On the class lists: C− (57), with population over 48 hours and no performance mark.
Players now0/ 1250% full
7-day average0peak 3
Rank#5,260top 24%
Last wipe26d agomonthly schedule
Next wipe8d 13hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 125 on average. Plenty of space to grow.
Standingrank on player hours
76/ 100
B
Holds a respectable place: #5,260 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 209 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
54/ 100
D
Moving up: up 410 places this week.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 24% of all ranked servers, and #335 of the quad servers (top 41%). Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 8d 13h.
The force wipe · high confidence
wipe-day peak3players, last three wipes
Coming wipes
8d 13hThu 5 Nov, 19:00 UTCFW
36d 13hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 10 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 20:33 UTCFW26d ago
3
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
The name of IRONBARK CREEK AU points to Oceania, though no region tag is set. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 103.15.237.153:28015.
How reliable is IRONBARK CREEK AU, and is it up?
The server is up: IRONBARK CREEK AU is online now. About 11 hours ago, it restarted, based on the uptime it reports. It was up 100% of the time over the last 7 full days, 168 of 168 hours. The first sighting by Rust Server Score was on 30 September 2026.
Is IRONBARK CREEK AU smooth to play on?
The average over the last 48 hours was 209 server fps, and it never went below 152. At its peak, it held 69,048 entities, including buildings, deployables and all else in the world. Up to 3,834 MB of memory was used. When fps is low and entities climb, that is lag to players.
On what Rust version does IRONBARK CREEK AU sit?
Rust network protocol 2635 and build 168909 on Linux is what IRONBARK CREEK AU runs. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
On what schedule does IRONBARK CREEK AU reset?
The force wipe each month is the only wipe IRONBARK CREEK AU takes. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. The world it runs now was created 26 days 9 hours. The tags show a monthly wipe schedule.
What happens on IRONBARK CREEK AU when wipe day arrives?
Across its recent wipes, the busiest moments averaged 3 players. 10 hours after the latest wipe began, the crowd hit its peak.
Population
Where does IRONBARK CREEK AU place in the wider field of Rust servers?
In the top 24% of all ranked servers, IRONBARK CREEK AU sits at #5,260 for player hours over the last seven days. It comes #335 among servers in the quad group.
How many players does IRONBARK CREEK AU usually have?
IRONBARK CREEK AU is showing 0 players right now, with 125 slots in total. Averaging 0 players over seven days, it peaked at 3. The busiest time in the last 48 hours was 09:00 UTC, with an average of 2 players.
Tags and filters
What do IRONBARK CREEK AU's tags stand for?
You'll see IRONBARK CREEK AU tagged with gmsoftcore (Game mode): This is softcore, the easier option; mp125 (Max players): Its slot count is 125; ts4 (Group limit): A team can hold 4 players at most; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show IRONBARK CREEK AU?
These Rust Server Score lists count IRONBARK CREEK AU among them: Oceania Rust servers, graded, Modded Rust servers, graded and Rust PvE servers, graded. It shows under the following filters on the server list: Region: Oceania; Type: Modded; Game mode: PvE and Softcore; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly.
Map and rules
How is IRONBARK CREEK AU set up, and what rules does it keep?
Nothing in the name of IRONBARK CREEK AU states a gather rate. You can have up to 4 players in a group (quad). softcore is the mode here, Facepunch's easier setting, with part of your loot kept. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. The server runs Valve's anti-cheat, VAC.
Can you tell me which map IRONBARK CREEK AU uses?
The game generates the procedural map on IRONBARK CREEK AU at size 3,500 with seed 50000. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Getting in
How do you get onto IRONBARK CREEK AU?
Enter client.connect 103.15.237.153:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp125,ptrak,$r?,v2635,^m,^p,gmsoftcore,cs168909,ts4,^o^z
Game
gmsoftcore
Game modeThis is softcore, the easier option.
mp125
Max playersIts slot count is 125.
ts4
Group limitA team can hold 4 players at most.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Gameplay
^p
PvEThe danger comes from the world, not from other players.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).