On the class lists: F (36), with population over 48 hours and no performance mark.
Players now4/ 607% full
7-day average3peak 7
Rank#2,005top 9%
Last wipe27d agomonthly schedule
Next wipe7d 6hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
5/ 100
F
A quiet classroom so far: 3 of 60 on average. Plenty of space to grow.
Standingrank on player hours
91/ 100
A
Well up the rankings: #2,005 on player hours.
Uptimehours on the list, last 48
4/ 100
F
Attendance needs work: on the list only 2 of the last 48 hours.
Performanceserver fps, last 48 hours
48/ 100
D
Needs to work on its frame rate: 29 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
41/ 100
F
Slipped a little: down 348 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in standing (A); uptime is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 9% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 6h.
The force wipe · high confidence
wipe-day peak5players, last three wipes
Coming wipes
7d 6hThu 5 Nov, 19:00 UTCFW
35d 6hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 20 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 17:14 UTCFW27d ago
5
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does 【冒险岛PVE】怪物乐园-死亡不掉-跨档升级-萌新 sit?
You won't find a region tag on 【冒险岛PVE】怪物乐园-死亡不掉-跨档升级-萌新, but its name indicates Asia. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 114.66.56.237:26821.
How dependable is 【冒险岛PVE】怪物乐园-死亡不掉-跨档升级-萌新, and is it online at the moment?
The server is down: 【冒险岛PVE】怪物乐园-死亡不掉-跨档升级-萌新 is offline now, with the last sighting 46 hours ago. About 3 hours ago, it restarted, based on the uptime it reports. It was up 80% of the time over the last 7 full days, 135 of 168 hours. The first sighting by Rust Server Score was on 13 September 2026.
Is 【冒险岛PVE】怪物乐园-死亡不掉-跨档升级-萌新 smooth to play on?
It averaged 29 server fps over the last 48 hours, with a low of 29. Up to 125,431 entities were in the world, covering buildings, deployables and the rest. Up to 3,570 MB of memory was used. When fps is low and entities climb, that is lag to players.
What Rust version is 【冒险岛PVE】怪物乐园-死亡不掉-跨档升级-萌新 on?
The server 【冒险岛PVE】怪物乐园-死亡不掉-跨档升级-萌新 is on Rust network protocol 2635 and build 168909 under Linux. You need the same protocol to join; Steam takes care of updating your game.
Resets
When does 【冒险岛PVE】怪物乐园-死亡不掉-跨档升级-萌新 wipe, and how often?
Once a month, 【冒险岛PVE】怪物乐园-死亡不掉-跨档升级-萌新 wipes with the force wipe. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. The world it runs now was created 27 days 17 hours. The tags show a monthly wipe schedule.
What should you expect from wipe day on 【冒险岛PVE】怪物乐园-死亡不掉-跨档升级-萌新?
Across its recent wipes, the busiest moments averaged 5 players. Peak numbers came 20 hours into the latest wipe.
Population
What position does 【冒险岛PVE】怪物乐园-死亡不掉-跨档升级-萌新 hold in the rankings?
Over the last seven days, 【冒险岛PVE】怪物乐园-死亡不掉-跨档升级-萌新 has #2,005 for player hours, in the top 9% of all ranked servers.
What does the population on 【冒险岛PVE】怪物乐园-死亡不掉-跨档升级-萌新 look like?
【冒险岛PVE】怪物乐园-死亡不掉-跨档升级-萌新 is offline at the moment; the last time it was seen was 46 hours ago. It peaked at 7 and averaged 3 players over the last seven days. The busiest time in the last 48 hours was 13:00 UTC, with an average of 5 players.
Tags and filters
What do 【冒险岛PVE】怪物乐园-死亡不掉-跨档升级-萌新's tags stand for?
The game's browser takes its cue from the tags 【冒险岛PVE】怪物乐园-死亡不掉-跨档升级-萌新 has set: gmrust (Game mode): Survival in the standard Rust style; mp60 (Max players): Its slot count is 60; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): This runs on build 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^p (PvE): Players do not fight one another here; the world is the danger; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does 【冒险岛PVE】怪物乐园-死亡不掉-跨档升级-萌新 appear in the Rust Server Score lists and filters?
These Rust Server Score lists count 【冒险岛PVE】怪物乐园-死亡不掉-跨档升级-萌新 among them: Modded Rust servers, graded and Rust PvE servers, graded. It shows under the following filters on the server list: Region: Asia; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Map and rules
Which rules does 【冒险岛PVE】怪物乐园-死亡不掉-跨档升级-萌新 enforce, and what are its settings?
You will find no gather rate in the name of 【冒险岛PVE】怪物乐园-死亡不掉-跨档升级-萌新. The default of 8 players applies as the group cap. You get pve here, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. The server runs Valve's anti-cheat, VAC.
Can you tell me which map 【冒险岛PVE】怪物乐园-死亡不掉-跨档升级-萌新 uses?
The game generates the procedural map on 【冒险岛PVE】怪物乐园-死亡不掉-跨档升级-萌新 at size 4,096 with seed 1337. A matching size and seed produce the same map, viewable on RustMaps from this page. You will see the map name listed as: Custom Map.
Getting in
How do you get onto 【冒险岛PVE】怪物乐园-死亡不掉-跨档升级-萌新?
To connect, start Rust, press F1, and type client.connect 114.66.56.237:26821. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://www.tyteam.net.
Server tags
what each one means
Published asmp60,ptrak,$r?,v2635,^m,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp60
Max playersIts slot count is 60.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Gameplay
^p
PvEPlayers do not fight one another here; the world is the danger.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in standing (A); uptime is the one to work on (F).