On the class lists: C (60), with population over 48 hours and no performance mark.
Players now1/ 1001% full
7-day average2peak 6
Rank#2,510top 11% · #256 in EA
Last wipe26d agomonthly schedule
Next wipe8d 7hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
2/ 100
F
A quiet classroom so far: 2 of 100 on average. Plenty of space to grow.
Standingrank on player hours
89/ 100
A−
Holds a respectable place: #2,510 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 139 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
53/ 100
D
Moving up: up 161 places this week.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 11% of all ranked servers, top 46% in EA. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 8d 7h.
The force wipe · high confidence
wipe-day peak15players, last three wipes
Coming wipes
8d 7hThu 5 Nov, 19:00 UTCFW
36d 7hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 15, 12 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 2 Oct, 02:05 UTC26d ago
15
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is [大雄PVE] | 技能/强化/据点 | 死亡不掉 based in?
You'll see [大雄PVE] | 技能/强化/据点 | 死亡不掉 listed in Asia, tagged EA. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 110.42.47.81:28015.
How reliable is [大雄PVE] | 技能/强化/据点 | 死亡不掉, and is it up?
Right now, [大雄PVE] | 技能/强化/据点 | 死亡不掉 is online. About 6 hours ago, it restarted, based on the uptime it reports. It was up 100% of the time over the last 7 full days, 168 of 168 hours. On 14 September 2026, Rust Server Score saw it for the first time.
Does [大雄PVE] | 技能/强化/据点 | 死亡不掉 perform well?
The average over the last 48 hours was 139 server fps, and it never went below 99. Buildings, deployables and everything else in the world added up to as many as 138,613 entities. Up to 7,152 MB of memory was used. When fps is low and entities climb, that is lag to players.
Which Rust version is [大雄PVE] | 技能/强化/据点 | 死亡不掉 running?
You will find [大雄PVE] | 技能/强化/据点 | 死亡不掉 on Rust network protocol 2635 and build 168909, hosted on Windows. Steam updates your game for you, but you need the same protocol to join.
Resets
When does [大雄PVE] | 技能/强化/据点 | 死亡不掉 wipe, and how often?
[大雄PVE] | 技能/强化/据点 | 死亡不掉 wipes with the force wipe and at no other time. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. It has been running its current world for 26 days 9 hours. The tags show a monthly wipe schedule.
What happens on [大雄PVE] | 技能/强化/据点 | 死亡不掉 when wipe day arrives?
The average peak on its recent wipes was 15 players. Peak numbers came 12 hours into the latest wipe.
Population
Where does [大雄PVE] | 技能/强化/据点 | 死亡不掉 sit among Rust servers?
Over the last seven days, [大雄PVE] | 技能/强化/据点 | 死亡不掉 has #2,510 for player hours, in the top 11% of all ranked servers and #256 in Asia.
Is [大雄PVE] | 技能/强化/据点 | 死亡不掉 a busy server?
[大雄PVE] | 技能/强化/据点 | 死亡不掉 is showing 1 players right now, with 100 slots in total. The seven-day average is 2 players, with a peak of 6. The busiest time in the last 48 hours was 16:00 UTC, with an average of 3 players.
Tags
How should you read the tags on [大雄PVE] | 技能/强化/据点 | 死亡不掉?
The game's browser takes its cue from the tags [大雄PVE] | 技能/强化/据点 | 死亡不掉 has set: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): 100 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^v (Vanilla): Facepunch's own version, with no changed rates, kits or rules; ^p (PvE): This is player against world: players do not fight each other; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; EA (East Asia): You will find it under East Asia in the browser. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Who is behind [大雄PVE] | 技能/强化/据点 | 死亡不掉?
The rustdx.cn hostname from [大雄PVE] | 技能/强化/据点 | 死亡不掉 is not used by any other tracked server.
Where does [大雄PVE] | 技能/强化/据点 | 死亡不掉 appear in the Rust Server Score lists and filters?
Rust Server Score lists that include [大雄PVE] | 技能/强化/据点 | 死亡不掉: Modded Rust servers, graded and Rust PvE servers, graded. These filters bring it up on the server list: Region: Asia; Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Server rules
How is [大雄PVE] | 技能/强化/据点 | 死亡不掉 set up, and what rules does it keep?
Nothing in the name of [大雄PVE] | 技能/强化/据点 | 死亡不掉 states a gather rate. With no change from the game default, groups take up to 8 players. It runs pve, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. Vanilla is what it calls itself: facepunch's own version, with no changed rates, kits or rules. You are covered by VAC, Valve's anti-cheat.
[大雄PVE] | 技能/强化/据点 | 死亡不掉 runs which map?
The game generates the procedural map on [大雄PVE] | 技能/强化/据点 | 死亡不掉 at size 4,250 with seed 1598302675. A matching size and seed produce the same map, viewable on RustMaps from this page.
Connecting
How should you connect to [大雄PVE] | 技能/强化/据点 | 死亡不掉?
To connect, start Rust, press F1, and type client.connect 110.42.47.81:28015. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://www.rustdx.cn.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^m,^v,EA,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp100
Max players100 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Difficulty
^v
VanillaFacepunch's own version, with no changed rates, kits or rules.
Gameplay
^p
PvEThis is player against world: players do not fight each other.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Region
EA
East AsiaYou will find it under East Asia in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).