A quiet classroom so far: 1 of 101 on average. Plenty of space to grow.
Standingrank on player hours
86/ 100
A−
Holds a respectable place: #3,086 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
50/ 100
D
Slows down under load at times: 30 server fps on average.
Wipeskeeping the crowd after a wipe
20/ 100
F
Needs to keep more players after wipe day: 20% of wipes kept half their crowd.
Momentumrank now against a week ago
61/ 100
C
Moving up: up 690 places this week.
A term to build on.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 14% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
6 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
fixed weekdays
Next wipe Friday 30 October, 14:40 UTC, in 2d 3h.
Every Friday at 14:40 UTC · high confidence
usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak23players, last three wipes
crowd held20%else halves by day 3.5
Coming wipes
2d 3hFri 30 Oct, 14:40 UTC
8d 7hThu 5 Nov, 19:00 UTCFW
9d 3hFri 6 Nov, 14:40 UTC
16d 3hFri 13 Nov, 14:40 UTC
23d 3hFri 20 Nov, 14:40 UTC
30d 3hFri 27 Nov, 14:40 UTC
36d 7hThu 3 Dec, 19:00 UTCFW
37d 3hFri 4 Dec, 14:40 UTC
The first 48 hours of its last wipes
Fri 23 OctFri 16 OctFri 9 Oct
Players each hour, from the hour of the wipe. The latest peaked at 5, 14 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 23 Oct, 14:40 UTC4d ago
5
–
running
1
Fri 16 Oct, 13:52 UTC11d ago
7
halved by day 3
7 days
0
Fri 9 Oct, 13:58 UTC18d ago
57
halved by day 2
7 days
1
Thu 1 Oct, 18:06 UTCFW26d ago
5
halved by day 4
7.8 days
2
Fri 25 Sep, 15:16 UTC32d ago
5
halved by day 5
6.1 days
0
Fri 18 Sep, 14:07 UTC39d ago
3
✓ held half
7 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
NA · groups of 8+ · 100000x · weekly · 3 on average
2 / 100
Quick answers
from the figures on this page
About the server
Where in the world is RustGamingNation 25x PvE [Events|Purge|Zombies|SkillTree]?
You'll find no region listed by RustGamingNation 25x PvE [Events|Purge|Zombies|SkillTree]. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 104.143.3.5:28039.
How reliable is RustGamingNation 25x PvE [Events|Purge|Zombies|SkillTree], and is it up?
You can join now: RustGamingNation 25x PvE [Events|Purge|Zombies|SkillTree] is online. The uptime it reports puts the last restart at about 11 hours ago. It was up 91% of the time over the last 7 full days, 153 of 168 hours. It was first seen by Rust Server Score on 13 September 2026.
How well does RustGamingNation 25x PvE [Events|Purge|Zombies|SkillTree] run?
The average over the last 48 hours was 30 server fps, and it never went below 29. Up to 137,550 entities were in the world, covering buildings, deployables and the rest. At its highest, it used 4,857 MB of memory. When fps is low and entities climb, that is lag to players.
Which Rust version is RustGamingNation 25x PvE [Events|Purge|Zombies|SkillTree] running?
Rust network protocol 2635 and build 168909 on Linux is what RustGamingNation 25x PvE [Events|Purge|Zombies|SkillTree] runs. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
How frequently does RustGamingNation 25x PvE [Events|Purge|Zombies|SkillTree] wipe its map?
Wipes come every Friday at 14:40 UTC on RustGamingNation 25x PvE [Events|Purge|Zombies|SkillTree]. Expect the next wipe on Friday 30 October at 14:40 UTC. 4 days 20 hours have passed since this world was made. The tags carry a weekly wipe schedule.
What should you expect from wipe day on RustGamingNation 25x PvE [Events|Purge|Zombies|SkillTree]?
Across its recent wipes, the busiest moments averaged 23 players. Peak numbers came 14 hours into the latest wipe. Half the peak held until the next wipe in 20% of its recent wipes. Day 3.5 is when it sank below half in the wipes that did not hold.
Player numbers
Where does RustGamingNation 25x PvE [Events|Purge|Zombies|SkillTree] sit among Rust servers?
In the top 14% of all ranked servers, RustGamingNation 25x PvE [Events|Purge|Zombies|SkillTree] sits at #3,086 for player hours over the last seven days.
Is RustGamingNation 25x PvE [Events|Purge|Zombies|SkillTree] a busy server?
Right now, 1 players are on RustGamingNation 25x PvE [Events|Purge|Zombies|SkillTree], which has 101 slots. It peaked at 6 and averaged 1 players over the last seven days. The busiest time in the last 48 hours was 23:00 UTC, with an average of 2 players.
Tags and filters
How should you read the tags on RustGamingNation 25x PvE [Events|Purge|Zombies|SkillTree]?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp101 (Max players): 101 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^w (Weekly): It wipes weekly; ^r (Roleplay): Roleplay is the focus here; ^p (PvE): Players do not fight one another here; the world is the danger; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): Carbon provides the plugin framework here are the tags RustGamingNation 25x PvE [Events|Purge|Zombies|SkillTree] publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature RustGamingNation 25x PvE [Events|Purge|Zombies|SkillTree]?
Rust Server Score lists that include RustGamingNation 25x PvE [Events|Purge|Zombies|SkillTree]: Rust servers above 10x gather rate, Modded Rust servers, graded, Rust PvE servers, graded, Roleplay servers, graded and Rust zombie servers, graded. It shows under the following filters on the server list: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x.
Rules and settings
How is RustGamingNation 25x PvE [Events|Purge|Zombies|SkillTree] set up, and what rules does it keep?
RustGamingNation 25x PvE [Events|Purge|Zombies|SkillTree] sets gather at 25x, as its name suggests. The default of 8 players applies as the group cap. It runs roleplay, roleplay rules, towns and jobs. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Carbon. VAC, Valve's anti-cheat, is enabled.
Which map is in play on RustGamingNation 25x PvE [Events|Purge|Zombies|SkillTree]?
A procedural map of size 4,500 and seed 15102026, generated by the game, is what RustGamingNation 25x PvE [Events|Purge|Zombies|SkillTree] runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Getting in
What is the way to join RustGamingNation 25x PvE [Events|Purge|Zombies|SkillTree]?
To connect, start Rust, press F1, and type client.connect 104.143.3.5:28039. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://www.rust-gaming-nation.com/.
Server tags
what each one means
Published asmp101,ptrak,$r?,v2635,^z,^y,^w,^r,^p,gmrust,cs168909,ts8
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp101
Max players101 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^w
WeeklyIt wipes weekly.
Gameplay
^r
RoleplayRoleplay is the focus here.
^p
PvEPlayers do not fight one another here; the world is the danger.
Mods and access
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
^y
CarbonCarbon provides the plugin framework here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); population is the one to work on (F).