A quiet classroom so far: 1 of 50 on average. Plenty of space to grow.
Standingrank on player hours
82/ 100
B+
Holds a respectable place: #4,048 on player hours.
Uptimehours on the list, last 48
67/ 100
C+
Missed a few lessons: on the list 32 of the last 48 hours.
Performanceserver fps, last 48 hours
50/ 100
D
Slows down under load at times: 30 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
59/ 100
C−
Moving up: up 765 places this week.
A term to build on.
Strongest in standing (B+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 18% of all ranked servers, top 36% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 23h.
The force wipe · high confidence
wipe-day peak5players, last three wipes
Coming wipes
7d 23hThu 5 Nov, 19:00 UTCFW
35d 23hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 26 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 21:49 UTCFW26d ago
5
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] based in?
In North America, according to its own listing, sits RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)], with the NA tag. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 104.143.2.47:28015.
How reliable is RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)], and is it up?
At this moment, RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] is offline; the last time it was seen was 15 hours ago. The uptime it reports puts the last restart at about 23 hours ago. It was up 158 of 168 hours over the last 7 full days, which is 94% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
Does RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] perform well?
It averaged 30 server fps over the last 48 hours, with a low of 30. At its peak, it held 148,049 entities, including buildings, deployables and all else in the world. Up to 6,390 MB of memory was used. When fps is low and entities climb, that is lag to players.
Which Rust version is RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] running?
The server RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] is on Rust network protocol 2635 and build 168909 under Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
On what schedule does RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] reset?
Once a month, RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] wipes with the force wipe. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. 26 days 21 hours have passed since this world was made. Its tags record that it wipes monthly.
What happens on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] when wipe day arrives?
The average peak on its recent wipes was 5 players. The crowd on the latest wipe was largest 26 hours after it began.
Player count
Where does RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] place in the wider field of Rust servers?
In North America, RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] is #677, and overall it is #4,048 on player hours over the last seven days, in the top 18% of all ranked servers.
Is RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] a busy server?
The last sighting of RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] was 15 hours ago, and it is offline right now. It peaked at 3 and averaged 1 players over the last seven days. The highest average in the last 48 hours came at 01:00 UTC, with 2 players.
Lists and filters
What is meant by the tags on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?
The game's browser takes its cue from the tags RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^p (PvE): Players do not fight one another here; the world is the danger; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): Carbon provides the plugin framework here; NA (North America): In the server browser it appears under North America. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?
Rust Server Score lists that include RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]: Modded Rust servers, graded, Rust build and creative servers, Rust PvE servers, graded and North America Rust servers, graded. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Map and rules
How is RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] set up, and what rules does it keep?
Nothing in the name of RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] states a gather rate. With no change from the game default, groups take up to 8 players. pve is the mode here, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Carbon. The server runs Valve's anti-cheat, VAC.
Can you tell me which map RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] uses?
RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] runs a game-generated procedural map at size 4,250, seed 1337. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. The name of the map reads: Custom Map.
Getting in
What is the way to join RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?
Enter client.connect 104.143.2.47:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://discord.com/invite/478SQzbUU9.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^z,^y,^m,NA,^p,gmrust,cs168909,ts8
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp50
Max players50 slots are available.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Gameplay
^p
PvEPlayers do not fight one another here; the world is the danger.
Mods and access
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
^y
CarbonCarbon provides the plugin framework here.
Region
NA
North AmericaIn the server browser it appears under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in standing (B+); population is the one to work on (F).