On the class lists: F (36), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak 3
Rank#8,271top 37% · #154 in OC
Last wipe19d agobiweekly schedule
Next wipe7d 1hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
63/ 100
C
Working its way up from the back of the class: #8,271 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
50/ 100
D
Slows down under load at times: 30 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
21/ 100
F
Lost ground: down 4,834 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 37% of all ranked servers, top 72% in OC. Ranked on player hours over the last seven days.
Attendance: the wipe record
4 wipe days in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
····WW·
···F···
····W··
·······
·······
····
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Thursday 5 November, 19:00 UTC, in 7d 1h.
The force wipe · high confidence
usual gap5.7 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak217players, last three wipes
crowd held0%else halves by day 1.5
Coming wipes
7d 1hThu 5 Nov, 19:00 UTCFW
8d 5hFri 6 Nov, 23:00 UTC
22d 5hFri 20 Nov, 23:00 UTC
35d 1hThu 3 Dec, 19:00 UTCFW
36d 5hFri 4 Dec, 23:00 UTC
The first 48 hours of its last wipes
Fri 9 OctThu 1 OctSat 26 Sep
Players each hour, from the hour of the wipe. The latest peaked at 331, 3 hours in, with 29 in the queue.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 9 Oct, 23:00 UTC19d ago
331+29 queue
–
running
61
Thu 1 Oct, 17:50 UTCFW27d ago
3
halved by day 1
8.2 days
0
Sat 26 Sep, 01:59 UTC33d ago
316
halved by day 2
5.7 days
58
Fri 25 Sep, 06:55 UTC34d ago
316
–
0.8 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is Eternal - AU 2x | Vanilla + | Cash Cup Comp | Biweekly based in?
You'll see Eternal - AU 2x | Vanilla + | Cash Cup Comp | Biweekly listed in Oceania, tagged OC. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 103.193.81.106:28015.
How dependable is Eternal - AU 2x | Vanilla + | Cash Cup Comp | Biweekly, and is it online at the moment?
You can join now: Eternal - AU 2x | Vanilla + | Cash Cup Comp | Biweekly is online. According to its reported uptime, the last restart was about 19 hours ago. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. The first sighting by Rust Server Score was on 13 September 2026.
How well does Eternal - AU 2x | Vanilla + | Cash Cup Comp | Biweekly run?
It averaged 30 server fps over the last 48 hours, with a low of 30. Up to 105,385 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 3,891 MB. Players feel lag when fps drops and entities pile up.
On what Rust version does Eternal - AU 2x | Vanilla + | Cash Cup Comp | Biweekly sit?
Rust network protocol 2635 and build 168909 on Linux is what Eternal - AU 2x | Vanilla + | Cash Cup Comp | Biweekly runs. Steam updates your game for you, but you need the same protocol to join.
Resets
When does Eternal - AU 2x | Vanilla + | Cash Cup Comp | Biweekly wipe, and how often?
Too few wipes on Eternal - AU 2x | Vanilla + | Cash Cup Comp | Biweekly are recorded to confirm the schedule, so its tag guides the prediction. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. 19 days 18 hours have passed since this world was made. Its tags give a wipe schedule of every two weeks.
What happens on Eternal - AU 2x | Vanilla + | Cash Cup Comp | Biweekly when wipe day arrives?
Across its recent wipes, the busiest moments averaged 217 players. 3 hours after the latest wipe began the crowd peaked, and 29 more were in the queue. Above half the peak until the next wipe: that was the pattern in 0% of its recent wipes. In the other wipes it slipped under half by day 1.5.
Player count
Where does Eternal - AU 2x | Vanilla + | Cash Cup Comp | Biweekly place in the wider field of Rust servers?
In Oceania, Eternal - AU 2x | Vanilla + | Cash Cup Comp | Biweekly is #154, and overall it is #8,271 on player hours over the last seven days, in the top 37% of all ranked servers.
How many players does Eternal - AU 2x | Vanilla + | Cash Cup Comp | Biweekly usually have?
Eternal - AU 2x | Vanilla + | Cash Cup Comp | Biweekly is showing 0 players right now, with 50 slots in total. It peaked at 3 and averaged 0 players over the last seven days.
Lists and filters
What do Eternal - AU 2x | Vanilla + | Cash Cup Comp | Biweekly's tags stand for?
You'll see Eternal - AU 2x | Vanilla + | Cash Cup Comp | Biweekly tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp50 (Max players): Its slot count is 50; ts16 (Group limit): A team can hold 16 players at most; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): This runs on build 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^b (Biweekly): Every two weeks it wipes; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; OC (Oceania): The server browser lists it under Oceania; oxidation (Custom tag): The owner or a plugin created this tag, so it is not standard Rust in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Who operates Eternal - AU 2x | Vanilla + | Cash Cup Comp | Biweekly?
No other server we track uses the eternalrust.com hostname that Eternal - AU 2x | Vanilla + | Cash Cup Comp | Biweekly publishes.
Which Rust Server Score filters and lists feature Eternal - AU 2x | Vanilla + | Cash Cup Comp | Biweekly?
Rust Server Score lists that include Eternal - AU 2x | Vanilla + | Cash Cup Comp | Biweekly: 2x Rust servers, graded, Oceania Rust servers, graded and Modded Rust servers, graded. You can find it under these server-list filters: Region: Oceania; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Gather rate: 2x.
Rules and settings
What settings and rules apply on Eternal - AU 2x | Vanilla + | Cash Cup Comp | Biweekly?
Eternal - AU 2x | Vanilla + | Cash Cup Comp | Biweekly sets gather at 2x, as its name suggests. The limit for a group is 16 players. It runs survival, gather and build and raid: the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. The server runs Valve's anti-cheat, VAC.
Eternal - AU 2x | Vanilla + | Cash Cup Comp | Biweekly runs which map?
Eternal - AU 2x | Vanilla + | Cash Cup Comp | Biweekly runs a game-generated procedural map at size 4,250, seed 2263. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. You will see the map name listed as: discord.gg/eternalrust.
Connecting
How do you get onto Eternal - AU 2x | Vanilla + | Cash Cup Comp | Biweekly?
Enter client.connect 103.193.81.106:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://eternalrust.com/.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^b,OC,gmrust,cs168909,ts16,^o^z,oxidation
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp50
Max playersIts slot count is 50.
ts16
Group limitA team can hold 16 players at most.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Wipe schedule
^b
BiweeklyEvery two weeks it wipes.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Region
OC
OceaniaThe server browser lists it under Oceania.
Other
oxidation
Custom tagThe owner or a plugin created this tag, so it is not standard Rust.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); population is the one to work on (F).