Working its way up from the back of the class: #15,855 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
21/ 100
F
Lost ground: down 9,184 places this week. A strong wipe could turn it round.
A term to build on.
Even marks across the subjects, from F to F.
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 16h.
The force wipe
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is RENEGADE [PVE|강화|레이드|스킬|이벤트] based in?
No region tag appears for RENEGADE [PVE|강화|레이드|스킬|이벤트], but the name suggests Asia. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 124.55.119.26:28015.
Is RENEGADE [PVE|강화|레이드|스킬|이벤트] up, and how steady is its uptime?
At this moment, RENEGADE [PVE|강화|레이드|스킬|이벤트] is offline; the last time it was seen was 16 days 23 hours ago. For the last 7 full days, it was up 0 of 168 hours, or 0% of the time. It was first seen by Rust Server Score on 7 October 2026.
What Rust version is RENEGADE [PVE|강화|레이드|스킬|이벤트] on?
The server RENEGADE [PVE|강화|레이드|스킬|이벤트] is on Rust network protocol 2634 and build 166652 under Windows. Steam updates your game for you, but you need the same protocol to join.
Resets
How frequently does RENEGADE [PVE|강화|레이드|스킬|이벤트] wipe its map?
The estimate for RENEGADE [PVE|강화|레이드|스킬|이벤트]'s next wipe comes from the force wipe. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. 20 days 16 hours have passed since this world was made. Its tags list a monthly wipe schedule.
Population
Where does RENEGADE [PVE|강화|레이드|스킬|이벤트] sit among Rust servers?
In the top 72% of all ranked servers, RENEGADE [PVE|강화|레이드|스킬|이벤트] sits at #15,855 for player hours over the last seven days.
Is RENEGADE [PVE|강화|레이드|스킬|이벤트] a busy server?
It has been 16 days 23 hours since RENEGADE [PVE|강화|레이드|스킬|이벤트] was last seen, and it is offline right now.
Tags and filters
What is meant by the tags on RENEGADE [PVE|강화|레이드|스킬|이벤트]?
The game's browser takes its cue from the tags RENEGADE [PVE|강화|레이드|스킬|이벤트] has set: gmrust (Game mode): Rust survival, played by the standard rules; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2634 (Protocol): To get in, your game needs to be on the same version: the protocol is 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does RENEGADE [PVE|강화|레이드|스킬|이벤트] appear in the Rust Server Score lists and filters?
Rust Server Score lists that include RENEGADE [PVE|강화|레이드|스킬|이벤트]: Modded Rust servers, graded and Rust PvE servers, graded. These filters bring it up on the server list: Region: Asia; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Server rules
Which rules does RENEGADE [PVE|강화|레이드|스킬|이벤트] enforce, and what are its settings?
Nothing in the name of RENEGADE [PVE|강화|레이드|스킬|이벤트] states a gather rate. The group limit stays at the game's default of 8 players. It runs pve, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. VAC, Valve's anti-cheat, is enabled.
RENEGADE [PVE|강화|레이드|스킬|이벤트] runs which map?
The game generates the procedural map on RENEGADE [PVE|강화|레이드|스킬|이벤트] at size 4,000 with seed 2147483647. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
How to join
How should you connect to RENEGADE [PVE|강화|레이드|스킬|이벤트]?
To connect, start Rust, press F1, and type client.connect 124.55.119.26:28015. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://discord.com/invite/2VDyUBUDhF.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2634,^m,^p,gmrust,cs166652,ts8,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp100
Max playersThe server holds 100 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2634
ProtocolTo get in, your game needs to be on the same version: the protocol is 2634.
cs166652
BuildThe game build is 166652.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Gameplay
^p
PvEThe danger comes from the world, not from other players.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Even marks across the subjects, from F to F.