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Every Rust server graded on real, live numbers. 58,600 players on the roll · 11,758 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 28 October 2026 Pupil no. 104.143.2.47:28015
Name of server

RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]

RegisterAbsentOffline
RegionNA
Address104.143.2.47:28015
Last checked19h ago
monthly wipes moddedcarbonpve
Launch Rust and join Website
Overall grade

Working towards

50 out of 100, the average of 5 subjects

On the class lists: D (51), with population over 48 hours and no performance mark.

Players now 0/ 50 0% full
7-day average1peak 3
Rank#4,062top 18% · #677 in NA
Last wipe27d agomonthly schedule
Next wipe7d 20hThu 5 Nov, 19:00 UTC FW

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 1/ 100 A quiet classroom so far: 1 of 50 on average. Plenty of space to grow.
Standingrank on player hours 82/ 100 Holds a respectable place: #4,062 on player hours.
Uptimehours on the list, last 48 60/ 100 Missed a few lessons: on the list 29 of the last 48 hours.
Performanceserver fps, last 48 hours 50/ 100 Slows down under load at times: 30 server fps on average.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago 59/ 100 Moving up: up 751 places this week.

A term to build on. Strongest in standing (B+); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeak
0123423:0005:0010:0016:0021:0003:00

Hourly average and peak, UTC.

Server performance

01020304023:0005:0010:0016:0021:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 18% of all ranked servers, top 36% in NA. Ranked on player hours over the last seven days.

Attendance: the wipe record

1 wipe day in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 20h. The force wipe · high confidence

wipe-day peak5players, last three wipes

Coming wipes

  • 7d 20hThu 5 Nov, 19:00 UTCFW
  • 35d 20hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 26 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 21:49 UTC FW27d ago 5 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
Epic PvE | 2X | RB | XP | RP | LB | NO Decay | NO Kill | NO Rai
NA · groups of 8+ · 2x · monthly · 3 on average
6 / 200
3 / 50
Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1
NA · groups of 8+ · biweekly · 1 on average
1 / 50
Outpost Omega | PVE | Build | Explore | Thrive
NA · groups of 8+ · biweekly · 1 on average
0 / 100
[US] RustDecay PVE 15x Relax & Build - No Kill No Raid
NA · groups of 8+ · 15x · monthly · 12 on average
11 / 50
[US] RustDecay PVE 200x Relax & Build - No Kill No Raid
NA · groups of 8+ · 200x · monthly · 5 on average
6 / 50

Quick answers

from the figures on this page

About the server

Which region is RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] based in?

In North America, according to its own listing, sits RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)], with the NA tag. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 104.143.2.47:28015.

How reliable is RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)], and is it up?

At this moment, RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] is offline; the last time it was seen was 19 hours ago. The uptime it reports puts the last restart at about 23 hours ago. It was up 158 of 168 hours over the last 7 full days, which is 94% of the time. On 13 September 2026, Rust Server Score saw it for the first time.

Does RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] perform well?

It averaged 30 server fps over the last 48 hours, with a low of 30. At its peak, it held 148,049 entities, including buildings, deployables and all else in the world. Up to 6,390 MB of memory was used. When fps is low and entities climb, that is lag to players.

Which Rust version is RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] running?

The server RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] is on Rust network protocol 2635 and build 168909 under Linux. To join, your game must use the same protocol; Steam handles the update.

Wipe cycle

On what schedule does RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] reset?

Once a month, RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] wipes with the force wipe. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. 27 days have passed since this world was made. Its tags record that it wipes monthly.

What happens on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] when wipe day arrives?

The average peak on its recent wipes was 5 players. The crowd on the latest wipe was largest 26 hours after it began.

Player count

Where does RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] place in the wider field of Rust servers?

In North America, RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] is #677, and overall it is #4,062 on player hours over the last seven days, in the top 18% of all ranked servers.

Is RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] a busy server?

The last sighting of RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] was 19 hours ago, and it is offline right now. It peaked at 3 and averaged 1 players over the last seven days. The highest average in the last 48 hours came at 01:00 UTC, with 2 players.

Lists and filters

What is meant by the tags on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?

The game's browser takes its cue from the tags RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^p (PvE): Players do not fight one another here; the world is the danger; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): Carbon provides the plugin framework here; NA (North America): In the server browser it appears under North America. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.

Which Rust Server Score filters and lists feature RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?

Rust Server Score lists that include RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]: Modded Rust servers, graded, Rust build and creative servers, Rust PvE servers, graded and North America Rust servers, graded. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

Map and rules

How is RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] set up, and what rules does it keep?

Nothing in the name of RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] states a gather rate. With no change from the game default, groups take up to 8 players. pve is the mode here, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Carbon. The server runs Valve's anti-cheat, VAC.

Can you tell me which map RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] uses?

RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] runs a game-generated procedural map at size 4,250, seed 1337. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. The name of the map reads: Custom Map.

Getting in

What is the way to join RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?

Enter client.connect 104.143.2.47:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://discord.com/invite/478SQzbUU9.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^z,^y,^m,NA,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode This one runs plain Rust survival, with nothing altered.
mp50
Max players 50 slots are available.
ts8
Group limit Teams are capped at 8, the game's standard setting.
v2635
Protocol To get in, your game needs to be on the same version: the protocol is 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet handles it, the game's default network layer.
$r?
Region code No region code has been set.

Wipe schedule

^m
Monthly The server wipes once a month, with the force wipe from Facepunch.

Gameplay

^p
PvE Players do not fight one another here; the world is the danger.

Mods and access

^z
Modded Because settings or plugins change how it plays, it is listed as Modded.
^y
Carbon Carbon provides the plugin framework here.

Region

NA
North America In the server browser it appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.