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Every Rust server graded on real, live numbers. 48,756 players on the roll · 11,679 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 28 October 2026 Pupil no. 129.232.216.154:28015
Name of server

Curfew | South Africa 10x PVP/PVE

RegisterPresentOnline
Region–
Address129.232.216.154:28015
Last checked16m ago
10x biweekly wipes moddedoxide
Launch Rust and join
Overall grade

Getting there

59 out of 100, the average of 6 subjects

On the class lists: D (51), with population over 48 hours and no performance mark.

Players now 0/ 40 0% full
7-day average0peak 3
Rank#5,401top 24%
Last wipe12d agobiweekly schedule
Next wipe1d 17hThu 29 Oct, 18:59 UTC

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 1/ 100 A quiet classroom so far: 0 of 40 on average. Plenty of space to grow.
Standingrank on player hours 76/ 100 Holds a respectable place: #5,401 on player hours.
Uptimehours on the list, last 48 96/ 100 Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours 100/ 100 Runs smoothly: 88 server fps on average.
Wipeskeeping the crowd after a wipe 50/ 100 Keeps a fair share of its players through a wipe: 50% of wipes kept half their crowd.
Momentumrank now against a week ago 32/ 100 Lost ground: down 1,932 places this week. A strong wipe could turn it round.

A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeak
00.511.5202:0011:0020:0005:0014:0023:00

Hourly average and peak, UTC.

Server performance

05010015020002:0011:0020:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 24% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

3 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 18:59 UTC, in 1d 17h. Its biweekly schedule tag · low confidence

usual gap13 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak4players, last three wipes
crowd held50%else halves by day 5

Coming wipes

  • 1d 17hThu 29 Oct, 18:59 UTC
  • 8d 17hThu 5 Nov, 19:00 UTCFW
  • 15d 17hThu 12 Nov, 18:59 UTC
  • 29d 17hThu 26 Nov, 18:59 UTC
  • 36d 17hThu 3 Dec, 19:00 UTCFW
  • 43d 17hThu 10 Dec, 18:59 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctSat 19 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 6, 37 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 18:59 UTC12d ago 6 – running 0
Thu 1 Oct, 17:59 UTC FW26d ago 3 halved by day 5 14 days 1
Sat 19 Sep, 18:33 UTC38d ago 3 held half 12 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
Intoxicated ZA 10x - 27 Oct - Just wiped
AF · groups of 8+ · 10x · 10 on average
11 / 50
Nexis ZA 10x - PVP | KITS | EVENTS
AF · groups of 8+ · 10x · weekly · 1 on average
0 / 125
HollowServers.co EU 10x No BPs [Loot++|Events|MyMini|Shop]
EU · groups of 8+ · 10x · biweekly · 77 on average
41 / 150
HollowServers.co AU 10x No BPs [Loot++|Events|MyMini|Shop]
OC · groups of 8+ · 10x · biweekly · 70 on average
32 / 150
PROSTOJ CLASSIC #5 [X10|SKINS]
EU · groups of 100+ · 10x · biweekly · 10 on average
2 / 100
Intoxicated ZA Vanilla 1 - 15 Oct
AF · groups of 8+ · biweekly · 8 on average
3 / 100

Quick answers

from the figures on this page

Server facts

Which region is Curfew | South Africa 10x PVP/PVE based in?

You won't find a region tag on Curfew | South Africa 10x PVP/PVE, but its name indicates Africa. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 129.232.216.154:28015.

How reliable is Curfew | South Africa 10x PVP/PVE, and is it up?

The server is up: Curfew | South Africa 10x PVP/PVE is online now. The uptime it reports puts the last restart at about 20 hours ago. For the last 7 full days, it was up 168 of 168 hours, or 100% of the time. The first sighting by Rust Server Score was on 13 September 2026.

How well does Curfew | South Africa 10x PVP/PVE run?

It never fell below 60 server fps in the last 48 hours, averaging 88. At its peak, it held 79,322 entities, including buildings, deployables and all else in the world. At its highest, it used 2,801 MB of memory. When fps is low and entities climb, that is lag to players.

On what Rust version does Curfew | South Africa 10x PVP/PVE sit?

You will find Curfew | South Africa 10x PVP/PVE on Rust network protocol 2635 and build 168909, hosted on Linux. You need the same protocol to join; Steam takes care of updating your game.

Wipe cycle

How frequently does Curfew | South Africa 10x PVP/PVE wipe its map?

Its tag sets the prediction, as the record holds too few of Curfew | South Africa 10x PVP/PVE's wipes to confirm its schedule. Thursday 29 October at 18:59 UTC is the date set for its next wipe. The world it runs now was created 12 days 6 hours. Its tags say it wipes every two weeks.

What should you expect from wipe day on Curfew | South Africa 10x PVP/PVE?

Across its recent wipes, the busiest moments averaged 4 players. Peak numbers came 37 hours into the latest wipe. Above half the peak until the next wipe: that was the pattern in 50% of its recent wipes. The crowd dropped below half by day 5 in the wipes where it did not hold.

Player count

What position does Curfew | South Africa 10x PVP/PVE hold in the rankings?

Over the last seven days, Curfew | South Africa 10x PVP/PVE has #5,401 for player hours, in the top 24% of all ranked servers.

How many players does Curfew | South Africa 10x PVP/PVE usually have?

With 40 slots available, Curfew | South Africa 10x PVP/PVE currently has 0 players. It peaked at 3 and averaged 0 players over the last seven days. Over the last 48 hours, the peak hour was 17:00 UTC, averaging 1 players.

Lists and filters

How should you read the tags on Curfew | South Africa 10x PVP/PVE?

You'll see Curfew | South Africa 10x PVP/PVE tagged with gmvanilla (Game mode): This is vanilla survival; mp40 (Max players): The server holds 40 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^b (Biweekly): The server wipes on a two-week cycle; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.

Which lists and filters on Rust Server Score show Curfew | South Africa 10x PVP/PVE?

These Rust Server Score lists count Curfew | South Africa 10x PVP/PVE among them: 10x Rust servers, graded and Modded Rust servers, graded. You can find it under these server-list filters: Region: Africa; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 10x.

Server rules

How is Curfew | South Africa 10x PVP/PVE set up, and what rules does it keep?

The name of Curfew | South Africa 10x PVP/PVE points to a 10x gather rate. With no change from the game default, groups take up to 8 players. It runs survival, gather and build and raid: the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. The server runs Valve's anti-cheat, VAC.

Can you tell me which map Curfew | South Africa 10x PVP/PVE uses?

A procedural map of size 3,500 and seed 1005898274, generated by the game, is what Curfew | South Africa 10x PVP/PVE runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.

How to join

How do you get onto Curfew | South Africa 10x PVP/PVE?

Enter client.connect 129.232.216.154:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,^b,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp40
Max players The server holds 40 slots.
ts8
Group limit The limit is 8 per team, the default the game ships with.
v2635
Protocol Join only if your game runs protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking This is RakNet: the network layer Rust normally uses.
$r?
Region code A region code is not set here.

Wipe schedule

^b
Biweekly The server wipes on a two-week cycle.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.