On the class lists: C (63), with population over 48 hours and no performance mark.
Players now5/ 1005% full
7-day average6peak 16
Rank#1,278top 6% · #130 in EA
Last wipe27d agomonthly schedule
Next wipe6d 23hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
6/ 100
F
A quiet classroom so far: 6 of 100 on average. Plenty of space to grow.
Standingrank on player hours
94/ 100
A
Well up the rankings: #1,278 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
84/ 100
B+
Mostly smooth: 50 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
56/ 100
C−
Moving up: up 159 places this week.
A steady term.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 6% of all ranked servers, top 24% in EA. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 6d 23h.
The force wipe · high confidence
wipe-day peak15players, last three wipes
Coming wipes
6d 23hThu 5 Nov, 19:00 UTCFW
34d 23hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 15, 5 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 2 Oct, 00:42 UTC27d ago
15
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In Asia, according to its own listing, sits 【黑猫PVE】据点突袭/武器升级/死亡不掉/跨档, with the EA tag. Rust Server Score takes the server's word for its location and does not trace the hardware. 103.91.211.118:35000 is the address to use.
Is 【黑猫PVE】据点突袭/武器升级/死亡不掉/跨档 up, and how steady is its uptime?
Right now, 【黑猫PVE】据点突袭/武器升级/死亡不掉/跨档 is online. The uptime it reports puts the last restart at about 19 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours. On 13 September 2026, Rust Server Score saw it for the first time.
Is 【黑猫PVE】据点突袭/武器升级/死亡不掉/跨档 smooth to play on?
It never fell below 20 server fps in the last 48 hours, averaging 50. Up to 236,530 entities were in the world, covering buildings, deployables and the rest. At its highest, it used 7,639 MB of memory. When fps is low and entities climb, that is lag to players.
Which Rust version is 【黑猫PVE】据点突袭/武器升级/死亡不掉/跨档 running?
Rust network protocol 2635 and build 168909 on Linux is what 【黑猫PVE】据点突袭/武器升级/死亡不掉/跨档 runs. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
On what schedule does 【黑猫PVE】据点突袭/武器升级/死亡不掉/跨档 reset?
Once a month, 【黑猫PVE】据点突袭/武器升级/死亡不掉/跨档 wipes with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. 27 days 18 hours have passed since this world was made. The tags show a monthly wipe schedule.
What should you expect from wipe day on 【黑猫PVE】据点突袭/武器升级/死亡不掉/跨档?
The average peak on its recent wipes was 15 players. 5 hours after the latest wipe began, the crowd hit its peak.
Population
Where does 【黑猫PVE】据点突袭/武器升级/死亡不掉/跨档 sit among Rust servers?
Over the last seven days, 【黑猫PVE】据点突袭/武器升级/死亡不掉/跨档 has #1,278 for player hours, in the top 6% of all ranked servers and #130 in Asia.
What does the population on 【黑猫PVE】据点突袭/武器升级/死亡不掉/跨档 look like?
【黑猫PVE】据点突袭/武器升级/死亡不掉/跨档 is showing 5 players right now, with 100 slots in total. Averaging 6 players over seven days, it peaked at 16. Over the last 48 hours, the peak hour was 13:00 UTC, averaging 14 players.
Lists and filters
What is meant by the tags on 【黑猫PVE】据点突袭/武器升级/死亡不掉/跨档?
You'll see 【黑猫PVE】据点突袭/武器升级/死亡不掉/跨档 tagged with gmvanilla (Game mode): Survival, vanilla style; mp100 (Max players): 100 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes; ^p (PvE): This is player against world: players do not fight each other; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; EA (East Asia): You will find it under East Asia in the browser in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show 【黑猫PVE】据点突袭/武器升级/死亡不掉/跨档?
These Rust Server Score lists count 【黑猫PVE】据点突袭/武器升级/死亡不掉/跨档 among them: Modded Rust servers, graded and Rust PvE servers, graded. These filters bring it up on the server list: Region: Asia; Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Rules and settings
How is 【黑猫PVE】据点突袭/武器升级/死亡不掉/跨档 set up, and what rules does it keep?
You will find no gather rate in the name of 【黑猫PVE】据点突袭/武器升级/死亡不掉/跨档. The default of 8 players applies as the group cap. pve is the mode here, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. Vanilla is what it calls itself: you get the unmodified game: no rate changes, no kits, no rule changes. VAC, Valve's anti-cheat, is enabled.
【黑猫PVE】据点突袭/武器升级/死亡不掉/跨档 runs which map?
【黑猫PVE】据点突袭/武器升级/死亡不掉/跨档 runs a game-generated procedural map at size 4,500, seed 1965262078. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Connecting
How do you get onto 【黑猫PVE】据点突袭/武器升级/死亡不掉/跨档?
To connect, start Rust, press F1, and type client.connect 103.91.211.118:35000. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is http://103.91.211.118:35300.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^m,^v,EA,^p,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
Game modeSurvival, vanilla style.
mp100
Max players100 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Difficulty
^v
VanillaYou get the unmodified game: no rate changes, no kits, no rule changes.
Gameplay
^p
PvEThis is player against world: players do not fight each other.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Region
EA
East AsiaYou will find it under East Asia in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in uptime (A+); population is the one to work on (F).