On the class lists: C− (56), with population over 48 hours and no performance mark.
Players now1/ 402% full
7-day average0peak 3
Rank#4,129top 19%
Last wipe27d agomonthly schedule
Next wipe7d 2hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 0 of 40 on average. Plenty of space to grow.
Standingrank on player hours
81/ 100
B+
Holds a respectable place: #4,129 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
94/ 100
A
Mostly smooth: 57 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
47/ 100
D
Slipped a little: down 217 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in uptime (A); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 19% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 2h.
The force wipe · high confidence
wipe-day peak2players, last three wipes
Coming wipes
7d 2hThu 5 Nov, 19:00 UTCFW
35d 2hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 15 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 20:19 UTCFW27d ago
2
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll find no region listed by | VF | Midcore | PvE |. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 104.129.132.55:28024 is the address to use.
Is | VF | Midcore | PvE | up, and how steady is its uptime?
Right now, | VF | Midcore | PvE | is online. About 13 hours ago, it restarted, based on the uptime it reports. For the last 7 full days, it was up 157 of 168 hours, or 93% of the time. It was first seen by Rust Server Score on 13 September 2026.
Does | VF | Midcore | PvE | perform well?
The average over the last 48 hours was 57 server fps, and it never went below 14. Buildings, deployables and everything else in the world added up to as many as 135,260 entities. Up to 4,860 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.
What Rust version is | VF | Midcore | PvE | on?
You will find | VF | Midcore | PvE | on Rust network protocol 2635 and build 168909, hosted on Linux. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
On what schedule does | VF | Midcore | PvE | reset?
Once a month, | VF | Midcore | PvE | wipes with the force wipe. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. The world it runs now was created 27 days 19 hours. Its tags list a monthly wipe schedule.
What should you expect from wipe day on | VF | Midcore | PvE |?
Recent wipes have peaked at 2 players on average. 15 hours after the latest wipe began, the crowd hit its peak.
Player count
Where does | VF | Midcore | PvE | place in the wider field of Rust servers?
Over the last seven days, | VF | Midcore | PvE | has #4,129 for player hours, in the top 19% of all ranked servers.
Is | VF | Midcore | PvE | a busy server?
With 40 slots available, | VF | Midcore | PvE | currently has 1 players. The seven-day average is 0 players, with a peak of 3. The highest average in the last 48 hours came at 12:00 UTC, with 2 players.
Lists and filters
What is meant by the tags on | VF | Midcore | PvE |?
gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): The server holds 40 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^s (Softcore): Facepunch's easier ruleset means part of your inventory survives your death; ^p (PvE): This is player against world: players do not fight each other; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): Carbon provides the plugin framework here are the tags | VF | Midcore | PvE | publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature | VF | Midcore | PvE |?
Rust Server Score lists that include | VF | Midcore | PvE |: Modded Rust servers, graded and Rust PvE servers, graded. You can find it under these server-list filters: Type: Modded; Game mode: PvE and Softcore; Server tag: Monthly ^m, Softcore ^s, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Server rules
What settings and rules apply on | VF | Midcore | PvE |?
The name of | VF | Midcore | PvE | gives no gather rate. The default of 8 players applies as the group cap. It runs softcore, Facepunch's easier setting, with part of your loot kept. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Carbon. The server runs Valve's anti-cheat, VAC.
| VF | Midcore | PvE | runs which map?
A procedural map of size 4,500 and seed 101042635, generated by the game, is what | VF | Midcore | PvE | runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Connecting
What is the way to join | VF | Midcore | PvE |?
Enter client.connect 104.129.132.55:28024 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://discord.com/invite/vanillafudge.
Server tags
what each one means
Published asmp40,ptrak,$r?,v2635,^z,^y,^m,^s,^p,gmrust,cs168909,ts8
Game
gmrust
Game modeSurvival in the standard Rust style.
mp40
Max playersThe server holds 40 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Difficulty
^s
SoftcoreFacepunch's easier ruleset means part of your inventory survives your death.
Gameplay
^p
PvEThis is player against world: players do not fight each other.
Mods and access
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
^y
CarbonCarbon provides the plugin framework here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in uptime (A); population is the one to work on (F).