Working its way up from the back of the class: #15,233 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
52/ 100
D
Moving up: up 616 places this week.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 70% of all ranked servers, top 85% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak2players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 9 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Wed 30 Sep, 16:51 UTC27d ago
2
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is CZR.gg | Preview Server | Solo Biweekly?
In North America, according to its own listing, sits CZR.gg | Preview Server | Solo Biweekly, with the NA tag. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 104.143.2.43:28022.
How reliable is CZR.gg | Preview Server | Solo Biweekly, and is it up?
At this moment, CZR.gg | Preview Server | Solo Biweekly is offline; the last time it was seen was 10 days 17 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. It was first seen by Rust Server Score on 17 September 2026.
Which Rust version is CZR.gg | Preview Server | Solo Biweekly running?
You will find CZR.gg | Preview Server | Solo Biweekly on Rust network protocol 2635 and build 168133, hosted on Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
How frequently does CZR.gg | Preview Server | Solo Biweekly wipe its map?
CZR.gg | Preview Server | Solo Biweekly has not had enough wipes recorded to reveal its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. The world it runs now was created 27 days 5 hours.
What happens on CZR.gg | Preview Server | Solo Biweekly when wipe day arrives?
Across its recent wipes, the busiest moments averaged 2 players. Peak numbers came 9 hours into the latest wipe.
Player count
Where does CZR.gg | Preview Server | Solo Biweekly sit among Rust servers?
Over the last seven days, CZR.gg | Preview Server | Solo Biweekly has #15,233 for player hours, in the top 70% of all ranked servers and #1,567 in North America.
How many players does CZR.gg | Preview Server | Solo Biweekly usually have?
The last sighting of CZR.gg | Preview Server | Solo Biweekly was 10 days 17 hours ago, and it is offline right now.
Lists and filters
What do CZR.gg | Preview Server | Solo Biweekly's tags stand for?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168133 (Build): The game build is 168133; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): The plugin framework in use is Carbon; NA (North America): You will find it under North America in the browser; rustmaps (Custom tag): A plugin or the owner set this tag; it is not a standard Rust one are the tags CZR.gg | Preview Server | Solo Biweekly publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Who is behind CZR.gg | Preview Server | Solo Biweekly?
A czr.gg hostname is published by CZR.gg | Preview Server | Solo Biweekly and by 6 other tracked servers, which suggests one operator.
Which lists and filters on Rust Server Score show CZR.gg | Preview Server | Solo Biweekly?
Rust Server Score lists that include CZR.gg | Preview Server | Solo Biweekly: Modded Rust servers, graded and North America Rust servers, graded. You can find it under these server-list filters: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.
Server rules
What settings and rules apply on CZR.gg | Preview Server | Solo Biweekly?
The name of CZR.gg | Preview Server | Solo Biweekly gives no gather rate. With no change from the game default, groups take up to 8 players. survival is the mode here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. Carbon plugins are running on it. Vanilla is what it calls itself: you get the unmodified game: no rate changes, no kits, no rule changes. VAC, Valve's anti-cheat, is enabled.
Which map is in play on CZR.gg | Preview Server | Solo Biweekly?
A custom map of size 4,000 is in use on CZR.gg | Preview Server | Solo Biweekly, and its published file can be downloaded from this page.
How to join
How do you get onto CZR.gg | Preview Server | Solo Biweekly?
Enter client.connect 104.143.2.43:28022 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://discord.com/invite/WBuDvDaU2m.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^z,^y,^v,NA,gmrust,cs168133,ts8,rustmaps
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp100
Max playersThe server holds 100 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168133
BuildThe game build is 168133.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Difficulty
^v
VanillaYou get the unmodified game: no rate changes, no kits, no rule changes.
Mods and access
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
^y
CarbonThe plugin framework in use is Carbon.
Region
NA
North AmericaYou will find it under North America in the browser.
Other
rustmaps
Custom tagA plugin or the owner set this tag; it is not a standard Rust one.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).