On the class lists: C− (59), with population over 48 hours and no performance mark.
Players now3/ 704% full
7-day average4peak 13
Rank#1,520top 7% · #603 in EU
Last wipe12d agobiweekly schedule
Next wipe8d 20hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
6/ 100
F
A quiet classroom so far: 4 of 70 on average. Plenty of space to grow.
Standingrank on player hours
93/ 100
A
Well up the rankings: #1,520 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
99/ 100
A+
Runs smoothly: 59 server fps on average.
Wipeskeeping the crowd after a wipe
50/ 100
D
Keeps a fair share of its players through a wipe: 50% of wipes kept half their crowd.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 38 places this week. Nothing a good wipe can't fix.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 7% of all ranked servers, top 21% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
fixed weekdays
Next wipe Thursday 5 November, 19:00 UTC, in 8d 20h.
The force wipe · high confidence
usual gap28 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak14players, last three wipes
crowd held50%else halves by day 10
Coming wipes
8d 20hThu 5 Nov, 19:00 UTCFW
15d 15hThu 12 Nov, 13:16 UTC
36d 20hThu 3 Dec, 19:00 UTCFW
43d 15hThu 10 Dec, 13:16 UTC
The first 48 hours of its last wipes
Thu 15 OctThu 1 OctThu 17 Sep
Players each hour, from the hour of the wipe. The latest peaked at 11, 1 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 15 Oct, 13:16 UTC12d ago
11
–
running
5
Thu 1 Oct, 18:13 UTCFW26d ago
17
halved by day 10
13.8 days
5
Thu 17 Sep, 13:28 UTC40d ago
13
✓ held half
14.2 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is PVE Land [EU]|SkillTree|Raidable Bases|EVENTS?
In Europe, according to its own listing, sits PVE Land [EU]|SkillTree|Raidable Bases|EVENTS, with the EU tag. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 136.243.51.246:28028.
How reliable is PVE Land [EU]|SkillTree|Raidable Bases|EVENTS, and is it up?
The server is up: PVE Land [EU]|SkillTree|Raidable Bases|EVENTS is online now. The uptime it reports puts the last restart at about 13 hours ago. It was up 168 of 168 hours over the last 7 full days, which is 100% of the time. It was first seen by Rust Server Score on 13 September 2026.
Does PVE Land [EU]|SkillTree|Raidable Bases|EVENTS perform well?
It never fell below 49 server fps in the last 48 hours, averaging 59. Up to 117,469 entities were in the world, covering buildings, deployables and the rest. Up to 4,825 MB of memory was used. Players feel lag when fps drops and entities pile up.
What Rust version is PVE Land [EU]|SkillTree|Raidable Bases|EVENTS on?
The server PVE Land [EU]|SkillTree|Raidable Bases|EVENTS is on Rust network protocol 2635 and build 168909 under Windows. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
On what schedule does PVE Land [EU]|SkillTree|Raidable Bases|EVENTS reset?
The wipe rhythm on PVE Land [EU]|SkillTree|Raidable Bases|EVENTS is every 4 weeks on Thursday at 13:16 UTC. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. It has been running its current world for 12 days 8 hours. Its tags say it wipes every two weeks.
What should you expect from wipe day on PVE Land [EU]|SkillTree|Raidable Bases|EVENTS?
The average peak on its recent wipes was 14 players. The crowd on the latest wipe was largest 1 hours after it began. Above half the peak until the next wipe: that was the pattern in 50% of its recent wipes. The crowd dropped below half by day 10 in the wipes where it did not hold.
Player numbers
Where does PVE Land [EU]|SkillTree|Raidable Bases|EVENTS sit among Rust servers?
In Europe, PVE Land [EU]|SkillTree|Raidable Bases|EVENTS is #603, and overall it is #1,520 on player hours over the last seven days, in the top 7% of all ranked servers.
How many players does PVE Land [EU]|SkillTree|Raidable Bases|EVENTS usually have?
Right now, 3 players are on PVE Land [EU]|SkillTree|Raidable Bases|EVENTS, which has 70 slots. Averaging 4 players over seven days, it peaked at 13. Over the last 48 hours, the peak hour was 16:00 UTC, averaging 8 players.
Tags and filters
What is meant by the tags on PVE Land [EU]|SkillTree|Raidable Bases|EVENTS?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp70 (Max players): 70 slots are available; ts16 (Group limit): A team can hold 16 players at most; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^b (Biweekly): A wipe happens once a fortnight; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; EU (Europe): The server browser lists it under Europe are the tags PVE Land [EU]|SkillTree|Raidable Bases|EVENTS publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Who operates PVE Land [EU]|SkillTree|Raidable Bases|EVENTS?
The same operator most likely runs PVE Land [EU]|SkillTree|Raidable Bases|EVENTS and the 4 other servers we track that also publish a rustedmaster.eu hostname.
Which Rust Server Score filters and lists feature PVE Land [EU]|SkillTree|Raidable Bases|EVENTS?
Rust Server Score lists that include PVE Land [EU]|SkillTree|Raidable Bases|EVENTS: European Rust servers, graded, Modded Rust servers, graded and Rust PvE servers, graded. You can find it under these server-list filters: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Map and rules
What settings and rules apply on PVE Land [EU]|SkillTree|Raidable Bases|EVENTS?
You will find no gather rate in the name of PVE Land [EU]|SkillTree|Raidable Bases|EVENTS. You can play in groups of up to 16 players. It runs pve, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map PVE Land [EU]|SkillTree|Raidable Bases|EVENTS uses?
A procedural map of size 4,096 and seed 58744231, generated by the game, is what PVE Land [EU]|SkillTree|Raidable Bases|EVENTS runs. A matching size and seed produce the same map, viewable on RustMaps from this page. You will see the map name listed as: Custom Map.
Connecting
What is the way to join PVE Land [EU]|SkillTree|Raidable Bases|EVENTS?
To connect, start Rust, press F1, and type client.connect 136.243.51.246:28028. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://rustedmaster.eu.
Server tags
what each one means
Published asmp70,ptrak,$r?,v2635,^b,EU,^p,gmrust,cs168909,ts16,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp70
Max players70 slots are available.
ts16
Group limitA team can hold 16 players at most.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Wipe schedule
^b
BiweeklyA wipe happens once a fortnight.
Gameplay
^p
PvEThe danger comes from the world, not from other players.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Region
EU
EuropeThe server browser lists it under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).