On the class lists: C− (56), with population over 48 hours and no performance mark.
Players now3/ 2002% full
7-day average2peak 9
Rank#2,017top 9% · #316 in NA
Last wipe27d agomonthly schedule
Next wipe7d 20hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 2 of 200 on average. Plenty of space to grow.
Standingrank on player hours
91/ 100
A
Well up the rankings: #2,017 on player hours.
Uptimehours on the list, last 48
88/ 100
A−
Good attendance: on the list 42 of the last 48 hours.
Performanceserver fps, last 48 hours
45/ 100
D
Needs to work on its frame rate: 27 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
43/ 100
F
Slipped a little: down 280 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in standing (A); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 9% of all ranked servers, top 17% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
···F···
·······
·······
·······
···
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 20h.
The force wipe · high confidence
wipe-day peak18players, last three wipes
Coming wipes
7d 20hThu 5 Nov, 19:00 UTCFW
35d 20hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 18, 7 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 17:46 UTCFW27d ago
18
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is Vanillaish PVE with raid week No Decay?
In North America, according to its own listing, sits Vanillaish PVE with raid week No Decay, with the NA tag. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 104.129.132.45:28059 is the address to use.
How dependable is Vanillaish PVE with raid week No Decay, and is it online at the moment?
The server is up: Vanillaish PVE with raid week No Decay is online now. According to its reported uptime, the last restart was about 28 hours ago. For the last 7 full days, it was up 165 of 168 hours, or 98% of the time. It was first seen by Rust Server Score on 13 September 2026.
How well does Vanillaish PVE with raid week No Decay run?
It never fell below 5 server fps in the last 48 hours, averaging 27. At its peak, it held 196,744 entities, including buildings, deployables and all else in the world. At its highest, it used 6,908 MB of memory. When fps is low and entities climb, that is lag to players.
On what Rust version does Vanillaish PVE with raid week No Decay sit?
The server Vanillaish PVE with raid week No Decay is on Rust network protocol 2635 and build 168909 under Linux. To join, your game must use the same protocol; Steam handles the update.
Resets
When does Vanillaish PVE with raid week No Decay wipe, and how often?
The force wipe each month is the only wipe Vanillaish PVE with raid week No Decay takes. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. The world it runs now was created 27 days 4 hours. Its tags record that it wipes monthly.
What happens on Vanillaish PVE with raid week No Decay when wipe day arrives?
Recent wipes have peaked at 18 players on average. The crowd on the latest wipe was largest 7 hours after it began.
Player count
What position does Vanillaish PVE with raid week No Decay hold in the rankings?
In North America, Vanillaish PVE with raid week No Decay is #316, and overall it is #2,017 on player hours over the last seven days, in the top 9% of all ranked servers.
What does the population on Vanillaish PVE with raid week No Decay look like?
With 200 slots available, Vanillaish PVE with raid week No Decay currently has 3 players. The seven-day average is 2 players, with a peak of 9. Over the last 48 hours, the peak hour was 00:00 UTC, averaging 5 players.
Tags and filters
How should you read the tags on Vanillaish PVE with raid week No Decay?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp200 (Max players): Its slot count is 200; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^v (Vanilla): Nothing is altered here: rates, kits and rules are as Facepunch ships them; ^p (PvE): This is player against world: players do not fight each other; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; NA (North America): The server browser lists it under North America are the tags Vanillaish PVE with raid week No Decay publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show Vanillaish PVE with raid week No Decay?
These Rust Server Score lists count Vanillaish PVE with raid week No Decay among them: Modded Rust servers, graded, Rust PvE servers, graded and North America Rust servers, graded. It shows under the following filters on the server list: Region: North America; Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Map and rules
Which rules does Vanillaish PVE with raid week No Decay enforce, and what are its settings?
The name of Vanillaish PVE with raid week No Decay gives no gather rate. With no change from the game default, groups take up to 8 players. It runs pve, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. Vanilla is what it calls itself: nothing is altered here: rates, kits and rules are as Facepunch ships them. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map Vanillaish PVE with raid week No Decay uses?
A procedural map of size 4,500 and seed 1403708994, generated by the game, is what Vanillaish PVE with raid week No Decay runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
How to join
What is the way to join Vanillaish PVE with raid week No Decay?
To connect, start Rust, press F1, and type client.connect 104.129.132.45:28059. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://discord.com/invite/b4NScxs55u.
Server tags
what each one means
Published asmp200,ptrak,$r?,v2635,^m,^v,NA,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp200
Max playersIts slot count is 200.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Difficulty
^v
VanillaNothing is altered here: rates, kits and rules are as Facepunch ships them.
Gameplay
^p
PvEThis is player against world: players do not fight each other.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Region
NA
North AmericaThe server browser lists it under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in standing (A); population is the one to work on (F).