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Every Rust server graded on real, live numbers. 89,289 players on the roll · 11,829 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 28 October 2026 Pupil no. 110.42.55.147:40000
Name of server

太初仙境PVE(官服倍率硬核生存)

RegisterPresentOnline
RegionEA
Address110.42.55.147:40000
Last checked2h ago
moddedoxidepvesoftcore
Launch Rust and join Website
Overall grade

Getting there

56 out of 100, the average of 5 subjects

On the class lists: D (54), with population over 48 hours and no performance mark.

Players now 1/ 50 2% full
7-day average1peak 3
Rank#3,681top 17% · #333 in EA
Last wipe7d agono schedule published
Next wipe–too few wipes seen yet

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 1/ 100 A quiet classroom so far: 1 of 50 on average. Plenty of space to grow.
Standingrank on player hours 83/ 100 Holds a respectable place: #3,681 on player hours.
Uptimehours on the list, last 48 96/ 100 Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours 64/ 100 Slows down under load at times: 38 server fps on average.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago 35/ 100 Slipped a little: down 1,104 places this week. Nothing a good wipe can't fix.

A fair term, with more to come. Strongest in uptime (A+); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeak
0123420:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

02040608020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k14 Oct17 Oct20 Oct22 Oct25 Oct28 Oct

Top 17% of all ranked servers, top 60% in EA. Ranked on player hours over the last seven days.

Attendance: the wipe record

2 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap1.6 daysbetween real wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Wed 21 OctMon 19 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 07:23 UTC7d ago 1 – running 0
Mon 19 Oct, 16:50 UTC9d ago 1 – 1.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
54 / 123
生存PVE S120档 | 丧尸 | 摸金撤离 | 死亡不掉 | RICK
EA · groups of 20+ · monthly · 34 on average
36 / 128
小淘气PVE-简单玩法-10倍爆率-经久耐玩
EA · groups of 8+ · monthly · 26 on average
26 / 100
小萌妹PVE-建家打怪-万款皮肤免费-房子无敌
EA · groups of 20+ · monthly · 21 on average
26 / 100
低调/PVE/10倍废料/养老/死亡不掉/等级/强化
EA · groups of 20+ · monthly · 16 on average
17 / 200
鲨鲨/PVE/10倍废/全新RPG模式/长久耐玩/死亡不掉
EA · groups of 20+ · monthly · 14 on average
15 / 200

Quick answers

from the figures on this page

Server details

In what location does 太初仙境PVE(官服倍率硬核生存) sit?

The EA tag on 太初仙境PVE(官服倍率硬核生存) puts it in Asia. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 110.42.55.147:40000.

How dependable is 太初仙境PVE(官服倍率硬核生存), and is it online at the moment?

The server is up: 太初仙境PVE(官服倍率硬核生存) is online now. According to its reported uptime, the last restart was about 17 hours ago. It was up 96% of the time over the last 7 full days, 161 of 168 hours. The first sighting by Rust Server Score was on 14 October 2026.

How well does 太初仙境PVE(官服倍率硬核生存) run?

It averaged 38 server fps over the last 48 hours, with a low of 18. At its peak, it held 81,198 entities, including buildings, deployables and all else in the world. At its highest, it used 3,263 MB of memory. Players feel lag when fps drops and entities pile up.

What Rust version is 太初仙境PVE(官服倍率硬核生存) on?

Rust network protocol 2635 and build 168909 on Windows is what 太初仙境PVE(官服倍率硬核生存) runs. To join, your game must use the same protocol; Steam handles the update.

Wipe cycle

When does 太初仙境PVE(官服倍率硬核生存) wipe, and how often?

太初仙境PVE(官服倍率硬核生存) has not had enough wipes recorded to reveal its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. 7 days 11 hours have passed since this world was made.

What should you expect from wipe day on 太初仙境PVE(官服倍率硬核生存)?

