On the class lists: B− (72), with population over 48 hours and no performance mark.
Players now5/ 1005% full
7-day average3peak 8
Rank#1,884top 9% · #288 in NA
Last wipe5d agobiweekly schedule
Next wipe8d 23hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
3/ 100
F
A quiet classroom so far: 3 of 100 on average. Plenty of space to grow.
Standingrank on player hours
91/ 100
A
Well up the rankings: #1,884 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
99/ 100
A+
Runs smoothly: 59 server fps on average.
Wipeskeeping the crowd after a wipe
67/ 100
C+
Keeps a fair share of its players through a wipe: 67% of wipes kept half their crowd.
Momentumrank now against a week ago
100/ 100
A+
Climbing fast: up 2,055 places this week.
A good term.
Strongest in momentum (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 9% of all ranked servers, top 15% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
4 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Thursday 5 November, 19:00 UTC, in 8d 23h.
The force wipe · high confidence
usual gap13.9 daysbetween real wipes
on rhythm67%of its recent wipes
wipe-day peak4players, last three wipes
crowd held67%else halves by day 6
Coming wipes
8d 23hThu 5 Nov, 19:00 UTCFW
22d 22hThu 19 Nov, 18:07 UTC
36d 23hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Thu 22 OctThu 15 OctThu 1 Oct
Players each hour, from the hour of the wipe. The latest peaked at 8, 7 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 22 Oct, 18:07 UTC5d ago
8
–
running
0
Thu 15 Oct, 22:25 UTC11d ago
2
✓ held half
6.8 days
0
Thu 1 Oct, 17:37 UTCFW26d ago
3
✓ held half
14.2 days
0
Thu 17 Sep, 20:58 UTC39d ago
8
halved by day 6
13.9 days
2
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is CZR.gg | Solo/Duo | Biweekly | Thursday?
You'll see CZR.gg | Solo/Duo | Biweekly | Thursday listed in North America, tagged NA. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 104.143.2.43:28027.
How reliable is CZR.gg | Solo/Duo | Biweekly | Thursday, and is it up?
The server is up: CZR.gg | Solo/Duo | Biweekly | Thursday is online now. The uptime it reports puts the last restart at about 5 hours ago. For the last 7 full days, it was up 168 of 168 hours, or 100% of the time. The first sighting by Rust Server Score was on 13 September 2026.
Is CZR.gg | Solo/Duo | Biweekly | Thursday smooth to play on?
It never fell below 45 server fps in the last 48 hours, averaging 59. Buildings, deployables and everything else in the world added up to as many as 100,917 entities. At its highest, it used 4,604 MB of memory. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does CZR.gg | Solo/Duo | Biweekly | Thursday sit?
You will find CZR.gg | Solo/Duo | Biweekly | Thursday on Rust network protocol 2635 and build 168909, hosted on Linux. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
When does CZR.gg | Solo/Duo | Biweekly | Thursday wipe, and how often?
The prediction follows its tag, because too few of CZR.gg | Solo/Duo | Biweekly | Thursday's wipes are on record to confirm the schedule. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. It has been running its current world for 5 days 1 hours. Its tags give a wipe schedule of every two weeks.
What happens on CZR.gg | Solo/Duo | Biweekly | Thursday when wipe day arrives?
Across its recent wipes, the busiest moments averaged 4 players. Peak numbers came 7 hours into the latest wipe. Half the peak held until the next wipe in 67% of its recent wipes. Day 6 is when it sank below half in the wipes that did not hold.
Player count
Where does CZR.gg | Solo/Duo | Biweekly | Thursday sit among Rust servers?
Over the last seven days, CZR.gg | Solo/Duo | Biweekly | Thursday has #1,884 for player hours, in the top 9% of all ranked servers and #288 in North America.
What does the population on CZR.gg | Solo/Duo | Biweekly | Thursday look like?
With 100 slots available, CZR.gg | Solo/Duo | Biweekly | Thursday currently has 5 players. It peaked at 8 and averaged 3 players over the last seven days. Over the last 48 hours, the peak hour was 21:00 UTC, averaging 7 players.
Tags
How should you read the tags on CZR.gg | Solo/Duo | Biweekly | Thursday?
gmrust (Game mode): Rust survival, played by the standard rules; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^b (Biweekly): Every two weeks it wipes; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes; ^y (Carbon): Plugin framework: Carbon; NA (North America): In the server browser it appears under North America; rustmaps (Custom tag): A plugin or the owner set this tag; it is not a standard Rust one are the tags CZR.gg | Solo/Duo | Biweekly | Thursday publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Who operates CZR.gg | Solo/Duo | Biweekly | Thursday?
The same operator most likely runs CZR.gg | Solo/Duo | Biweekly | Thursday and the 6 other servers we track that also publish a czr.gg hostname.
Which Rust Server Score filters and lists feature CZR.gg | Solo/Duo | Biweekly | Thursday?
Rust Server Score lists that include CZR.gg | Solo/Duo | Biweekly | Thursday: Best community servers, graded, North America Rust servers, graded and Vanilla Rust servers, graded. These filters bring it up on the server list: Region: North America; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Biweekly ^b, Vanilla ^v and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week.
Rules and settings
How is CZR.gg | Solo/Duo | Biweekly | Thursday set up, and what rules does it keep?
You will find no gather rate in the name of CZR.gg | Solo/Duo | Biweekly | Thursday. The group limit stays at the game's default of 8 players. You get survival here, gather, build and raid, as in the standard game. You can raid other players and fight them. You will see it in the Community section of the server browser, since it is a community server. The plugin count runs to Carbon. Vanilla is what it calls itself: you get the unmodified game: no rate changes, no kits, no rule changes. The server runs Valve's anti-cheat, VAC.
Can you tell me which map CZR.gg | Solo/Duo | Biweekly | Thursday uses?
The map on CZR.gg | Solo/Duo | Biweekly | Thursday is custom at size 4,000, and because the file is published you can download it from this page.
Connecting
How should you connect to CZR.gg | Solo/Duo | Biweekly | Thursday?
Enter client.connect 104.143.2.43:28027 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://discord.com/invite/WBuDvDaU2m.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^y,^b,^v,NA,gmrust,cs168909,ts8,rustmaps
Game
gmrust
Game modeRust survival, played by the standard rules.
mp100
Max playersThe server holds 100 slots.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^b
BiweeklyEvery two weeks it wipes.
Difficulty
^v
VanillaYou get the unmodified game: no rate changes, no kits, no rule changes.
Mods and access
^y
CarbonPlugin framework: Carbon.
Region
NA
North AmericaIn the server browser it appears under North America.
Other
rustmaps
Custom tagA plugin or the owner set this tag; it is not a standard Rust one.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A good term. Strongest in momentum (A+); population is the one to work on (F).