On the class lists: C− (58), with population over 48 hours and no performance mark.
Players now1/ 1501% full
7-day average2peak 7
Rank#2,332top 10%
Last wipe26d agomonthly schedule
Next wipe8d 0hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 2 of 150 on average. Plenty of space to grow.
Standingrank on player hours
90/ 100
A
Well up the rankings: #2,332 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
63/ 100
C
Slows down under load at times: 38 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
41/ 100
F
Slipped a little: down 403 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 10% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 8d 0h.
The force wipe · high confidence
wipe-day peak14players, last three wipes
Coming wipes
8d 0hThu 5 Nov, 19:00 UTCFW
36d 0hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 14, 16 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 21:23 UTCFW26d ago
14
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does 【开心萌橙PVE-kxmc】休闲娱乐/5倍/防抄家/任务 sit?
No region tag appears for 【开心萌橙PVE-kxmc】休闲娱乐/5倍/防抄家/任务, but the name suggests Asia. Rust Server Score takes the server's word for its location and does not trace the hardware. 103.91.210.26:20037 is the address to use.
Is 【开心萌橙PVE-kxmc】休闲娱乐/5倍/防抄家/任务 up, and how steady is its uptime?
Right now, 【开心萌橙PVE-kxmc】休闲娱乐/5倍/防抄家/任务 is online. About 18 hours ago, it restarted, based on the uptime it reports. For the last 7 full days, it was up 168 of 168 hours, or 100% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
Does 【开心萌橙PVE-kxmc】休闲娱乐/5倍/防抄家/任务 perform well?
The average over the last 48 hours was 38 server fps, and it never went below 28. Up to 454,756 entities were in the world, covering buildings, deployables and the rest. At its highest, it used 9,562 MB of memory. When fps is low and entities climb, that is lag to players.
On what Rust version does 【开心萌橙PVE-kxmc】休闲娱乐/5倍/防抄家/任务 sit?
The server 【开心萌橙PVE-kxmc】休闲娱乐/5倍/防抄家/任务 is on Rust network protocol 2635 and build 168909 under Windows. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
How frequently does 【开心萌橙PVE-kxmc】休闲娱乐/5倍/防抄家/任务 wipe its map?
【开心萌橙PVE-kxmc】休闲娱乐/5倍/防抄家/任务 wipes with the force wipe and at no other time. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. The world it runs now was created 26 days 18 hours. The tags show a monthly wipe schedule.
What should you expect from wipe day on 【开心萌橙PVE-kxmc】休闲娱乐/5倍/防抄家/任务?
Across its recent wipes, the busiest moments averaged 14 players. The crowd on the latest wipe was largest 16 hours after it began.
Population
What position does 【开心萌橙PVE-kxmc】休闲娱乐/5倍/防抄家/任务 hold in the rankings?
Over the last seven days, 【开心萌橙PVE-kxmc】休闲娱乐/5倍/防抄家/任务 has #2,332 for player hours, in the top 10% of all ranked servers.
Is 【开心萌橙PVE-kxmc】休闲娱乐/5倍/防抄家/任务 a busy server?
With 150 slots available, 【开心萌橙PVE-kxmc】休闲娱乐/5倍/防抄家/任务 currently has 1 players. Averaging 2 players over seven days, it peaked at 7. The highest average in the last 48 hours came at 11:00 UTC, with 6 players.
Tags and filters
What do 【开心萌橙PVE-kxmc】休闲娱乐/5倍/防抄家/任务's tags stand for?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp150 (Max players): Its slot count is 150; ts20 (Group limit): Teams cap out at 20; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^s (Softcore): On death you keep part of your inventory: that is Facepunch's easier mode; ^c (Creative): Build freely in this sandbox, with no gathering to do; ^k (Build server): Bases can be designed and practised here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Plugin framework: Carbon are the tags 【开心萌橙PVE-kxmc】休闲娱乐/5倍/防抄家/任务 publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature 【开心萌橙PVE-kxmc】休闲娱乐/5倍/防抄家/任务?
These Rust Server Score lists count 【开心萌橙PVE-kxmc】休闲娱乐/5倍/防抄家/任务 among them: Modded Rust servers, graded, Rust build and creative servers and Rust creative servers, scored and graded. These filters bring it up on the server list: Region: Asia; Type: Modded; Game mode: Softcore; Server tag: Monthly ^m, Softcore ^s, Creative ^c, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Server rules
How is 【开心萌橙PVE-kxmc】休闲娱乐/5倍/防抄家/任务 set up, and what rules does it keep?
The name of 【开心萌橙PVE-kxmc】休闲娱乐/5倍/防抄家/任务 gives no gather rate. You can play in groups of up to 20 players. softcore is the mode here, Facepunch's gentler mode: part of your loot stays with you. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Carbon. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map 【开心萌橙PVE-kxmc】休闲娱乐/5倍/防抄家/任务 uses?
The game generates the procedural map on 【开心萌橙PVE-kxmc】休闲娱乐/5倍/防抄家/任务 at size 6,000 with seed 627469531. A matching size and seed produce the same map, viewable on RustMaps from this page.
Connecting
How do you get onto 【开心萌橙PVE-kxmc】休闲娱乐/5倍/防抄家/任务?
Enter client.connect 103.91.210.26:20037 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp150,ptrak,$r?,v2635,^z,^y,^m,^s,^c,^k,gmrust,cs168909,ts20
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp150
Max playersIts slot count is 150.
ts20
Group limitTeams cap out at 20.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Difficulty
^s
SoftcoreOn death you keep part of your inventory: that is Facepunch's easier mode.
Gameplay
^c
CreativeBuild freely in this sandbox, with no gathering to do.
^k
Build serverBases can be designed and practised here.
Mods and access
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
^y
CarbonPlugin framework: Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in uptime (A+); population is the one to work on (F).