On the class lists: D (54), with population over 48 hours and no performance mark.
Players now1/ 502% full
7-day average1peak 3
Rank#3,681top 17% · #333 in EA
Last wipe7d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 1 of 50 on average. Plenty of space to grow.
Standingrank on player hours
83/ 100
B+
Holds a respectable place: #3,681 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
64/ 100
C
Slows down under load at times: 38 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
35/ 100
F
Slipped a little: down 1,104 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 17% of all ranked servers, top 60% in EA. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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W·W····
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
usual gap1.6 daysbetween real wipes
wipe-day peak1players, last three wipes
The first 48 hours of its last wipes
Wed 21 OctMon 19 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Wed 21 Oct, 07:23 UTC7d ago
1
–
running
0
Mon 19 Oct, 16:50 UTC9d ago
1
–
1.6 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
The EA tag on 太初仙境PVE(官服倍率硬核生存) puts it in Asia. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 110.42.55.147:40000.
How dependable is 太初仙境PVE(官服倍率硬核生存), and is it online at the moment?
The server is up: 太初仙境PVE(官服倍率硬核生存) is online now. According to its reported uptime, the last restart was about 17 hours ago. It was up 96% of the time over the last 7 full days, 161 of 168 hours. The first sighting by Rust Server Score was on 14 October 2026.
How well does 太初仙境PVE(官服倍率硬核生存) run?
It averaged 38 server fps over the last 48 hours, with a low of 18. At its peak, it held 81,198 entities, including buildings, deployables and all else in the world. At its highest, it used 3,263 MB of memory. Players feel lag when fps drops and entities pile up.
What Rust version is 太初仙境PVE(官服倍率硬核生存) on?
Rust network protocol 2635 and build 168909 on Windows is what 太初仙境PVE(官服倍率硬核生存) runs. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
When does 太初仙境PVE(官服倍率硬核生存) wipe, and how often?
太初仙境PVE(官服倍率硬核生存) has not had enough wipes recorded to reveal its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. 7 days 11 hours have passed since this world was made.
What should you expect from wipe day on 太初仙境PVE(官服倍率硬核生存)?
Recent wipes have peaked at 1 players on average. Peak numbers came 4 hours into the latest wipe.
Population
Where does 太初仙境PVE(官服倍率硬核生存) place in the wider field of Rust servers?
In Asia, 太初仙境PVE(官服倍率硬核生存) is #333, and overall it is #3,681 on player hours over the last seven days, in the top 17% of all ranked servers.
How many players does 太初仙境PVE(官服倍率硬核生存) usually have?
太初仙境PVE(官服倍率硬核生存) is showing 1 players right now, with 50 slots in total. The seven-day average is 1 players, with a peak of 3. Over the last 48 hours, the peak hour was 12:00 UTC, averaging 3 players.
Tags
How should you read the tags on 太初仙境PVE(官服倍率硬核生存)?
The game's browser takes its cue from the tags 太初仙境PVE(官服倍率硬核生存) has set: gmvanilla (Game mode): Survival, vanilla style; mp50 (Max players): 50 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): Build number: 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^s (Softcore): On death you keep part of your inventory: that is Facepunch's easier mode; ^p (PvE): This is player against world: players do not fight each other; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; EA (East Asia): In the server browser it appears under East Asia. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show 太初仙境PVE(官服倍率硬核生存)?
These Rust Server Score lists count 太初仙境PVE(官服倍率硬核生存) among them: Modded Rust servers, graded and Rust PvE servers, graded. It shows under the following filters on the server list: Region: Asia; Type: Modded; Game mode: PvE and Softcore; Server tag: Softcore ^s, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server rules
Which rules does 太初仙境PVE(官服倍率硬核生存) enforce, and what are its settings?
The name of 太初仙境PVE(官服倍率硬核生存) gives no gather rate. The group limit stays at the game's default of 8 players. It runs softcore, Facepunch's easier setting, with part of your loot kept. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map 太初仙境PVE(官服倍率硬核生存) uses?
太初仙境PVE(官服倍率硬核生存) runs a game-generated procedural map at size 4,096, seed 1337. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. You will see the map name listed as: Custom Map.
How to join
How do you get onto 太初仙境PVE(官服倍率硬核生存)?
Enter client.connect 110.42.55.147:40000 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://qun.qq.com/universal-share/share?ac=1&authKey=eIBf8e5%2FXheyQB%2F9hE28oOweNEcHnRkpMYouRfTPZdAKa3%2FhQ0vVYYbeV0WcS2gn&busi_data=eyJncm91cENvZGUiOiIxMDQ1MjY4MjkxIiwidG9rZW4iOiJEdFJYcHdTRHNuWDd5b2FZbmlKT1MrdFV1Q2RHTWZFSHBVYkZ5eHBQY1hzaXg5bFhrYnBWLzUxWTdRU1NlMG9hIiwidWluIjoiMjkwNDA5NjcifQ%3D%3D&data=EnV0HOITYV8VuGz-p24tGcPjGG9EpUIdseaCJ76axWh-GqqDOQrsEp0X1EVwHfFVbDIZBe-loptTG2APSJHR2_zDdWAL_zEaxvNksqQ9L04&svctype=5&tempid=h5_group_info.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^s,EA,^p,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
Game modeSurvival, vanilla style.
mp50
Max players50 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Difficulty
^s
SoftcoreOn death you keep part of your inventory: that is Facepunch's easier mode.
Gameplay
^p
PvEThis is player against world: players do not fight each other.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Region
EA
East AsiaIn the server browser it appears under East Asia.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in uptime (A+); population is the one to work on (F).