On the class lists: C (60), with population over 48 hours and no performance mark.
Players now16/ 2008% full
7-day average12peak 35
Rank#840top 4% · #131 in NA
Last wipe27d agono schedule published
Next wipe7d 18hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
6/ 100
F
A quiet classroom so far: 12 of 200 on average. Plenty of space to grow.
Standingrank on player hours
96/ 100
A+
Well up the rankings: #840 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
86/ 100
A−
Mostly smooth: 52 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
43/ 100
F
Slipped a little: down 117 places this week. Nothing a good wipe can't fix.
A steady term.
Strongest in standing (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 4% of all ranked servers, top 7% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 18h.
The force wipe · high confidence
wipe-day peak75players, last three wipes
Coming wipes
7d 18hThu 5 Nov, 19:00 UTCFW
35d 18hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 75, 34 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 18:13 UTCFW27d ago
75
–
running
4
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing based in?
In North America, according to its own listing, sits US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing, with the NA tag. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 104.143.3.99:28039 is the address to use.
How reliable is US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing, and is it up?
You can join now: US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing is online. About 11 hours ago, it restarted, based on the uptime it reports. For the last 7 full days, it was up 144 of 168 hours, or 86% of the time. It was first seen by Rust Server Score on 13 September 2026.
Does US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing perform well?
It never fell below 2 server fps in the last 48 hours, averaging 52. At its peak, it held 267,043 entities, including buildings, deployables and all else in the world. Memory use reached up to 6,688 MB. Lag is what players feel when fps is low and the entity count climbs.
What Rust version is US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing on?
Rust network protocol 2635 and build 168909 on Linux is what US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing runs. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
How frequently does US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing wipe its map?
The force wipe each month is the only wipe US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing takes. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. The world it runs now was created 27 days 6 hours.
What should you expect from wipe day on US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing?
The average peak on its recent wipes was 75 players. Peak numbers came 34 hours into the latest wipe.
Population
What position does US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing hold in the rankings?
Over the last seven days, US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing has #840 for player hours, in the top 4% of all ranked servers and #131 in North America.
Is US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing a busy server?
Right now, 16 players are on US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing, which has 200 slots. It peaked at 35 and averaged 12 players over the last seven days. The busiest time in the last 48 hours was 23:00 UTC, with an average of 21 players.
Tags
How should you read the tags on US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing?
gmrust (Game mode): Survival in the standard Rust style; mp200 (Max players): The server holds 200 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): This runs on build 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server; ^v (Vanilla): Nothing is altered here: rates, kits and rules are as Facepunch ships them; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; NA (North America): The server browser lists it under North America are the tags US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing appear in the Rust Server Score lists and filters?
Rust Server Score lists that include US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing: Modded Rust servers, graded, Rust PvE servers, graded and North America Rust servers, graded. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Players now: At least 10; Average players: 10+ on average.
Rules and settings
What settings and rules apply on US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing?
You will find no gather rate in the name of US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing. With no change from the game default, groups take up to 8 players. You get pve here, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. The vanilla label is its own: nothing is altered here: rates, kits and rules are as Facepunch ships them. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing uses?
US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing runs a game-generated procedural map at size 5,000, seed 309235982. A matching size and seed produce the same map, viewable on RustMaps from this page.
How to join
How should you connect to US I Jack Rabbit Slims PVE I No Raiding/Killing/Stealing?
To connect, start Rust, press F1, and type client.connect 104.143.3.99:28039. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://discord.com/invite/cuzCYuhQ3X.
Server tags
what each one means
Published asmp200,ptrak,$r?,v2635,^v,NA,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp200
Max playersThe server holds 200 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Difficulty
^v
VanillaNothing is altered here: rates, kits and rules are as Facepunch ships them.
Gameplay
^p
PvEThe danger comes from the world, not from other players.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Region
NA
North AmericaThe server browser lists it under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in standing (A+); population is the one to work on (F).