On the class lists: C (63), with population over 48 hours and no performance mark.
Players now2/ 2001% full
7-day average1peak 6
Rank#2,728top 12% · #444 in NA
Last wipe27d agomonthly schedule
Next wipe7d 20hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 1 of 200 on average. Plenty of space to grow.
Standingrank on player hours
88/ 100
A−
Holds a respectable place: #2,728 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
35/ 100
F
Needs to work on its frame rate: 21 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
69/ 100
C+
Climbing fast: up 1,050 places this week.
A fair term, with more to come.
Strongest in uptime (A); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 12% of all ranked servers, top 24% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 20h.
The force wipe · high confidence
wipe-day peak5players, last three wipes
Coming wipes
7d 20hThu 5 Nov, 19:00 UTCFW
35d 20hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 47 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 20:04 UTCFW27d ago
5
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is Ironville Junction PVE Raidable Bases Convoy based in?
You'll see Ironville Junction PVE Raidable Bases Convoy listed in North America, tagged NA. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 104.129.133.199:28029.
How dependable is Ironville Junction PVE Raidable Bases Convoy, and is it online at the moment?
The server is up: Ironville Junction PVE Raidable Bases Convoy is online now. According to its reported uptime, the last restart was about 2 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. The first sighting by Rust Server Score was on 13 September 2026.
Does Ironville Junction PVE Raidable Bases Convoy perform well?
The average over the last 48 hours was 21 server fps, and it never went below 5. At its peak, it held 156,792 entities, including buildings, deployables and all else in the world. At its highest, it used 4,995 MB of memory. Players feel lag when fps drops and entities pile up.
What Rust version is Ironville Junction PVE Raidable Bases Convoy on?
Rust network protocol 2635 and build 168909 on Linux is what Ironville Junction PVE Raidable Bases Convoy runs. Steam updates your game for you, but you need the same protocol to join.
Resets
How frequently does Ironville Junction PVE Raidable Bases Convoy wipe its map?
The force wipe each month is the only wipe Ironville Junction PVE Raidable Bases Convoy takes. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. 27 days 2 hours have passed since this world was made. Its tags list a monthly wipe schedule.
What should you expect from wipe day on Ironville Junction PVE Raidable Bases Convoy?
Across its recent wipes, the busiest moments averaged 5 players. 47 hours after the latest wipe began, the crowd hit its peak.
Player count
Where does Ironville Junction PVE Raidable Bases Convoy sit among Rust servers?
Over the last seven days, Ironville Junction PVE Raidable Bases Convoy has #2,728 for player hours, in the top 12% of all ranked servers and #444 in North America.
Is Ironville Junction PVE Raidable Bases Convoy a busy server?
With 200 slots available, Ironville Junction PVE Raidable Bases Convoy currently has 2 players. It peaked at 6 and averaged 1 players over the last seven days. The busiest time in the last 48 hours was 00:00 UTC, with an average of 4 players.
Lists and filters
What do Ironville Junction PVE Raidable Bases Convoy's tags stand for?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp200 (Max players): Its slot count is 200; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^p (PvE): Players do not fight one another here; the world is the danger; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; modded (Modded): Plugins or settings alter the game, so it sits under Modded; NA (North America): In the server browser it appears under North America; rustmaps (Custom tag): A plugin or the owner set this tag; it is not a standard Rust one; oxidation (Custom tag): A plugin or the owner set this tag; it is not a standard Rust one are the tags Ironville Junction PVE Raidable Bases Convoy publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does Ironville Junction PVE Raidable Bases Convoy appear in the Rust Server Score lists and filters?
These Rust Server Score lists count Ironville Junction PVE Raidable Bases Convoy among them: Modded Rust servers, graded, Rust PvE servers, graded and North America Rust servers, graded. You can find it under these server-list filters: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Map and rules
How is Ironville Junction PVE Raidable Bases Convoy set up, and what rules does it keep?
The name of Ironville Junction PVE Raidable Bases Convoy gives no gather rate. With no change from the game default, groups take up to 8 players. It runs pve, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map Ironville Junction PVE Raidable Bases Convoy uses?
The map on Ironville Junction PVE Raidable Bases Convoy is custom at size 4,300, and because the file is published you can download it from this page.
Connecting
What is the way to join Ironville Junction PVE Raidable Bases Convoy?
To connect, start Rust, press F1, and type client.connect 104.129.133.199:28029. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp200,ptrak,$r?,v2635,^m,NA,^p,gmrust,cs168909,ts8,rustmaps,^o^z,modded,oxidation
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp200
Max playersIts slot count is 200.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Gameplay
^p
PvEPlayers do not fight one another here; the world is the danger.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
modded
ModdedPlugins or settings alter the game, so it sits under Modded.
Region
NA
North AmericaIn the server browser it appears under North America.
Other
rustmaps
Custom tagA plugin or the owner set this tag; it is not a standard Rust one.
oxidation
Custom tagA plugin or the owner set this tag; it is not a standard Rust one.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in uptime (A); population is the one to work on (F).