On the class lists: C− (58), with population over 48 hours and no performance mark.
Players now2/ 1012% full
7-day average1peak 8
Rank#2,864top 13%
Last wipe4d agoweekly schedule
Next wipe2d 9hFri 30 Oct, 14:42 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 1 of 101 on average. Plenty of space to grow.
Standingrank on player hours
87/ 100
A−
Holds a respectable place: #2,864 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
50/ 100
D
Slows down under load at times: 30 server fps on average.
Wipeskeeping the crowd after a wipe
60/ 100
C
Keeps a fair share of its players through a wipe: 60% of wipes kept half their crowd.
Momentumrank now against a week ago
43/ 100
F
Slipped a little: down 380 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 13% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
6 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
fixed weekdays
Next wipe Friday 30 October, 14:42 UTC, in 2d 9h.
Every Friday at 14:42 UTC · high confidence
usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak7players, last three wipes
crowd held60%else halves by day 3.5
Coming wipes
2d 9hFri 30 Oct, 14:42 UTC
8d 13hThu 5 Nov, 19:00 UTCFW
9d 9hFri 6 Nov, 14:42 UTC
16d 9hFri 13 Nov, 14:42 UTC
23d 9hFri 20 Nov, 14:42 UTC
30d 9hFri 27 Nov, 14:42 UTC
36d 13hThu 3 Dec, 19:00 UTCFW
37d 9hFri 4 Dec, 14:42 UTC
The first 48 hours of its last wipes
Fri 23 OctFri 16 OctFri 9 Oct
Players each hour, from the hour of the wipe. The latest peaked at 8, 2 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 23 Oct, 14:42 UTC4d ago
8
–
running
3
Fri 16 Oct, 13:52 UTC11d ago
6
halved by day 5
7 days
2
Fri 9 Oct, 13:52 UTC18d ago
7
✓ held half
7 days
0
Thu 1 Oct, 18:13 UTCFW26d ago
6
✓ held half
7.8 days
1
Fri 25 Sep, 15:13 UTC32d ago
8
halved by day 2
6.1 days
2
Fri 18 Sep, 14:05 UTC39d ago
5
✓ held half
7 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
NA · groups of 8+ · 100000x · weekly · 3 on average
0 / 100
Quick answers
from the figures on this page
About the server
Which region is RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] based in?
You'll find no region listed by RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 104.143.3.5:28059.
Is RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] up, and how steady is its uptime?
You can join now: RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] is online. The uptime it reports puts the last restart at about 4 hours ago. It was up 153 of 168 hours over the last 7 full days, which is 91% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
How well does RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] run?
It averaged 30 server fps over the last 48 hours, with a low of 26. Buildings, deployables and everything else in the world added up to as many as 136,529 entities. Memory use reached up to 4,660 MB. Players feel lag when fps drops and entities pile up.
Which Rust version is RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] running?
You will find RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] on Rust network protocol 2635 and build 168909, hosted on Linux. You need the same protocol to join; Steam takes care of updating your game.
Resets
How frequently does RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] wipe its map?
The wipe rhythm on RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] is every Friday at 14:42 UTC. Friday 30 October at 14:42 UTC is the date set for its next wipe. The world it runs now was created 4 days 14 hours. Wipes are scheduled weekly, according to its tags.
What happens on RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] when wipe day arrives?
Recent wipes have peaked at 7 players on average. The crowd on the latest wipe was largest 2 hours after it began. The crowd stayed above half that peak, right through to the next wipe, in 60% of its recent wipes. Day 3.5 is when it sank below half in the wipes that did not hold.
Population
Where does RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] sit among Rust servers?
In the top 13% of all ranked servers, RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] sits at #2,864 for player hours over the last seven days.
What does the population on RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] look like?
Right now, 2 players are on RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree], which has 101 slots. It peaked at 8 and averaged 1 players over the last seven days. The highest average in the last 48 hours came at 01:00 UTC, with 7 players.
Tags and filters
What is meant by the tags on RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]?
You'll see RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] tagged with gmrust (Game mode): Rust survival, played by the standard rules; mp101 (Max players): Its slot count is 101; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): This runs on build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^w (Weekly): It wipes weekly; ^r (Roleplay): Roleplay is the focus here; ^p (PvE): The danger comes from the world, not from other players; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]?
Rust Server Score lists that include RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]: Rust servers above 10x gather rate, Modded Rust servers, graded, Rust PvE servers, graded, Roleplay servers, graded and Rust zombie servers, graded. You can find it under these server-list filters: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x.
Server rules
Which rules does RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] enforce, and what are its settings?
Going by its name, RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] runs 500x gather. With no change from the game default, groups take up to 8 players. roleplay is the mode here, jobs, towns and rules for roleplay. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Carbon. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] uses?
A procedural map of size 4,500 and seed 33640666, generated by the game, is what RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] runs. A matching size and seed produce the same map, viewable on RustMaps from this page.
How to join
What is the way to join RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]?
To connect, start Rust, press F1, and type client.connect 104.143.3.5:28059. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://www.rust-gaming-nation.com/.
Server tags
what each one means
Published asmp101,ptrak,$r?,v2635,^z,^y,^w,^r,^p,gmrust,cs168909,ts8
Game
gmrust
Game modeRust survival, played by the standard rules.
mp101
Max playersIts slot count is 101.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^w
WeeklyIt wipes weekly.
Gameplay
^r
RoleplayRoleplay is the focus here.
^p
PvEThe danger comes from the world, not from other players.
Mods and access
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
^y
CarbonThe plugin framework in use is Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in uptime (A+); population is the one to work on (F).