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Every Rust server graded on real, live numbers. 77,039 players on the roll · 11,802 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 28 October 2026 Pupil no. 109.195.37.2:28015
Name of server

[TEST] SERIOUS RUST [TEST]

RegisterAbsentOffline
Region–
Address109.195.37.2:28015
Last checked4d ago
weekly wipes moddedoxidepve
Launch Rust and join
Overall grade

Not there yet

19 out of 100, the average of 3 subjects

On the class lists: F (28), with population over 48 hours and no performance mark.

Players now 0/ 50 0% full
7-day average0peak –
Rank#15,323top 69%
Last wipe4d agoweekly schedule
Next wipe2d 14hSat 31 Oct, 10:56 UTC

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 0/ 100 A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours 31/ 100 Working its way up from the back of the class: #15,323 on player hours.
Uptimehours on the list, last 48 unmarked Not seen long enough to take a register.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago 26/ 100 Lost ground: down 7,253 places this week. A strong wipe could turn it round.

A term to build on. Strongest in standing (F); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep12 Oct18 Oct23 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

8 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

from its schedule tag

Next wipe Saturday 31 October, 10:56 UTC, in 2d 14h. Its weekly schedule tag · low confidence

usual gap2 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak1players, last three wipes

Coming wipes

  • 2d 14hSat 31 Oct, 10:56 UTC
  • 7d 22hThu 5 Nov, 19:00 UTCFW
  • 9d 14hSat 7 Nov, 10:56 UTC
  • 16d 14hSat 14 Nov, 10:56 UTC
  • 23d 14hSat 21 Nov, 10:56 UTC
  • 30d 14hSat 28 Nov, 10:56 UTC
  • 35d 22hThu 3 Dec, 19:00 UTCFW
  • 37d 14hSat 5 Dec, 10:56 UTC

The first 48 hours of its last wipes

Sat 24 OctTue 20 OctTue 20 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 10:56 UTC4d ago 0 – running 1
Tue 20 Oct, 14:13 UTC8d ago 1 – 3.9 days 1
Tue 20 Oct, 05:37 UTC8d ago 1 – 0.4 days 1
Mon 19 Oct, 11:30 UTC9d ago 1 – 0.8 days 0
Sat 17 Oct, 06:08 UTC11d ago 0 – 2.2 days 0
Thu 15 Oct, 11:05 UTC13d ago 1 – 1.8 days 0
Mon 12 Oct, 16:09 UTC16d ago 0 – 2.8 days 0
Tue 22 Sep, 10:23 UTC36d ago 0 – 20.2 days 0
Mon 21 Sep, 11:47 UTC37d ago 0 – 0.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
[PvE] TruePvE [x1-x5|Loot+|NPC|RB|Quests|NoRaid/NoKill]
groups of 200+ · 1x · weekly · 13 on average
6 / 100
#3 Wasilisc PvE х5
EU · groups of 8+ · weekly · 9 on average
10 / 200
[SEA]Singapore PVEx20 10/23/26 SkillTree Events
EA · groups of 8+ · weekly · 6 on average
3 / 50
RustMode PvE | 10/22 | No Tech Tree | Skills | Raids | Events
NA · groups of 150+ · weekly · 4 on average
4 / 50
Moradon - PVE - [AU] [Raidable Bases] [Skill Tree]
OC · groups of 8+ · weekly · 4 on average
0 / 30
TRINUM.RU PVE NoKill NoRaid Skills Artifacts Boss Zombie
EU · groups of 8+ · weekly · 4 on average
5 / 250

Quick answers

from the figures on this page

Server details

Which region is [TEST] SERIOUS RUST [TEST] based in?

You'll find no region listed by [TEST] SERIOUS RUST [TEST]. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 109.195.37.2:28015 is the address to use.

Is [TEST] SERIOUS RUST [TEST] up, and how steady is its uptime?

At this moment, [TEST] SERIOUS RUST [TEST] is offline; the last time it was seen was 4 days 8 hours ago. For the last 7 full days, it was up 4 of 168 hours, or 2% of the time. On 18 September 2026, Rust Server Score saw it for the first time.

What Rust version is [TEST] SERIOUS RUST [TEST] on?

You will find [TEST] SERIOUS RUST [TEST] on Rust network protocol 2635 and build 168909, hosted on Windows. Steam updates your game for you, but you need the same protocol to join.

Resets

On what schedule does [TEST] SERIOUS RUST [TEST] reset?

Too few wipes on [TEST] SERIOUS RUST [TEST] are recorded to confirm the schedule, so its tag guides the prediction. It is due to wipe next on Saturday 31 October at 10:56 UTC. 4 days 9 hours have passed since this world was made. The tags carry a weekly wipe schedule.

What happens on [TEST] SERIOUS RUST [TEST] when wipe day arrives?

Recent wipes have peaked at 1 players on average. Peak numbers came 1 hours into the latest wipe.

Player numbers

What position does [TEST] SERIOUS RUST [TEST] hold in the rankings?

Over the last seven days, [TEST] SERIOUS RUST [TEST] has #15,323 for player hours, in the top 69% of all ranked servers.

How many players does [TEST] SERIOUS RUST [TEST] usually have?

The last sighting of [TEST] SERIOUS RUST [TEST] was 4 days 8 hours ago, and it is offline right now. For the last seven days, the average number of players was 0.

Tags

How should you read the tags on [TEST] SERIOUS RUST [TEST]?

You'll see [TEST] SERIOUS RUST [TEST] tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp50 (Max players): Its slot count is 50; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server; ^w (Weekly): Wipes come once a week; ^p (PvE): This is player against world: players do not fight each other; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.

Where does [TEST] SERIOUS RUST [TEST] appear in the Rust Server Score lists and filters?

These Rust Server Score lists count [TEST] SERIOUS RUST [TEST] among them: Modded Rust servers, graded and Rust PvE servers, graded. You can find it under these server-list filters: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.

Server rules

How is [TEST] SERIOUS RUST [TEST] set up, and what rules does it keep?

The name of [TEST] SERIOUS RUST [TEST] gives no gather rate. With no change from the game default, groups take up to 8 players. pve is the mode here, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. You are covered by VAC, Valve's anti-cheat.

[TEST] SERIOUS RUST [TEST] runs which map?

The game generates the procedural map on [TEST] SERIOUS RUST [TEST] at size 4,500 with seed 327. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.

Connecting

How do you get onto [TEST] SERIOUS RUST [TEST]?

To connect, start Rust, press F1, and type client.connect 109.195.37.2:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^w,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode This one runs plain Rust survival, with nothing altered.
mp50
Max players Its slot count is 50.
ts8
Group limit Teams are capped at 8, the game's standard setting.
v2635
Protocol To get in, your game needs to be on the same version: the protocol is 2635.
cs168909
Build This runs on build 168909.
ptrak
Networking RakNet handles it, the game's default network layer.
$r?
Region code There is no region code on this server.

Wipe schedule

^w
Weekly Wipes come once a week.

Gameplay

^p
PvE This is player against world: players do not fight each other.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.