TP/Clans | Weekly is on Rust network protocol 2632 and build 161125 under Linux. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
On what schedule does [2x] Friends 2x | Kits/TP/Clans | Weekly reset?
weekly: 7 days after its last wipe gives the basis for estimating [2x] Friends 2x | Kits/TP/Clans | Weekly's next wipe. Saturday 31 October at 21:47 UTC is the date set for its next wipe. The world it runs now was created 73 days 18 hours. The tags carry a weekly wipe schedule.
Player numbers
Where does [2x] Friends 2x | Kits/TP/Clans | Weekly sit among Rust servers?
In North America, [2x] Friends 2x | Kits/TP/Clans | Weekly is #1,548, and overall it is #15,125 on player hours over the last seven days, in the top 70% of all ranked servers.
What does the population on [2x] Friends 2x | Kits/TP/Clans | Weekly look like?
[2x] Friends 2x | Kits/TP/Clans | Weekly is offline at the moment; the last time it was seen was 12 days 16 hours ago.
Tags and filters
How should you read the tags on [2x] Friends 2x | Kits/TP/Clans | Weekly?
You'll see [2x] Friends 2x | Kits/TP/Clans | Weekly tagged with gmrust (Game mode): Survival in the standard Rust style; mp60 (Max players): The server holds 60 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2632 (Protocol): The game protocol is 2632, so your game must match that version to join; cs161125 (Build): Build number: 161125; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^w (Weekly): It wipes weekly; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon; NA (North America): You will find it under North America in the browser in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does [2x] Friends 2x | Kits/TP/Clans | Weekly appear in the Rust Server Score lists and filters?
Rust Server Score lists that include [2x] Friends 2x | Kits/TP/Clans | Weekly: 2x Rust servers, graded, Modded Rust servers, graded and North America Rust servers, graded. It shows under the following filters on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Gather rate: 2x.
Server rules
What settings and rules apply on [2x] Friends 2x | Kits/TP/Clans | Weekly?
Going by its name, [2x] Friends 2x | Kits/TP/Clans | Weekly runs 2x gather. The group limit stays at the game's default of 8 players. You get survival here, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Carbon. You are not covered by VAC, Valve's anti-cheat.
Can you tell me which map [2x] Friends 2x | Kits/TP/Clans | Weekly uses?
A procedural map of size 1,800 and seed 539214998, generated by the game, is what [2x] Friends 2x | Kits/TP/Clans | Weekly runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Connecting
How should you connect to [2x] Friends 2x | Kits/TP/Clans | Weekly?
To connect, start Rust, press F1, and type client.connect 98.21.71.60:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp60,ptrak,$r?,v2632,^z,^y,^w,NA,gmrust,cs161125,ts8
Game
gmrust
Game modeSurvival in the standard Rust style.
mp60
Max playersThe server holds 60 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2632
ProtocolThe game protocol is 2632, so your game must match that version to join.
cs161125
BuildBuild number: 161125.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Wipe schedule
^w
WeeklyIt wipes weekly.
Mods and access
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
^y
CarbonThe plugin framework in use is Carbon.
Region
NA
North AmericaYou will find it under North America in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).