Recent wipes have peaked at 1 players on average. Peak numbers came 4 hours into the latest wipe.

Population

Where does 太初仙境PVE(官服倍率硬核生存) place in the wider field of Rust servers?

In Asia, 太初仙境PVE(官服倍率硬核生存) is #333, and overall it is #3,681 on player hours over the last seven days, in the top 17% of all ranked servers.

How many players does 太初仙境PVE(官服倍率硬核生存) usually have?

太初仙境PVE(官服倍率硬核生存) is showing 1 players right now, with 50 slots in total. The seven-day average is 1 players, with a peak of 3. Over the last 48 hours, the peak hour was 12:00 UTC, averaging 3 players.

Tags

How should you read the tags on 太初仙境PVE(官服倍率硬核生存)?

The game's browser takes its cue from the tags 太初仙境PVE(官服倍率硬核生存) has set: gmvanilla (Game mode): Survival, vanilla style; mp50 (Max players): 50 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): Build number: 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^s (Softcore): On death you keep part of your inventory: that is Facepunch's easier mode; ^p (PvE): This is player against world: players do not fight each other; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; EA (East Asia): In the server browser it appears under East Asia. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.

Which lists and filters on Rust Server Score show 太初仙境PVE(官服倍率硬核生存)?

These Rust Server Score lists count 太初仙境PVE(官服倍率硬核生存) among them: Modded Rust servers, graded and Rust PvE servers, graded. It shows under the following filters on the server list: Region: Asia; Type: Modded; Game mode: PvE and Softcore; Server tag: Softcore ^s, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Server rules

Which rules does 太初仙境PVE(官服倍率硬核生存) enforce, and what are its settings?

The name of 太初仙境PVE(官服倍率硬核生存) gives no gather rate. The group limit stays at the game's default of 8 players. It runs softcore, Facepunch's easier setting, with part of your loot kept. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. VAC, Valve's anti-cheat, is enabled.

Can you tell me which map 太初仙境PVE(官服倍率硬核生存) uses?

太初仙境PVE(官服倍率硬核生存) runs a game-generated procedural map at size 4,096, seed 1337. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. You will see the map name listed as: Custom Map.

How to join

How do you get onto 太初仙境PVE(官服倍率硬核生存)?

Enter client.connect 110.42.55.147:40000 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://qun.qq.com/universal-share/share?ac=1&authKey=eIBf8e5%2FXheyQB%2F9hE28oOweNEcHnRkpMYouRfTPZdAKa3%2FhQ0vVYYbeV0WcS2gn&busi_data=eyJncm91cENvZGUiOiIxMDQ1MjY4MjkxIiwidG9rZW4iOiJEdFJYcHdTRHNuWDd5b2FZbmlKT1MrdFV1Q2RHTWZFSHBVYkZ5eHBQY1hzaXg5bFhrYnBWLzUxWTdRU1NlMG9hIiwidWluIjoiMjkwNDA5NjcifQ%3D%3D&data=EnV0HOITYV8VuGz-p24tGcPjGG9EpUIdseaCJ76axWh-GqqDOQrsEp0X1EVwHfFVbDIZBe-loptTG2APSJHR2_zDdWAL_zEaxvNksqQ9L04&svctype=5&tempid=h5_group_info.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^s,EA,^p,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival, vanilla style.
mp50
Max players 50 slots are available.
ts8
Group limit A team can hold 8 at most, which is the game default.
v2635
Protocol The game protocol is 2635, so your game must match that version to join.
cs168909
Build Build number: 168909.
ptrak
Networking This is RakNet: the network layer Rust normally uses.
$r?
Region code A region code is not set here.

Difficulty

^s
Softcore On death you keep part of your inventory: that is Facepunch's easier mode.

Gameplay

^p
PvE This is player against world: players do not fight each other.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Because settings or plugins change how it plays, it is listed as Modded.

Region

EA
East Asia In the server browser it appears under East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.