On the class lists: C− (59), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average3peak 11
Rank#1,663top 7% · #164 in EA
Last wipe27d agomonthly schedule
Next wipe6d 22hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
7/ 100
F
A quiet classroom so far: 3 of 50 on average. Plenty of space to grow.
Standingrank on player hours
93/ 100
A
Well up the rankings: #1,663 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 88 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
42/ 100
F
Slipped a little: down 265 places this week. Nothing a good wipe can't fix.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 7% of all ranked servers, top 30% in EA. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 6d 22h.
The force wipe · high confidence
wipe-day peak41players, last three wipes
Coming wipes
6d 22hThu 5 Nov, 19:00 UTCFW
34d 22hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 41, 44 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 19:10 UTCFW28d ago
41
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP?
You'll see VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP listed in Asia, tagged EA. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 118.104.165.193:28015 is the address to use.
Is VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP up, and how steady is its uptime?
You can join now: VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP is online. The uptime it reports puts the last restart at about 22 hours ago. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. The first sighting by Rust Server Score was on 13 September 2026.
Does VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP perform well?
It never fell below 62 server fps in the last 48 hours, averaging 88. At its peak, it held 216,885 entities, including buildings, deployables and all else in the world. Up to 7,212 MB of memory was used. Players feel lag when fps drops and entities pile up.
On what Rust version does VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP sit?
You will find VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP on Rust network protocol 2635 and build 168909, hosted on Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
On what schedule does VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP reset?
VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP wipes with the force wipe and at no other time. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. The world it runs now was created 27 days 20 hours. Its tags list a monthly wipe schedule.
What happens on VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP when wipe day arrives?
Across its recent wipes, the busiest moments averaged 41 players. Peak numbers came 44 hours into the latest wipe.
Player numbers
Where does VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP place in the wider field of Rust servers?
In Asia, VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP is #164, and overall it is #1,663 on player hours over the last seven days, in the top 7% of all ranked servers.
Is VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP a busy server?
Right now, 0 players are on VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP, which has 50 slots. Averaging 3 players over seven days, it peaked at 11. Over the last 48 hours, the peak hour was 13:00 UTC, averaging 8 players.
Tags
What do VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP's tags stand for?
The game's browser takes its cue from the tags VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP has set: gmvanilla (Game mode): Survival, vanilla style; mp50 (Max players): Its slot count is 50; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^v (Vanilla): Nothing is altered here: rates, kits and rules are as Facepunch ships them; ^p (PvE): This is player against world: players do not fight each other; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; EA (East Asia): You will find it under East Asia in the browser. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP?
Rust Server Score lists that include VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP: Modded Rust servers, graded and Rust PvE servers, graded. You can find it under these server-list filters: Region: Asia; Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Map and rules
What settings and rules apply on VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP?
Nothing in the name of VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP states a gather rate. With no change from the game default, groups take up to 8 players. You get pve here, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. Vanilla is what it calls itself: nothing is altered here: rates, kits and rules are as Facepunch ships them. The server runs Valve's anti-cheat, VAC.
Which map is in play on VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP?
A procedural map of size 4,500 and seed 597347015, generated by the game, is what VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Getting in
What is the way to join VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP?
Enter client.connect 118.104.165.193:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://www.vividus.online/.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^m,^v,EA,^p,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
Game modeSurvival, vanilla style.
mp50
Max playersIts slot count is 50.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Difficulty
^v
VanillaNothing is altered here: rates, kits and rules are as Facepunch ships them.
Gameplay
^p
PvEThis is player against world: players do not fight each other.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Region
EA
East AsiaYou will find it under East Asia in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).