Working its way up from the back of the class: #15,892 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
15/ 100
F
Lost ground: down 11,063 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in standing (F); wipes are the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 72% of all ranked servers, top 83% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Thursday 29 October, 18:08 UTC, in 12h.
Its weekly schedule tag · low confidence
usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak3players, last three wipes
crowd held0%else halves by day 1.5
Coming wipes
12hThu 29 Oct, 18:08 UTC
7d 13hThu 5 Nov, 19:00 UTCFW
14d 12hThu 12 Nov, 18:08 UTC
21d 12hThu 19 Nov, 18:08 UTC
28d 12hThu 26 Nov, 18:08 UTC
35d 13hThu 3 Dec, 19:00 UTCFW
42d 12hThu 10 Dec, 18:08 UTC
The first 48 hours of its last wipes
Thu 1 OctThu 24 SepThu 17 Sep
Players each hour, from the hour of the wipe. The latest peaked at 3, 2 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 18:08 UTCFW27d ago
3
–
running
0
Thu 24 Sep, 17:52 UTC34d ago
3
halved by day 2
7 days
0
Thu 17 Sep, 17:52 UTC41d ago
3
halved by day 1
7 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
The NA tag on DFAM Server puts it in North America. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 103.214.110.162:28035.
How dependable is DFAM Server, and is it online at the moment?
At this moment, DFAM Server is offline; the last time it was seen was 21 days 9 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. It was first seen by Rust Server Score on 13 September 2026.
What Rust version is DFAM Server on?
The server DFAM Server is on Rust network protocol 2634 and build 166494 under Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
How frequently does DFAM Server wipe its map?
Too few wipes on DFAM Server are recorded to confirm the schedule, so its tag guides the prediction. It is due to wipe next on Thursday 29 October at 18:08 UTC. The world it runs now was created 27 days 11 hours. Its tags state that it wipes weekly.
What happens on DFAM Server when wipe day arrives?
The average peak on its recent wipes was 3 players. Peak numbers came 2 hours into the latest wipe. The crowd stayed above half that peak, right through to the next wipe, in 0% of its recent wipes. Day 1.5 is when it sank below half in the wipes that did not hold.
Player numbers
What position does DFAM Server hold in the rankings?
In North America, DFAM Server is #1,539, and overall it is #15,892 on player hours over the last seven days, in the top 72% of all ranked servers.
Is DFAM Server a busy server?
The last sighting of DFAM Server was 21 days 9 hours ago, and it is offline right now.
Tags and filters
How should you read the tags on DFAM Server?
gmvanilla (Game mode): Survival, vanilla style; mp100 (Max players): Its slot count is 100; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs166494 (Build): Build number: 166494; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^w (Weekly): It wipes weekly; ^v (Vanilla): Facepunch's own version, with no changed rates, kits or rules; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; NA (North America): In the server browser it appears under North America are the tags DFAM Server publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show DFAM Server?
These Rust Server Score lists count DFAM Server among them: Modded Rust servers, graded, Rust PvE servers, graded and North America Rust servers, graded. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Game mode: PvE; Server tag: Weekly ^w, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Rules and settings
Which rules does DFAM Server enforce, and what are its settings?
You will find no gather rate in the name of DFAM Server. The group limit stays at the game's default of 8 players. You get pve here, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. Vanilla is what it calls itself: facepunch's own version, with no changed rates, kits or rules. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map DFAM Server uses?
The game generates the procedural map on DFAM Server at size 3,500 with seed 2072735980. A matching size and seed produce the same map, viewable on RustMaps from this page.
Connecting
What is the way to join DFAM Server?
Enter client.connect 103.214.110.162:28035 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://weoxide.host.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2634,^w,^v,NA,^p,gmvanilla,cs166494,ts8,^o^z
Game
gmvanilla
Game modeSurvival, vanilla style.
mp100
Max playersIts slot count is 100.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2634
ProtocolThe game protocol is 2634, so your game must match that version to join.
cs166494
BuildBuild number: 166494.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Wipe schedule
^w
WeeklyIt wipes weekly.
Difficulty
^v
VanillaFacepunch's own version, with no changed rates, kits or rules.
Gameplay
^p
PvEThe danger comes from the world, not from other players.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Region
NA
North AmericaIn the server browser it appears under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in standing (F); wipes are the one to work on (F).