On the class lists: D (47), with population over 48 hours and no performance mark.
Players now0/ 100% full
7-day average0peak 2
Rank#8,189top 37% · #1175 in NA
Last wipe15d agoweekly schedule
Next wipe5d 9hWed 4 Nov, 10:20 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 0 of 10 on average. Plenty of space to grow.
Standingrank on player hours
63/ 100
C
Working its way up from the back of the class: #8,189 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 60 server fps on average.
Wipeskeeping the crowd after a wipe
33/ 100
F
Needs to keep more players after wipe day: 33% of wipes kept half their crowd.
Momentumrank now against a week ago
45/ 100
D
Slipped a little: down 767 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 37% of all ranked servers, top 63% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
8 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Wednesday 4 November, 10:20 UTC, in 5d 9h.
Its weekly schedule tag · low confidence
usual gap1.1 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held33%else halves by day 2.5
Coming wipes
5d 9hWed 4 Nov, 10:20 UTC
6d 18hThu 5 Nov, 19:00 UTCFW
12d 9hWed 11 Nov, 10:20 UTC
19d 9hWed 18 Nov, 10:20 UTC
26d 9hWed 25 Nov, 10:20 UTC
33d 9hWed 2 Dec, 10:20 UTC
34d 18hThu 3 Dec, 19:00 UTCFW
40d 9hWed 9 Dec, 10:20 UTC
The first 48 hours of its last wipes
Wed 14 OctThu 8 OctWed 30 Sep
Players each hour, from the hour of the wipe. The latest peaked at 1, 23 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Wed 14 Oct, 10:20 UTC15d ago
1
–
running
0
Thu 8 Oct, 10:56 UTC21d ago
1
halved by day 2
6 days
0
Wed 30 Sep, 22:46 UTC29d ago
3
halved by day 3
7.5 days
0
Sun 27 Sep, 23:42 UTC32d ago
2
✓ held half
3 days
1
Sun 27 Sep, 17:39 UTC32d ago
2
–
0.3 days
1
Sat 26 Sep, 20:43 UTC33d ago
2
–
0.9 days
0
Fri 25 Sep, 12:51 UTC34d ago
4
–
1.3 days
0
Thu 24 Sep, 16:28 UTC35d ago
4
–
0.8 days
0
Thu 24 Sep, 09:50 UTC35d ago
4
–
0.3 days
1
Thu 24 Sep, 00:14 UTC36d ago
4
–
0.4 days
2
Tue 22 Sep, 21:05 UTC37d ago
3
–
1.1 days
0
Tue 22 Sep, 11:26 UTC37d ago
3
–
0.4 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
NA · no group limit · 1x · monthly · 37 on average
112 / 125
Quick answers
from the figures on this page
Server facts
Which region is Jitters Test Server based in?
You'll see Jitters Test Server listed in North America, tagged NA. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 104.129.132.227:30015.
Is Jitters Test Server up, and how steady is its uptime?
Right now, Jitters Test Server is online. According to its reported uptime, the last restart was about 17 hours ago. It was up 85% of the time over the last 7 full days, 143 of 168 hours. It was first seen by Rust Server Score on 13 September 2026.
Does Jitters Test Server perform well?
It never fell below 59 server fps in the last 48 hours, averaging 60. Buildings, deployables and everything else in the world added up to as many as 93,000 entities. At its highest, it used 2,545 MB of memory. When fps is low and entities climb, that is lag to players.
What Rust version is Jitters Test Server on?
The server Jitters Test Server is on Rust network protocol 2635 and build 169621 under Linux. Steam updates your game for you, but you need the same protocol to join.
Resets
When does Jitters Test Server wipe, and how often?
The prediction follows its tag, because too few of Jitters Test Server's wipes are on record to confirm the schedule. Wednesday 4 November at 10:20 UTC is the date set for its next wipe. The world it runs now was created 15 days 14 hours. Wipes are scheduled weekly, according to its tags.
What happens on Jitters Test Server when wipe day arrives?
Across its recent wipes, the busiest moments averaged 2 players. The crowd on the latest wipe was largest 23 hours after it began. Half the peak held until the next wipe in 33% of its recent wipes. In the other wipes it slipped under half by day 2.5.
Player numbers
What position does Jitters Test Server hold in the rankings?
Over the last seven days, Jitters Test Server has #8,189 for player hours, in the top 37% of all ranked servers and #1,175 in North America.
Is Jitters Test Server a busy server?
With 10 slots available, Jitters Test Server currently has 0 players. It peaked at 2 and averaged 0 players over the last seven days.
Lists and filters
What is meant by the tags on Jitters Test Server?
You'll see Jitters Test Server tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp10 (Max players): Its slot count is 10; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs169621 (Build): The game build is 169621; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^w (Weekly): It wipes weekly; ^p (PvE): This is player against world: players do not fight each other; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; ^y (Carbon): Plugin framework: Carbon; NA (North America): The server browser lists it under North America in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does Jitters Test Server appear in the Rust Server Score lists and filters?
These Rust Server Score lists count Jitters Test Server among them: Modded Rust servers, graded, Rust PvE servers, graded and North America Rust servers, graded. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly.
Map and rules
What settings and rules apply on Jitters Test Server?
You will find no gather rate in the name of Jitters Test Server. With no change from the game default, groups take up to 8 players. It runs pve, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. Carbon plugins are running on it. VAC, Valve's anti-cheat, is enabled.
Which map is in play on Jitters Test Server?
Jitters Test Server runs a game-generated procedural map at size 3,500, seed 2244. A matching size and seed produce the same map, viewable on RustMaps from this page.
Getting in
How do you get onto Jitters Test Server?
Enter client.connect 104.129.132.227:30015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp10,ptrak,$r?,v2635,^z,^y,^w,NA,^p,gmrust,cs169621,ts8
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp10
Max playersIts slot count is 10.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs169621
BuildThe game build is 169621.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Wipe schedule
^w
WeeklyIt wipes weekly.
Gameplay
^p
PvEThis is player against world: players do not fight each other.
Mods and access
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
^y
CarbonPlugin framework: Carbon.
Region
NA
North AmericaThe server browser lists it under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).