On the class lists: F (27), with population over 48 hours and no performance mark.
Players now0/ 200% full
7-day average0peak 1
Rank#10,592top 48% · #1312 in NA
Last wipe14d agono schedule published
Next wipe–no wipe seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 20 on average. Plenty of space to grow.
Standingrank on player hours
52/ 100
D
Working its way up from the back of the class: #10,592 on player hours.
Uptimehours on the list, last 48
8/ 100
F
Attendance needs work: on the list only 4 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 86 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
45/ 100
D
Slipped a little: down 1,035 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 48% of all ranked servers, top 70% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is The Island | Build & Combat Practice?
You'll see The Island | Build & Combat Practice listed in North America, tagged NA. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 99.235.133.57:28015 is the address to use.
Is The Island | Build & Combat Practice up, and how steady is its uptime?
You cannot join now: The Island | Build & Combat Practice is offline, last seen 44 hours ago. The uptime it reports puts the last restart at about 2 hours ago. For the last 7 full days, it was up 64 of 168 hours, or 38% of the time. The first sighting by Rust Server Score was on 14 October 2026.
Is The Island | Build & Combat Practice smooth to play on?
It never fell below 61 server fps in the last 48 hours, averaging 86. At its peak, it held 94,240 entities, including buildings, deployables and all else in the world. Memory use reached up to 1,798 MB. Players feel lag when fps drops and entities pile up.
Which Rust version is The Island | Build & Combat Practice running?
The server The Island | Build & Combat Practice is on Rust network protocol 2635 and build 168909 under Windows. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
When does The Island | Build & Combat Practice wipe, and how often?
The Island | Build & Combat Practice has not had enough wipes recorded to reveal its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. 14 days 6 hours have passed since this world was made.
Player numbers
Where does The Island | Build & Combat Practice place in the wider field of Rust servers?
Over the last seven days, The Island | Build & Combat Practice has #10,592 for player hours, in the top 48% of all ranked servers and #1,312 in North America.
Is The Island | Build & Combat Practice a busy server?
The Island | Build & Combat Practice is offline at the moment; the last time it was seen was 44 hours ago. It peaked at 1 and averaged 0 players over the last seven days. The busiest time in the last 48 hours was 04:00 UTC, with an average of 1 players.
Tags
How should you read the tags on The Island | Build & Combat Practice?
The game's browser takes its cue from the tags The Island | Build & Combat Practice has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp20 (Max players): 20 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^c (Creative): A sandbox with no gathering: build whatever takes your fancy; ^d (Combat training): The loot comes to you: practise your aim and PvP here; ^k (Build server): Use it to plan and practise base builds; NA (North America): The server browser lists it under North America. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does The Island | Build & Combat Practice appear in the Rust Server Score lists and filters?
Rust Server Score lists that include The Island | Build & Combat Practice: Rust combat training servers, graded, Rust build and creative servers, Rust creative servers, scored and graded and North America Rust servers, graded. These filters bring it up on the server list: Region: North America; Type: Community (not modded, not official) and No plugins at all; Server tag: Creative ^c, Combat training ^d and Build server ^k; Group limit: 5 or more.
Rules and settings
What settings and rules apply on The Island | Build & Combat Practice?
The name of The Island | Build & Combat Practice gives no gather rate. With no change from the game default, groups take up to 8 players. You get combat training here, loot is handed out for aim and PvP practice. Under Community in the server browser you will find this community server. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map The Island | Build & Combat Practice uses?
A procedural map of size 4,000 and seed 481981, generated by the game, is what The Island | Build & Combat Practice runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
How to join
How do you get onto The Island | Build & Combat Practice?
To connect, start Rust, press F1, and type client.connect 99.235.133.57:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp20,ptrak,$r?,v2635,^c,^d,^k,NA,gmrust,cs168909,ts8
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp20
Max players20 slots are available.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Gameplay
^c
CreativeA sandbox with no gathering: build whatever takes your fancy.
^d
Combat trainingThe loot comes to you: practise your aim and PvP here.
^k
Build serverUse it to plan and practise base builds.
Region
NA
North AmericaThe server browser lists it under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).