On the class lists: C− (55), with population over 48 hours and no performance mark.
Players now0/ 1500% full
7-day average0peak 1
Rank#5,624top 25%
Last wipe5d agomonthly schedule
Next wipe8d 11hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 150 on average. Plenty of space to grow.
Standingrank on player hours
75/ 100
B
Holds a respectable place: #5,624 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 197 server fps on average.
Wipeskeeping the crowd after a wipe
33/ 100
F
Needs to keep more players after wipe day: 33% of wipes kept half their crowd.
Momentumrank now against a week ago
67/ 100
C+
Climbing fast: up 1,951 places this week.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 25% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
5 wipe days in the last 16 weeks
MTWTFSS
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W······
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 8d 11h.
The force wipe · high confidence
usual gap9.8 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held33%else halves by day 3.5
Coming wipes
8d 11hThu 5 Nov, 19:00 UTCFW
36d 11hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Thu 22 OctWed 21 OctMon 5 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 22 Oct, 08:44 UTC5d ago
1
–
running
0
Wed 21 Oct, 11:33 UTC6d ago
1
–
0.9 days
1
Mon 5 Oct, 12:10 UTC22d ago
2
halved by day 4
16 days
0
Thu 1 Oct, 21:15 UTCFW26d ago
2
✓ held half
3.6 days
0
Tue 15 Sep, 13:00 UTC42d ago
2
halved by day 3
16.3 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll find no region listed by kxmc-test. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 103.91.210.26:20039.
Is kxmc-test up, and how steady is its uptime?
You can join now: kxmc-test is online. According to its reported uptime, the last restart was about 3 hours ago. It was up 168 of 168 hours over the last 7 full days, which is 100% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
Is kxmc-test smooth to play on?
It averaged 197 server fps over the last 48 hours, with a low of 74. Up to 118,249 entities were in the world, covering buildings, deployables and the rest. Up to 4,135 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.
Which Rust version is kxmc-test running?
Rust network protocol 2635 and build 168909 on Windows is what kxmc-test runs. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
How frequently does kxmc-test wipe its map?
Once a month, kxmc-test wipes with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. 5 days 18 hours have passed since this world was made. Its tags record that it wipes monthly.
What happens on kxmc-test when wipe day arrives?
Recent wipes have peaked at 1 players on average. The crowd on the latest wipe was largest 1 hours after it began. Half the peak held until the next wipe in 33% of its recent wipes. In the other wipes it slipped under half by day 3.5.
Player numbers
What position does kxmc-test hold in the rankings?
Over the last seven days, kxmc-test has #5,624 for player hours, in the top 25% of all ranked servers.
How many players does kxmc-test usually have?
With 150 slots available, kxmc-test currently has 0 players. The seven-day average is 0 players, with a peak of 1. The busiest time in the last 48 hours was 12:00 UTC, with an average of 1 players.
Tags
How should you read the tags on kxmc-test?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp150 (Max players): 150 slots are available; ts20 (Group limit): Teams cap out at 20; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^s (Softcore): You keep some inventory when you die, as Facepunch's easier mode allows; ^c (Creative): A sandbox with no gathering: build whatever takes your fancy; ^k (Build server): Design and practise your bases here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; ^y (Carbon): Carbon provides the plugin framework here are the tags kxmc-test publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show kxmc-test?
These Rust Server Score lists count kxmc-test among them: Modded Rust servers, graded, Rust build and creative servers and Rust creative servers, scored and graded. These filters bring it up on the server list: Type: Modded; Game mode: Softcore; Server tag: Monthly ^m, Softcore ^s, Creative ^c, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.
Map and rules
How is kxmc-test set up, and what rules does it keep?
Nothing in the name of kxmc-test states a gather rate. You can play in groups of up to 20 players. You get softcore here, Facepunch's gentler mode: part of your loot stays with you. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Carbon. You are covered by VAC, Valve's anti-cheat.
Which map is in play on kxmc-test?
The game generates the procedural map on kxmc-test at size 4,500 with seed 1274876. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Getting in
What is the way to join kxmc-test?
Enter client.connect 103.91.210.26:20039 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp150,ptrak,$r?,v2635,^z,^y,^m,^s,^c,^k,gmrust,cs168909,ts20
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp150
Max players150 slots are available.
ts20
Group limitTeams cap out at 20.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Difficulty
^s
SoftcoreYou keep some inventory when you die, as Facepunch's easier mode allows.
Gameplay
^c
CreativeA sandbox with no gathering: build whatever takes your fancy.
^k
Build serverDesign and practise your bases here.
Mods and access
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
^y
CarbonCarbon provides the plugin framework here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).