On the class lists: D (53), with population over 48 hours and no performance mark.
Players now2/ 1002% full
7-day average0peak 5
Rank#4,428top 20% · #335 in EA
Last wipe27d agomonthly schedule
Next wipe7d 5hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
80/ 100
B+
Holds a respectable place: #4,428 on player hours.
Uptimehours on the list, last 48
40/ 100
F
Attendance needs work: on the list only 19 of the last 48 hours.
Performanceserver fps, last 48 hours
70/ 100
B−
Slows down under load at times: 42 server fps on average.
Wipeskeeping the crowd after a wipe
100/ 100
A+
Holds its players well after a wipe: 100% of wipes kept half their crowd.
Momentumrank now against a week ago
44/ 100
F
Slipped a little: down 500 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in wipe hold (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 20% of all ranked servers, top 62% in EA. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 5h.
The force wipe · high confidence
usual gap3 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak6players, last three wipes
crowd held100%of its cycles kept half the crowd
Coming wipes
7d 5hThu 5 Nov, 19:00 UTCFW
35d 5hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Thu 1 OctSat 26 SepFri 25 Sep
Players each hour, from the hour of the wipe. The latest peaked at 6, 19 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 18:29 UTCFW27d ago
6
–
running
0
Sat 26 Sep, 07:57 UTC33d ago
6
✓ held half
5.4 days
0
Fri 25 Sep, 18:38 UTC33d ago
6
–
0.6 days
4
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
The EA tag on 【光头强PVE】原倍/突袭/死亡不掉 puts it in Asia. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 103.45.137.53:28015 is the address to use.
Is 【光头强PVE】原倍/突袭/死亡不掉 up, and how steady is its uptime?
The server is down: 【光头强PVE】原倍/突袭/死亡不掉 is offline now, with the last sighting 28 hours ago. The uptime it reports puts the last restart at about 4 days 13 hours ago. It was up 153 of 168 hours over the last 7 full days, which is 91% of the time. The first sighting by Rust Server Score was on 25 September 2026.
Does 【光头强PVE】原倍/突袭/死亡不掉 perform well?
It never fell below 28 server fps in the last 48 hours, averaging 42. At its peak, it held 133,202 entities, including buildings, deployables and all else in the world. At its highest, it used 4,968 MB of memory. Lag is what players feel when fps is low and the entity count climbs.
What Rust version is 【光头强PVE】原倍/突袭/死亡不掉 on?
Rust network protocol 2635 and build 168909 on Windows is what 【光头强PVE】原倍/突袭/死亡不掉 runs. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
On what schedule does 【光头强PVE】原倍/突袭/死亡不掉 reset?
The force wipe each month is the only wipe 【光头强PVE】原倍/突袭/死亡不掉 takes. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. 27 days 18 hours have passed since this world was made. Its tags record that it wipes monthly.
What should you expect from wipe day on 【光头强PVE】原倍/突袭/死亡不掉?
Recent wipes have peaked at 6 players on average. Peak numbers came 19 hours into the latest wipe. Half the peak held until the next wipe in 100% of its recent wipes.
Player numbers
What position does 【光头强PVE】原倍/突袭/死亡不掉 hold in the rankings?
In Asia, 【光头强PVE】原倍/突袭/死亡不掉 is #335, and overall it is #4,428 on player hours over the last seven days, in the top 20% of all ranked servers.
Is 【光头强PVE】原倍/突袭/死亡不掉 a busy server?
【光头强PVE】原倍/突袭/死亡不掉 is offline at the moment; the last time it was seen was 28 hours ago. It peaked at 5 and averaged 0 players over the last seven days. Over the last 48 hours, the peak hour was 08:00 UTC, averaging 1 players.
Tags
How should you read the tags on 【光头强PVE】原倍/突袭/死亡不掉?
You'll see 【光头强PVE】原倍/突袭/死亡不掉 tagged with gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): 100 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes; ^p (PvE): This is player against world: players do not fight each other; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; EA (East Asia): You will find it under East Asia in the browser in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show 【光头强PVE】原倍/突袭/死亡不掉?
These Rust Server Score lists count 【光头强PVE】原倍/突袭/死亡不掉 among them: Modded Rust servers, graded and Rust PvE servers, graded. It shows under the following filters on the server list: Region: Asia; Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Rules and settings
Which rules does 【光头强PVE】原倍/突袭/死亡不掉 enforce, and what are its settings?
You will find no gather rate in the name of 【光头强PVE】原倍/突袭/死亡不掉. The default of 8 players applies as the group cap. pve is the mode here, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. Vanilla is what it calls itself: you get the unmodified game: no rate changes, no kits, no rule changes. You are not covered by VAC, Valve's anti-cheat.
Can you tell me which map 【光头强PVE】原倍/突袭/死亡不掉 uses?
The game generates the procedural map on 【光头强PVE】原倍/突袭/死亡不掉 at size 4,500 with seed 1516028690. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Getting in
What is the way to join 【光头强PVE】原倍/突袭/死亡不掉?
Enter client.connect 103.45.137.53:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^m,^v,EA,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp100
Max players100 slots are available.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Difficulty
^v
VanillaYou get the unmodified game: no rate changes, no kits, no rule changes.
Gameplay
^p
PvEThis is player against world: players do not fight each other.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Region
EA
East AsiaYou will find it under East Asia in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in wipe hold (A+); population is the one to work on (F).