On the class lists: D (47), with population over 48 hours and no performance mark.
Players now1/ 1251% full
7-day average1peak 4
Rank#3,641top 16% · #95 in OC
Last wipe10d agobiweekly schedule
Next wipe3d 15hSun 1 Nov, 21:54 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 1 of 125 on average. Plenty of space to grow.
Standingrank on player hours
84/ 100
B+
Holds a respectable place: #3,641 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 114 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
55/ 100
C−
Moving up: up 388 places this week.
A fair term, with more to come.
Strongest in performance (A+); wipes are the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 16% of all ranked servers, top 46% in OC. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Sunday 1 November, 21:54 UTC, in 3d 15h.
Its biweekly schedule tag · low confidence
usual gap17 daysbetween real wipes
wipe-day peak16players, last three wipes
crowd held0%else halves by day 4
Coming wipes
3d 15hSun 1 Nov, 21:54 UTC
7d 12hThu 5 Nov, 19:00 UTCFW
17d 15hSun 15 Nov, 21:54 UTC
31d 15hSun 29 Nov, 21:54 UTC
35d 12hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Sun 18 OctThu 1 Oct
Players each hour, from the hour of the wipe. The latest peaked at 5, 2 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sun 18 Oct, 21:54 UTC10d ago
5
–
running
1
Thu 1 Oct, 22:19 UTCFW27d ago
26
halved by day 4
17 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does BushRust | Bi-Weekly TEST | Low upkeep | Chill | Quad sit?
You'll see BushRust | Bi-Weekly TEST | Low upkeep | Chill | Quad listed in Oceania, tagged OC. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 103.15.236.184:28015.
Is BushRust | Bi-Weekly TEST | Low upkeep | Chill | Quad up, and how steady is its uptime?
The server is up: BushRust | Bi-Weekly TEST | Low upkeep | Chill | Quad is online now. According to its reported uptime, the last restart was about 10 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours. The first sighting by Rust Server Score was on 13 September 2026.
Is BushRust | Bi-Weekly TEST | Low upkeep | Chill | Quad smooth to play on?
The average over the last 48 hours was 114 server fps, and it never went below 92. Buildings, deployables and everything else in the world added up to as many as 127,235 entities. Up to 5,763 MB of memory was used. When fps is low and entities climb, that is lag to players.
What Rust version is BushRust | Bi-Weekly TEST | Low upkeep | Chill | Quad on?
Rust network protocol 2635 and build 168909 on Linux is what BushRust | Bi-Weekly TEST | Low upkeep | Chill | Quad runs. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
How frequently does BushRust | Bi-Weekly TEST | Low upkeep | Chill | Quad wipe its map?
The prediction follows its tag, because too few of BushRust | Bi-Weekly TEST | Low upkeep | Chill | Quad's wipes are on record to confirm the schedule. Expect the next wipe on Sunday 1 November at 21:54 UTC. 10 days 8 hours have passed since this world was made. Its tags give a wipe schedule of every two weeks.
What should you expect from wipe day on BushRust | Bi-Weekly TEST | Low upkeep | Chill | Quad?
The average peak on its recent wipes was 16 players. 2 hours after the latest wipe began, the crowd hit its peak. Half the peak held until the next wipe in 0% of its recent wipes. In the other wipes it slipped under half by day 4.
Population
What position does BushRust | Bi-Weekly TEST | Low upkeep | Chill | Quad hold in the rankings?
Over the last seven days, BushRust | Bi-Weekly TEST | Low upkeep | Chill | Quad has #3,641 for player hours, in the top 16% of all ranked servers and #95 in Oceania.
Is BushRust | Bi-Weekly TEST | Low upkeep | Chill | Quad a busy server?
Right now, 1 players are on BushRust | Bi-Weekly TEST | Low upkeep | Chill | Quad, which has 125 slots. The seven-day average is 1 players, with a peak of 4. Over the last 48 hours, the peak hour was 01:00 UTC, averaging 2 players.
Lists and filters
What do BushRust | Bi-Weekly TEST | Low upkeep | Chill | Quad's tags stand for?
gmrust (Game mode): Survival in the standard Rust style; mp125 (Max players): The server holds 125 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server; ^b (Biweekly): A wipe happens once a fortnight; ^v (Vanilla): Facepunch's own version, with no changed rates, kits or rules; ^o (Oxide): The plugin framework in use is Oxide (uMod); OC (Oceania): You will find it under Oceania in the browser are the tags BushRust | Bi-Weekly TEST | Low upkeep | Chill | Quad publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature BushRust | Bi-Weekly TEST | Low upkeep | Chill | Quad?
These Rust Server Score lists count BushRust | Bi-Weekly TEST | Low upkeep | Chill | Quad among them: Oceania Rust servers, graded, Best community servers, graded and Vanilla Rust servers, graded. It shows under the following filters on the server list: Region: Oceania; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Biweekly ^b, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Rules and settings
How is BushRust | Bi-Weekly TEST | Low upkeep | Chill | Quad set up, and what rules does it keep?
You will find no gather rate in the name of BushRust | Bi-Weekly TEST | Low upkeep | Chill | Quad. The default of 8 players applies as the group cap. It runs survival, gather and build and raid: the standard game. You can raid other players and fight them. You will see it in the Community section of the server browser, since it is a community server. The plugin count runs to Oxide. By its own description it is vanilla: facepunch's own version, with no changed rates, kits or rules. The server runs Valve's anti-cheat, VAC.
Which map is in play on BushRust | Bi-Weekly TEST | Low upkeep | Chill | Quad?
BushRust | Bi-Weekly TEST | Low upkeep | Chill | Quad runs a game-generated procedural map at size 4,740, seed 3028. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
How to join
How do you get onto BushRust | Bi-Weekly TEST | Low upkeep | Chill | Quad?
Enter client.connect 103.15.236.184:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp125,ptrak,$r?,v2635,^b,^v,OC,gmrust,cs168909,ts8,^o
Game
gmrust
Game modeSurvival in the standard Rust style.
mp125
Max playersThe server holds 125 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^b
BiweeklyA wipe happens once a fortnight.
Difficulty
^v
VanillaFacepunch's own version, with no changed rates, kits or rules.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
Region
OC
OceaniaYou will find it under Oceania in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); wipes are the one to work on (F).