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Every Rust server graded on real, live numbers. 60,014 players on the roll · 11,706 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 30 October 2026 Pupil no. 104.129.132.227:30015
Name of server

Jitters Test Server

RegisterPresentOnline
RegionNA
Address104.129.132.227:30015
Last checked24m ago
weekly wipes moddedcarbonpve
Launch Rust and join
Overall grade

Getting there

56 out of 100, the average of 6 subjects

On the class lists: D (47), with population over 48 hours and no performance mark.

Players now 0/ 10 0% full
7-day average0peak 2
Rank#8,189top 37% · #1175 in NA
Last wipe15d agoweekly schedule
Next wipe5d 9hWed 4 Nov, 10:20 UTC

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 1/ 100 A quiet classroom so far: 0 of 10 on average. Plenty of space to grow.
Standingrank on player hours 63/ 100 Working its way up from the back of the class: #8,189 on player hours.
Uptimehours on the list, last 48 96/ 100 Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours 100/ 100 Runs smoothly: 60 server fps on average.
Wipeskeeping the crowd after a wipe 33/ 100 Needs to keep more players after wipe day: 33% of wipes kept half their crowd.
Momentumrank now against a week ago 45/ 100 Slipped a little: down 767 places this week. Nothing a good wipe can't fix.

A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeak
0123401:0010:0020:0005:0014:0023:00

Hourly average and peak, UTC.

Server performance

02040608001:0010:0020:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 37% of all ranked servers, top 63% in NA. Ranked on player hours over the last seven days.

Attendance: the wipe record

8 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

from its schedule tag

Next wipe Wednesday 4 November, 10:20 UTC, in 5d 9h. Its weekly schedule tag · low confidence

usual gap1.1 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held33%else halves by day 2.5

Coming wipes

  • 5d 9hWed 4 Nov, 10:20 UTC
  • 6d 18hThu 5 Nov, 19:00 UTCFW
  • 12d 9hWed 11 Nov, 10:20 UTC
  • 19d 9hWed 18 Nov, 10:20 UTC
  • 26d 9hWed 25 Nov, 10:20 UTC
  • 33d 9hWed 2 Dec, 10:20 UTC
  • 34d 18hThu 3 Dec, 19:00 UTCFW
  • 40d 9hWed 9 Dec, 10:20 UTC

The first 48 hours of its last wipes

Wed 14 OctThu 8 OctWed 30 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 23 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 10:20 UTC15d ago 1 – running 0
Thu 8 Oct, 10:56 UTC21d ago 1 halved by day 2 6 days 0
Wed 30 Sep, 22:46 UTC29d ago 3 halved by day 3 7.5 days 0
Sun 27 Sep, 23:42 UTC32d ago 2 held half 3 days 1
Sun 27 Sep, 17:39 UTC32d ago 2 – 0.3 days 1
Sat 26 Sep, 20:43 UTC33d ago 2 – 0.9 days 0
Fri 25 Sep, 12:51 UTC34d ago 4 – 1.3 days 0
Thu 24 Sep, 16:28 UTC35d ago 4 – 0.8 days 0
Thu 24 Sep, 09:50 UTC35d ago 4 – 0.3 days 1
Thu 24 Sep, 00:14 UTC36d ago 4 – 0.4 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
RustMode PvE | 10/29 | No Tech Tree | Skills | Raids | Events
NA · groups of 150+ · weekly · 4 on average
15 / 50
[US] Northnet 1x PVE | Events | Raids | No Tech Tree | Custom W
NA · groups of 8+ · 1x · weekly · 2 on average
7 / 75
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo
NA · no group limit · biweekly · 250 on average
294 / 2000
Chrayntopia ♡ ︎PvE | RP | PvP
NA · groups of 8+ · biweekly · 104 on average
100 / 200
[US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing
NA · groups of 8+ · monthly · 48 on average
55 / 200
Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet
NA · no group limit · 1x · monthly · 37 on average
112 / 125

Quick answers

from the figures on this page

Server facts

Which region is Jitters Test Server based in?

You'll see Jitters Test Server listed in North America, tagged NA. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 104.129.132.227:30015.

Is Jitters Test Server up, and how steady is its uptime?

Right now, Jitters Test Server is online. According to its reported uptime, the last restart was about 17 hours ago. It was up 85% of the time over the last 7 full days, 143 of 168 hours. It was first seen by Rust Server Score on 13 September 2026.

Does Jitters Test Server perform well?

It never fell below 59 server fps in the last 48 hours, averaging 60. Buildings, deployables and everything else in the world added up to as many as 93,000 entities. At its highest, it used 2,545 MB of memory. When fps is low and entities climb, that is lag to players.

What Rust version is Jitters Test Server on?

The server Jitters Test Server is on Rust network protocol 2635 and build 169621 under Linux. Steam updates your game for you, but you need the same protocol to join.

Resets

When does Jitters Test Server wipe, and how often?

The prediction follows its tag, because too few of Jitters Test Server's wipes are on record to confirm the schedule. Wednesday 4 November at 10:20 UTC is the date set for its next wipe. The world it runs now was created 15 days 14 hours. Wipes are scheduled weekly, according to its tags.

What happens on Jitters Test Server when wipe day arrives?

Across its recent wipes, the busiest moments averaged 2 players. The crowd on the latest wipe was largest 23 hours after it began. Half the peak held until the next wipe in 33% of its recent wipes. In the other wipes it slipped under half by day 2.5.

Player numbers

What position does Jitters Test Server hold in the rankings?

Over the last seven days, Jitters Test Server has #8,189 for player hours, in the top 37% of all ranked servers and #1,175 in North America.

Is Jitters Test Server a busy server?

With 10 slots available, Jitters Test Server currently has 0 players. It peaked at 2 and averaged 0 players over the last seven days.

Lists and filters

What is meant by the tags on Jitters Test Server?

You'll see Jitters Test Server tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp10 (Max players): Its slot count is 10; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs169621 (Build): The game build is 169621; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^w (Weekly): It wipes weekly; ^p (PvE): This is player against world: players do not fight each other; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; ^y (Carbon): Plugin framework: Carbon; NA (North America): The server browser lists it under North America in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.

Where does Jitters Test Server appear in the Rust Server Score lists and filters?

These Rust Server Score lists count Jitters Test Server among them: Modded Rust servers, graded, Rust PvE servers, graded and North America Rust servers, graded. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly.

Map and rules

What settings and rules apply on Jitters Test Server?

You will find no gather rate in the name of Jitters Test Server. With no change from the game default, groups take up to 8 players. It runs pve, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. Carbon plugins are running on it. VAC, Valve's anti-cheat, is enabled.

Which map is in play on Jitters Test Server?

Jitters Test Server runs a game-generated procedural map at size 3,500, seed 2244. A matching size and seed produce the same map, viewable on RustMaps from this page.

Getting in

How do you get onto Jitters Test Server?

Enter client.connect 104.129.132.227:30015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,^z,^y,^w,NA,^p,gmrust,cs169621,ts8

Game

gmrust
Game mode This one runs plain Rust survival, with nothing altered.
mp10
Max players Its slot count is 10.
ts8
Group limit A team can hold 8 at most, which is the game default.
v2635
Protocol To get in, your game needs to be on the same version: the protocol is 2635.
cs169621
Build The game build is 169621.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code A region code is not set here.

Wipe schedule

^w
Weekly It wipes weekly.

Gameplay

^p
PvE This is player against world: players do not fight each other.

Mods and access

^z
Modded The game is changed by plugins or settings; you will find it under Modded.
^y
Carbon Plugin framework: Carbon.

Region

NA
North America The server browser lists it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.